Vagabond
Create a
Tarot card if hand is played with
$4 or less

Copyable

Perishable

Eternal
Vagabond is a Rare Effect Joker that spawns a Tarot card when a hand is played, provided players have a free consumable slot and $4 or less when the hand is played.
Money generation like the 1/15 $20 payout from
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png), 
Gold Seal (Earn {{money|3}} when this card is played and scores Gold Seal.png) on scoring cards, or money generated by Jokers such as
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png) or
Business Card (Played {{hl|orange|face}} cards have a {{hl|green|1 in 2}} chance to give {{Money|2}} when scored Common Economy On Scored Business_Card.png) that take the player over $4 upon playing will still generate the Tarot card along with their additional money effect.
Synergies
Green Deck ( At end of each Round: <br> {{Money|2}} per remaining {{hl|blue|Hand}} <br> {{Money|1}} per remaining {{hl|red|Discard}} <br> Earn no {{hl|orange|Interest}} Discover at least {{hl|orange|75}} items from your [[collection]] Green Deck.png) isn't reliant on Interest to gain money, so spending everything you have to trigger Vagabond won't impact your ability to buy from the Shop as much. However, much of Green Deck's income is from leftover hands, which you won't have if you are using them all to trigger Vagabond.
Blue Deck ( {{hl|blue|+1}} hand every round Discover at least {{hl|orange|20}} items from your [[collection]] Blue Deck.png) allows more hands to be played, meaning more triggers of Vagabond.
Magic Deck ( Start run with the {{V|Crystal Ball|class=hl-purple}} voucher and {{hl|orange|2}} copies of {{tarot|The Fool}} Win a run with the {{D|Red}} on [[Stakes|any difficulty]] Magic Deck.png)'s extra consumable slot is very helpful for saving useful Tarots.
Zodiac Deck ( Start run with {{V|Tarot Merchant|class=hl-purple}}, {{V|Planet Merchant|class=hl-cyan}}, and {{V|Overstock|class=hl-orange}} Win a run with any [[Decks|deck]] on the {{Stake|Red}} difficulty or harder Zodiac Deck.png)'s unique shop makes it easier to spend money to reach the $4 threshold and generally helps the Tarot-stacking builds Vagabond tends to form.
Luxury Tax ( ) encourages the player to not have too much money, similar to Vagabond.
Credit Card (Go up to {{hl|red|-$20}} in debt Common Economy N/A (Passive) Credit Card.png) allows you to go up to $-20 in debt which greatly enables staying below $4 to generate Tarot cards.
- Jokers that scale based on hands played, like
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png),
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png), and, occasionally,
Obelisk (This Joker gains {{xmult|0.2}} per {{hl|orange|consecutive}} hand played without playing your most played {{hl|orange|poker hand}} <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Mixed Obelisk.png), are helpful to pair with Vagabond, as they grow more powerful in the process of using Vagabond to its full potential.
- Furthering this idea,
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png) allows more hands to be played to both generate more Tarots and scale these Jokers.
- Jokers that want large quantities of Tarot cards used very much appreciate Vagabond. These include:
- Enhancement-based Jokers like
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png),
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png), and
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
- Suit-based Jokers like
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png),
Onyx Agate (Played cards with {{Suit|Club}} suit give {{mult|+7}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Club}} suit in your deck Uncommon Additive Mult On Scored Onyx Agate.png) and
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png)
- Rank-based Jokers like
Walkie Talkie (Each played {{hl|orange|10}} or {{hl|orange|4}} gives {{chips|+10}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Walkie_Talkie.png),
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png) and
Shoot the Moon (Each {{hl|orange|Queen}} held in hand gives {{mult|+13}} Play every Heart card in your deck in one round. Common Additive Mult On Held Shoot the Moon.png)
- Tarot cards are useful for many things, so many Jokers can benefit from the Tarots Vagabond generates.
