Rich get Richer
Chips cannot exceed the current
$Start with
$100
Seed Money (Raise the cap on interest earned in each round to {{Money|10}} Base Seed Money.png)
Money Tree (Raise the cap on interest earned in each round to {{Money|20}} Max out the interest per round earnings for ten consecutive rounds Upgraded Money Tree.png) Rich get Richer is a Challenge Deck. It prevents Chips from exceeding the current amount of money the player is holding before multiplying Chips and Mult.
Starting Contents
The starting deck contains the standard 52 cards.
Synergies
- Economy Jokers such as
Rocket (Earn {{Money|1}} at end of round. Payout increases by {{Money|2}} when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated Uncommon Economy N/A (Passive) Rocket.png),
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png) and especially
To the Moon (Earn an extra {{Money|1}} of {{hl|orange|interest}} for every {{Money|5}} you have at end of round Uncommon Economy N/A (Passive) To the Moon.png) help generate money and increase the cap on Chips.
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png) is a great addition during this challenge, since you want to have as much money as possible.
- While
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png) is weaker than usual, due to the challenge preventing chips from exceeding dollars, it does still max out your chip value in this challenge.
- Using Jokers that rely on + Mult can be a good strategy since Mult is unaffected by the Chips restriction.
- For example,
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png),
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png),
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png), etc.
- Similarly, Jokers that give XMult are unrestricted by the Chip restriction.
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png) can synergize well with this deck since you can potentially gain $20 from
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png), on top of the X0.25 Mult that Lucky Cat gains.
Temperance (Gives the total sell value of all current [[Jokers]]<br>{{hl|grey|(Max of}} {{hl|orange|{{Money|50}}}}{{hl|grey|)}} Available from start. Tarot Temperance.png),
The Hermit (Doubles money<br>{{hl|grey|(Max of {{Money|20}})}} Available from start. Tarot The Hermit.png) and
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png) will also gain money.
Anti-Synergies
- Jokers that add a lot of Chips, such as
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png) and
Arrowhead (Played cards with {{suit|Spade}} suit give {{Chips|+50}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Spade}} suit in your deck Uncommon Chips On Scored Arrowhead.png), generally do not get to see their full effect due to the cap on Chips.
Wraith (Creates a random [[Rare Jokers|{{hl|red|Rare}} {{hl|orange|Joker}}]], sets money to {{$|0}} Available from start. Spectral Wraith.png) should be avoided as it sets money to $0.
Credit Card (Go up to {{hl|red|-$20}} in debt Common Economy N/A (Passive) Credit Card.png) is pretty much useless seeing as going into debt is essentially an immediate loss.
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png) would not be useful since you need to have $4 or less during the round to produce tarot cards, limiting the player to 4 Chips.
- Avoid playing your most played hand against
The Ox ( Boss The Ox.png) as it'll set money to $0.
The Tooth ( Boss The Tooth.png) deducts $1 for each played card, reducing your Chip maximum and potentially losing the game.
Trivia
- This challenge is the only way in the game that allows the player to score a 0-point hand, which happens when the player lets their money drop to $0 or less.
- "The rich get richer" (which is often followed up by "and the poor get poorer") is an expression used to describe the widening wealth gap between wealthy individuals and the impoverished. The expression is also used to describe situations where people who have a lot will only ever receive more of it, and those who have little will have even that taken away from them. This ties into the overall challenge; builds with a lot of money will progress through the run faster and faster while builds that lack money will have a tougher and tougher time meeting the score requirements until it becomes impossible to win.
In other languages
| Language | Name | Notes |
|---|
| Chinese (Simplified) | 富者愈富 | |
| Chinese (Traditional) | 富者愈富 | |
| Dutch | Rijken worden rijker | |
| French | Enrichir les riches | |
| German | Reiche werden reicher | |
| Indonesian | Kaya makin Kaya | |
| Italian | Ricchi sempre più ricchi | |
| Japanese | 大富豪 | Romaji: Daifūgō Literally "extremely wealthy person". |
| Korean | 부자가 더 부자로 | |
| Polish | Bogaci jeszcze bogatsi | |
| Portuguese (Brazilian) | Ricos ficam Mais Ricos | |
| Russian | Богатые становятся богаче | |
| Spanish (Spain) | Asquerosamente rico | Literally "filthy rich". |
| Spanish (Latin America) | Los ricos se enriquecen | |
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| Standard Decks |
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)
Blue Deck ( {{hl|blue|+1}} hand every round Discover at least {{hl|orange|20}} items from your [[collection]] Blue Deck.png)
Yellow Deck ( Start with extra {{Money|10}} Discover at least {{hl|orange|50}} items from your [[Collection|collection]] Yellow Deck.png)
Green Deck ( At end of each Round: <br> {{Money|2}} per remaining {{hl|blue|Hand}} <br> {{Money|1}} per remaining {{hl|red|Discard}} <br> Earn no {{hl|orange|Interest}} Discover at least {{hl|orange|75}} items from your [[collection]] Green Deck.png)
Black Deck ( {{hl|orange|+1}} Joker slot <br> {{hl|blue|-1}} hand every round Discover at least {{hl|orange|100}} items from your [[collection]] Black Deck.png)
Magic Deck ( Start run with the {{V|Crystal Ball|class=hl-purple}} voucher and {{hl|orange|2}} copies of {{tarot|The Fool}} Win a run with the {{D|Red}} on [[Stakes|any difficulty]] Magic Deck.png)
Nebula Deck ( Start run with the {{V|Telescope|class=hl-cyan}} voucher <br> {{hl|red|-1}} consumable slot Win a run with the {{D|Blue}} on [[Stakes|any difficulty]] Nebula Deck.png)
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png)
Abandoned Deck ( Start run with no {{F|}}[[Card Ranks#Face cards|{{hl|orange|Face Cards}}]] in your deck Win a run with the {{D|Green}} on [[Stakes|any difficulty]] Abandoned Deck.png)
Checkered Deck ( Start run with {{hl|orange|26}} {{suit|Spades}} and {{hl|orange|26}} {{suit|Hearts}} in deck Win a run with the {{D|Black}} on any difficulty Checkered Deck.png)
Zodiac Deck ( Start run with {{V|Tarot Merchant|class=hl-purple}}, {{V|Planet Merchant|class=hl-cyan}}, and {{V|Overstock|class=hl-orange}} Win a run with any [[Decks|deck]] on the {{Stake|Red}} difficulty or harder Zodiac Deck.png)
Painted Deck ( {{hl|orange|+2}} hand size, <br> {{hl|red|-1}} Joker slot Win a run with any [[Decks|deck]] on the {{Stake|Green}} difficulty or harder Painted Deck.png)
Anaglyph Deck ( After defeating each [[Blinds|{{hl|orange|Boss Blind}}]], gain a [[File:Double tag.png|24px]] [[Tags|{{hl|orange|Double Tag}}]] Win a run with any [[Decks|deck]] on the {{Stake|Black}} difficulty or harder Anaglyph Deck.png)
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png)
Erratic Deck ( All [[Card Ranks|{{hl|orange|Ranks}}]] and [[Suits|{{hl|orange|Suits}}]] in deck are randomized Win a run with any [[Decks|deck]] on the {{Stake|Orange}} difficulty or harder Erratic Deck.png)
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| Challenge Decks |
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