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png) is a useful scaling Joker Vagabond can pair with. It will end up scaling faster than Jokers like Green Joker, too, as the Tarots used in shops still scale it.
Acrobat ({{xmult|3}} on {{hl|orange|final hand}} of round Play {{hl|orange|200}} hands Uncommon Multiplicative Mult Independent Acrobat.png) is very helpful, as it provides a safety net for the final hand of the round. This final hand will, ideally, always be reached, as using every hand to maximize Tarot production is the main goal of Vagabond.
- One does not usually need to discard with Vagabond, so Jokers that want to save discards, like
Ramen ({{xmult|2}}, loses {{xmult|0.01}} per {{hl|orange|card}} discarded Uncommon Multiplicative Mult Mixed Ramen.png),
Banner ({{Chips|+30}} for each remaining {{hl|orange|discard}} Common Chips Independent Banner.png), and
Delayed Gratification (Earn {{Money|2}} per {{hl|orange|discard}} if no discards are used by end of the round Common Economy N/A (Passive) Delayed_Gratification.png) can be useful additions to builds using Vagabond.
- Money generation that triggers after the round, like
Golden Joker (Earn {{Money|4}} at end of round Common Economy N/A (Passive) Golden_Joker.png) and
Satellite (Earn {{Money|1}} at end of round per unique {{hl|cyan|Planet}} card used this run Have at least {{Money|400}}. Uncommon Economy N/A (Passive) Satellite.png), is very helpful, as it allows you to still utilize shops without needing bonus money from hands or interest.
Egg (Gains {{Money|3}} of {{Hl|orange|sell value}} at end of round Common Economy N/A (Passive) Egg.png) and
Gift Card (Add {{Money|1}} of {{hl|orange|sell value}} to every [[Jokers|{{hl|orange|Joker}}]] and [[Consumables|{{hl|orange|Consumable}}]] card at end of round Uncommon Economy N/A (Passive) Gift Card.png) can increase your Joker sell value, which pairs well with
Temperance (Gives the total sell value of all current [[Jokers]]<br>{{hl|grey|(Max of}} {{hl|orange|{{Money|50}}}}{{hl|grey|)}} Available from start. Tarot Temperance.png), allowing you to get money after the Blind ends.
Driver's License ({{xmult|3}} if you have at least {{hl|orange|16}} Enhanced cards in your full deck <br> {{Currently|{{hl|orange|0}}}} Enhance 16 cards in your deck Rare Multiplicative Mult Independent Driver's License.png) and
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png) are the one of the best jokers for converting all of the enhanced cards that Vagabond has made into a powerful endgame strategy.
- The best joker that synergies best with Vagabond is
Campfire (This Joker gains {{xmult|0.25}} for each card {{hl|orange|sold}}, resets when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Independent Campfire.png), which is guaranteed to scale by X0.25 Mult per hand played.
- However, it is important to note that you try not go over the $4 maximum for the Vagabond trigger when selling cards during a Blind.
Grabber (Permanently gain {{hl|blue|+1}} hand per round Base Grabber.png) and
Nacho Tong (Permanently gain an additional {{hl|blue|+1}} hand per round Play a total of 2,500 cards Upgraded Nacho Tong.png) both add 1 extra hand, allowing Vagabond to generate more Tarot Cards.
Crystal Ball ({{hl|orange|+1}} consumable slot Base Crystal Ball.png) gives you an additional +1 consumable slot, which is helpful since you may want to save some Tarot cards from Vagabond instead of using them immediately.
- This applies notably to
Temperance (Gives the total sell value of all current [[Jokers]]<br>{{hl|grey|(Max of}} {{hl|orange|{{Money|50}}}}{{hl|grey|)}} Available from start. Tarot Temperance.png), since you want to collect the money after the Blind is over.
Wraith (Creates a random [[Rare Jokers|{{hl|red|Rare}} {{hl|orange|Joker}}]], sets money to {{$|0}} Available from start. Spectral Wraith.png) can be helpful as it sets money to $0, allowing Vagabond to activate.
The Tooth ( Boss The Tooth.png) and
The Ox ( Boss The Ox.png) are blinds that synergize with Vagabond by bringing the player's money down into the range that Vagabond can activate.
- On
Gold Stake, any 
Rental () Jokers may help the player maintain Vagabond's conditional requirement.
Other synergies
- Be careful when using
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png) with Vagabond, as winning $20 from it will prevent Vagabond from generating any more Tarot cards for future hands during the current blind.
- Using
The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png) to create
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) can be beneficial since the $3 you gain from it happens just before the Blind ends.
Anti-Synergies
Black Deck ( {{hl|orange|+1}} Joker slot <br> {{hl|blue|-1}} hand every round Discover at least {{hl|orange|100}} items from your [[collection]] Black Deck.png),
Blast Off ( ), and
Golden Needle ( ) don't work well with Vagabond due to their reduced number of hands.
Nebula Deck ( Start run with the {{V|Telescope|class=hl-cyan}} voucher <br> {{hl|red|-1}} consumable slot Win a run with the {{D|Blue}} on [[Stakes|any difficulty]] Nebula Deck.png)'s fewer consumable slots make it significantly harder to use the Tarots from Vagabond.
Rich get Richer ( ) doesn't work well with Vagabond, as this deck encourages the player to have a lot of money.
- Jokers which generate money in the middle of a round, as opposed to the end, can very quickly pass Vagabond's shutoff point.
Rough Gem (Played cards with {{suit|Diamond}} suit earn {{Money|1}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Diamond}} suit in your deck Uncommon Economy On Scored Rough Gem.png) works particularly poorly with Vagabond, as one
Diamond Flush can immediately hit its limit.
- Also in this category are
To Do List (Earn {{Money|4}} if [[Poker Hands|{{hl|orange|poker hand}}]] is a [[Poker Hands|{{hl|orange|[Poker Hand]}}]], poker hand changes at end of round Common Economy On Played To_Do_List.png),
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png),
Business Card (Played {{hl|orange|face}} cards have a {{hl|green|1 in 2}} chance to give {{Money|2}} when scored Common Economy On Scored Business_Card.png) (if playing more than two Face Cards), and
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png) (if more than four Face Cards are held in hand).
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png)'s $3 does not go over the limit on its own, but it does require the player make sure they have no more than one dollar before each Blind.
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png) changes how Gold Cards work, providing $4 on play instead of $3 at end, which can quickly turn off Vagabond.
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png) and
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png) grow stronger when the player has more money, which directly conflicts with Vagabond's low-money requirement.
To The Moon () becomes harder to utilize if the player does not have any method to generate money at the end of the round like
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png).
- Because Vagabond generates 1 Tarot card per hand played,

Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png) becomes harder to use as players may not have enough consumable slots to hold both.
Seed Money (Raise the cap on interest earned in each round to {{Money|10}} Base Seed Money.png) and
Money Tree (Raise the cap on interest earned in each round to {{Money|20}} Max out the interest per round earnings for ten consecutive rounds Upgraded Money Tree.png) encourage the player to have a lot of money to gain interest, which directly conflicts with Vagabond's low-money requirement.
Trivia
- The card art for this Joker was made by Pixel Artist, Animator, and YouTuber Lumpy Touch. This was the only card in the game whose pixel art was not done by LocalThunk, until some of the Friends of Jimbo arrived.
- The Joker resembles a clown character named Weary Willie, created by the late circus performer Emmett Leo Kelly.
- Vagabonds are wandering people who have no set home or job, often associated with being poor. This fits the design of the Joker, being a poor-looking man with worn clothes and the effect based on having low or no money.
- The card's "material" also makes it look like it's made of cardboard, referencing how vagabonds sometimes live in cardboard boxes.
- The color of "Tarot" in Vagabond's description is incorrectly formatted as
{C:purple} instead of {C:tarot}, which is only used correctly in
Medium (Add a [[Purple Seal|{{hl|purple|Purple Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Medium.png). This makes the text appear as a slightly darker purple than other cards that reference Tarot Cards.
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png) has the same issue.
Update History
- This information has been manually compiled. Some updates may not be included yet.
1.0.1f
- Effect
- Applies when you have $3 or less -> applies when you have $4 or less
- Rarity
- Price
Undocumented
- Effect
- Applies when you have $4 or less -> applies when you have $3 or less
In other languages
| Language | Name |
|---|
| Internal | j_vagabond |
| Chinese (Simplified) | 流浪者 |
| Chinese (Traditional) | 流浪者 |
| Dutch | Vagebond |
| French | Vagabond |
| German | Vagabund |
| Indonesian | Vagabond |
| Italian | Vagabondo |
| Japanese | バガボンド |
| Korean | 방랑자 |
| Polish | Włóczęga |
| Portuguese (Brazilian) | Vagabundo |
| Russian | Бродяга |
| Spanish (Spain) | Vagabundo |
| Spanish (Latin America) | Vagabundo |
|
|---|
| Chips Jokers |
Arrowhead (Played cards with {{suit|Spade}} suit give {{Chips|+50}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Spade}} suit in your deck Uncommon Chips On Scored Arrowhead.png)
Banner ({{Chips|+30}} for each remaining {{hl|orange|discard}} Common Chips Independent Banner.png)
Blue Joker ({{Chips|+2}} for each remaining card in {{hl|orange|deck}} <br> {{currently|{{chips|+104}}}} Common Chips Independent Blue Joker.png)
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png)
Castle (This Joker gains {{Chips|+3}} per discarded [[Card Suits|{{hl|orange|[suit]}}]] card, suit changes every round <br> {{currently|{{chips|+0}}}} Uncommon Chips Mixed Castle.png)
Clever Joker ({{Chips|+80}} if played hand contains a {{ph|Two Pair}} Common Chips Independent Clever Joker.png)
Crafty Joker ({{Chips|+80}} if played hand contains a {{ph|Flush}} Common Chips Independent Crafty Joker.png)
Devious Joker ({{Chips|+100}} if played hand contains a {{ph|Straight}} Common Chips Independent Devious Joker.png)
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png)
Ice Cream ({{Chips|+100}}<br>{{Chips|-5}} for every hand played Common Chips Independent Ice Cream.png)
Odd Todd (Played cards with [[Card Ranks|{{hl|orange|odd}}]] rank give {{Chips|+31}} when scored <br> {{hl|gray|(A, 9, 7, 5, 3)}} Common Chips On Scored Odd Todd.png)
Runner (Gains {{Chips|+15}} if played hand contains a {{ph|Straight}} <br> {{Currently|{{chips|+0}}}} Common Chips Mixed Runner.png)
Scary Face (Played {{hl|orange|face}} cards give {{Chips|+30}} when scored Common Chips On Scored Scary Face.png)
Sly Joker ({{Chips|+50}} if played hand contains a {{ph|Pair}} Common Chips Independent Sly Joker.png)
Square Joker (This Joker gains {{Chips|+4}} if played hand has exactly {{hl|orange|4}} cards <br> {{Currently|{{Chips|0}}}} Common Chips Mixed Square_Joker.png)
Stone Joker (Gives {{Chips|+25}} for each [[Stone Card|{{hl|orange|Stone Card}}]] in your {{hl|orange|full deck}} <br> {{Currently|{{Chips|+0}}}} Uncommon Chips Independent Stone Joker.png)
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png)
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png)
Wily Joker ({{Chips|+100}} if played hand contains a {{ph|Three of a Kind}} Common Chips Independent Wily Joker.png)
|
|---|
Additive Mult Jokers |
Abstract Joker ({{Mult|+3}} for each [[Jokers|{{hl|orange|Joker}}]] card<br>{{Currently|{{mult|+0}}}} Common Additive Mult Independent Abstract Joker.png)
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png)
Ceremonial Dagger (When [[Blinds|{{hl|orange|Blind}}]] is selected, destroy [[Jokers|Joker]] to the right and permanently add {{hl|orange|double}} its sell value to this {{hl|red|Mult}} <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Independent Ceremonial Dagger.png)
Crazy Joker ({{Mult|+12}} if played hand contains a {{ph|Straight}} Common Additive Mult Independent Crazy Joker.png)
Droll Joker ({{Mult|+10}} if played hand contains a {{ph|Flush}} Common Additive Mult Independent Droll Joker.png)
Erosion ({{Mult|+4}} for each card below {{hl|orange|[the deck's starting size]}} in your full deck <br> {{Currently|{{Mult|+0}}}} Uncommon Additive Mult Independent Erosion.png)
Even Steven (Played cards with [[Card Ranks|{{hl|orange|even}}]] rank give {{Mult|+4}} when scored <br> {{hl|gray|(10, 8, 6, 4, 2)}} Common Additive Mult On Scored Even Steven.png)
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png)
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png)
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png)
Gluttonous Joker (Played cards with {{Suit|Club}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Gluttonous Joker.png)
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png)
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png)
Gros Michel ({{mult|+15}}<br>{{hl|green|1 in 6}} chance this is destroyed at the end of round. Common Additive Mult Independent Gros Michel.png)
Half Joker ({{Mult|+20}} if played hand contains {{hl|orange|3}} or fewer cards Common Additive Mult Independent Half Joker.png)
Joker ({{Mult|+4}} Common Additive Mult Independent Joker.png)
Jolly Joker ({{Mult|+8}} if played hand contains a {{ph|Pair}} Common Additive Mult Independent Jolly Joker.png)
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png)
Mad Joker ({{Mult|+10}} if played hand contains a {{ph|Two Pair}} Common Additive Mult Independent Mad Joker.png)
Misprint ({{Mult|+0-23}} Common Additive Mult Independent Misprint.png)
Mystic Summit ({{Mult|+15}} when {{hl|orange|0}} discards remaining Common Additive Mult Independent Mystic Summit.png)
Onyx Agate (Played cards with {{Suit|Club}} suit give {{mult|+7}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Club}} suit in your deck Uncommon Additive Mult On Scored Onyx Agate.png)
Popcorn ({{Mult|+20}} <br> {{Mult|-4}} per round played Common Additive Mult Independent Popcorn.png)
Raised Fist (Adds {{hl|orange|double}} the rank of {{hl|orange|lowest}} ranked card held in hand to Mult Common Additive Mult On Held Raised Fist.png)
Red Card (This Joker gains {{Mult|+3}} when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is skipped <br> {{Currently|{{mult|+0}}}} Common Additive Mult Independent Red_Card.png)
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png)
Shoot the Moon (Each {{hl|orange|Queen}} held in hand gives {{mult|+13}} Play every Heart card in your deck in one round. Common Additive Mult On Held Shoot the Moon.png)
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png)
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png)
Supernova (Adds the number of times [[Poker Hands|{{hl|orange|poker hand}}]] has been played this run to Mult Common Additive Mult Independent Supernova.png)
Swashbuckler (Adds the sell value of all other owned [[Jokers|{{hl|orange|Jokers}}]] to Mult <br> {{currently|{{mult|+1}}}} Sell a total of {{hl|orange|20}} Joker cards Common Additive Mult Independent Swashbuckler.png)
Wrathful Joker (Played cards with {{Suit|Spade}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Wrathful Joker.png)
Zany Joker ({{Mult|+12}} if played hand contains a {{ph|Three of a Kind}} Common Additive Mult Independent Zany Joker.png)
|
|---|
Multiplicative Mult Jokers |
Acrobat ({{xmult|3}} on {{hl|orange|final hand}} of round Play {{hl|orange|200}} hands Uncommon Multiplicative Mult Independent Acrobat.png)
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png)
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)
Baseball Card ([[Uncommon Jokers|{{hl|green|Uncommon}}]] Jokers each give {{xmult|1.5}} Rare Multiplicative Mult On Other Jokers Baseball Card.png)
Blackboard ({{xmult|3}} if all cards held in hand are {{suit|Spades}} or {{suit|Clubs}} Uncommon Multiplicative Mult Independent Blackboard.png)
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png)
Campfire (This Joker gains {{xmult|0.25}} for each card {{hl|orange|sold}}, resets when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Independent Campfire.png)
Canio (This Joker gains {{xmult|1}} when a {{hl|orange|face}} card is destroyed <br> {{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Canio.png)
Card Sharp ({{xmult|3}} if played {{hl|orange|poker hand}} has already been played this round Uncommon Multiplicative Mult Independent Card_Sharp.png)
Cavendish ({{xmult|3}} <br> {{hl|green|1 in 1000}} chance this card is destroyed at the end of round Common Multiplicative Mult Independent Cavendish.png)
Constellation (This Joker gains {{xmult|0.1}} every time a [[Planet_Cards|{{hl|cyan|Planet}}]] card is used <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Constellation.png)
Driver's License ({{xmult|3}} if you have at least {{hl|orange|16}} Enhanced cards in your full deck <br> {{Currently|{{hl|orange|0}}}} Enhance 16 cards in your deck Rare Multiplicative Mult Independent Driver's License.png)
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png)
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)
Hit the Road (This Joker gains {{xmult|0.5}} for every {{hl|orange|Jack}} discarded this round<br> {{Currently|{{xmult|1}}}} Discard {{hl|orange|5 Jacks}} at the same time. Rare Multiplicative Mult Mixed Hit_the_Road.png)
Hologram (This Joker gains {{xmult|0.25}} every time a {{hl|orange|playing card}} is added to your deck <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Hologram.gif)
Joker Stencil ({{xmult|1}} for each empty [[Jokers|{{hl|orange|Joker}}]] slot <br> <small>Joker Stencil included</small> <br> {{Currently|{{xmult|1|}}}} Uncommon Multiplicative Mult Independent Joker Stencil.png)
Loyalty Card ({{xmult|4}} every {{hl|orange|6}} hands played<br>{{hl|grey|5 remaining}} Uncommon Multiplicative Mult Independent Loyalty Card.png)
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png)
Obelisk (This Joker gains {{xmult|0.2}} per {{hl|orange|consecutive}} hand played without playing your most played {{hl|orange|poker hand}} <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Mixed Obelisk.png)
Photograph (First played {{hl|orange|face}} card gives {{xmult|2}} when scored Common Multiplicative Mult On Scored Photograph.png)
Ramen ({{xmult|2}}, loses {{xmult|0.01}} per {{hl|orange|card}} discarded Uncommon Multiplicative Mult Mixed Ramen.png)
Seeing Double ({{xmult|2}} if played hand has a scoring {{suit|Club}} card and a scoring card of any other suit Play a hand that contains {{hl|orange|four}} <abbr title="Other suits that count as clubs (e.g. wild suits) with rank 7 will also count.">{{hl|orange|7 of Clubs}}</abbr> Uncommon Multiplicative Mult Independent Seeing_Double.png)
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png)
The Duo ({{xmult|2}} if played hand contains a {{ph|Pair}} Win a run without playing a {{ph|Pair}}. Rare Multiplicative Mult Independent The Duo.png)
The Family ({{xmult|4}} if played hand contains a {{ph|Four of a Kind}} Win a run without playing a {{ph|Four of a Kind}}. Rare Multiplicative Mult Independent The_Family.png)
The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png)
The Order ({{xmult|3}} if played hand contains a {{ph|Straight}} Win a run without playing a {{ph|Straight}}. Rare Multiplicative Mult Independent The Order.png)
The Tribe ({{xmult|2}} if played hand contains a {{ph|Flush}} Win a run without playing a {{ph|Flush}}. Rare Multiplicative Mult Independent The Tribe.png)
The Trio ({{xmult|3}} if played hand contains a {{ph|Three of a Kind}} Win a run without playing a {{ph|Three of a Kind}}. Rare Multiplicative Mult Independent The Trio.png)
Throwback ({{xmult|0.25}} for each [[Blinds|{{hl|orange|Blind}}]] skipped this run <br> {{currently|{{xmult|1}}}} Continue a saved run from the main menu Uncommon Multiplicative Mult Independent Throwback.png)
Triboulet (Played Kings and Queens each give {{xmult|2}} when scored Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult On Scored Triboulet.png)
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png)
Yorick (This Joker gains {{xmult|1}} every {{hl|orange|23}} {{hl|gray|[23]}} cards discarded<br>{{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Yorick.png)
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Chips and Additive Mult Jokers |
Scholar (Played {{hl|orange|Aces}} give {{chips|+20}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Scholar.png)
Walkie Talkie (Each played {{hl|orange|10}} or {{hl|orange|4}} gives {{chips|+10}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Walkie_Talkie.png)
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| Economy Jokers |
Business Card (Played {{hl|orange|face}} cards have a {{hl|green|1 in 2}} chance to give {{Money|2}} when scored Common Economy On Scored Business_Card.png)
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png)
Credit Card (Go up to {{hl|red|-$20}} in debt Common Economy N/A (Passive) Credit Card.png)
Delayed Gratification (Earn {{Money|2}} per {{hl|orange|discard}} if no discards are used by end of the round Common Economy N/A (Passive) Delayed_Gratification.png)
Egg (Gains {{Money|3}} of {{Hl|orange|sell value}} at end of round Common Economy N/A (Passive) Egg.png)
Faceless Joker (Earn {{Money|5}} if {{hl|orange|3}} or more {{hl|orange|face cards}} are discarded at the same time Common Economy On Discard Faceless_Joker.png)
Gift Card (Add {{Money|1}} of {{hl|orange|sell value}} to every [[Jokers|{{hl|orange|Joker}}]] and [[Consumables|{{hl|orange|Consumable}}]] card at end of round Uncommon Economy N/A (Passive) Gift Card.png)
Golden Joker (Earn {{Money|4}} at end of round Common Economy N/A (Passive) Golden_Joker.png)
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png)
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png)
Matador (Earn {{Money|8}} if played hand triggers the {{hl|orange|Boss Blind}} ability Defeat a Boss Blind in {{hl|orange|1 hand}} without using any discards Uncommon Economy Independent Matador.png)
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png)
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png)
Rocket (Earn {{Money|1}} at end of round. Payout increases by {{Money|2}} when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated Uncommon Economy N/A (Passive) Rocket.png)
Rough Gem (Played cards with {{suit|Diamond}} suit earn {{Money|1}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Diamond}} suit in your deck Uncommon Economy On Scored Rough Gem.png)
Satellite (Earn {{Money|1}} at end of round per unique {{hl|cyan|Planet}} card used this run Have at least {{Money|400}}. Uncommon Economy N/A (Passive) Satellite.png)
To Do List (Earn {{Money|4}} if [[Poker Hands|{{hl|orange|poker hand}}]] is a [[Poker Hands|{{hl|orange|[Poker Hand]}}]], poker hand changes at end of round Common Economy On Played To_Do_List.png)
To the Moon (Earn an extra {{Money|1}} of {{hl|orange|interest}} for every {{Money|5}} you have at end of round Uncommon Economy N/A (Passive) To the Moon.png)
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png)
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| Effect Jokers |
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png)
Astronomer (All {{hl|cyan|Planet}} cards and {{hl|cyan|Celestial Packs}} in the shop are {{hl|orange|free}} Discover every {{Planet|}} card Uncommon Effect N/A (Passive) Astronomer.png)
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png)
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png)
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png)
Burnt Joker (Upgrade the level of the first {{hl|orange|discarded}} poker hand each round Sell 50 cards. Rare Effect On Discard Burnt Joker.png)
Cartomancer (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when [[Blinds|{{hl|orange|Blind}}]] is selected <br> {{room}} Discover every Tarot Card. Uncommon Effect On Blind Select Cartomancer.png)
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png)
Chaos the Clown ({{hl|orange|1}} free {{hl|green|Reroll}} per shop Common Effect N/A (Passive) Chaos_the_Clown.png)
Chicot (Disables effect of every [[Blinds|{{hl|orange|Boss Blind}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect On Blind Select Chicot.png)
Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png)
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png)
Drunkard ({{hl|red|+1}} discard each round Common Effect N/A (Passive) Drunkard.png)
Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png)
Four Fingers (All {{ph|Flushes}} and {{ph|Straights}} can be made with 4 cards Uncommon Effect N/A (Passive) Four Fingers.png)
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png)
Hallucination ({{hl|green|1 in 2}} chance to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is opened <br> {{room}} Common Effect N/A (Passive) Hallucination.png)
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png)
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png)
Juggler ({{hl|orange|+1}} hand size Common Effect N/A (Passive) Juggler.png)
Luchador (Sell this card to disable the current [[Blinds|{{hl|orange|Boss Blind}}]] Uncommon Effect N/A (Passive) Luchador.png)
Marble Joker (Adds one [[Stone Cards|{{hl|orange|Stone}}]] card to the deck when [[Blinds|{{hl|orange|Blind}}]] is selected Uncommon Effect On Blind Select Marble Joker.png)
Merry Andy ({{hl|red|+3}} discards each round, <br>{{hl|red|-1}} hand size Win a run in {{hl|orange|12}} or fewer rounds Uncommon Effect N/A (Passive) Merry_Andy.png)
Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png)
Mr. Bones (Prevents Death if chips scored are at least {{hl|orange|25%}} of required chips <br> {{hl|red|self destructs}} Lose {{hl|orange|5}} runs Uncommon Effect N/A (Passive) Mr. Bones.png)
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png)
Pareidolia (All cards are considered {{hl|orange|face}} cards Uncommon Effect N/A (Passive) Pareidolia.png)
Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png)
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png)
Séance (If [[Poker Hands|{{hl|orange|poker hand}}]] is a {{ph|Straight Flush}}, create a random [[Spectral_Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect Independent Séance.png)
Seltzer (Retrigger all cards played for the next {{hl|orange|10}} hands Uncommon Retrigger On Scored Seltzer.png)
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png)
Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png)
Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png)
Smeared Joker ({{suit|Hearts}} and {{suit|Diamonds}} count as the same suit, {{suit|Spades}} and {{suit|Clubs}} count as the same suit Have at least {{hl|orange|3}} [[Wild Cards|{{hl|orange|Wild Card}}]] in your deck Uncommon Effect N/A (Passive) Smeared Joker.png)
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png)
Space Joker ({{hl|green|1 in 4}} chance to upgrade level of played [[Poker Hands|{{hl|orange|poker hand}}]] Uncommon Effect On Played Space Joker.png)
Splash (Every {{hl|orange|played card}} counts in scoring Common Effect N/A (Passive) Splash.png)
Superposition (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if poker hand contains an {{hl|orange|Ace}} and a {{ph|Straight}} <br> {{room}} Common Effect Independent Superposition.png)
Troubadour ({{hl|orange|+2}} hand size, <br> {{hl|blue|-1}} hand each round Win {{hl|orange|5}} consecutive rounds by <abbr title="Discards are OK to use.">playing only 1 hand</abbr> Uncommon Effect N/A (Passive) Troubadour.png)
Turtle Bean ({{hl|orange|+5}} hand size, reduces by {{hl|red|1}} each round Uncommon Effect N/A (Passive) Turtle Bean.png)
Vagabond ()
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