"Hey everyone! I'm super happy to announce that the first meaty balance patch for Balatro is now live for everyone! Thank you so much to everyone in the community that gave feedback during the public experimental beta. If you have been a beta tester, this version is functionally identical to 1.0.1e - but here are all the changes made to the game since 1.0.0n"
― Localthunk
Interface improvements
- Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
- General performance improvements
- Added toggle for 'Reduced Motion', removing the swirly background, gyrating card motion, much of the 'juice' in the game
- Moved

Eternal ()/
Rental ()/
Perishable () stickers from the top right to the top left corner
- Also changed sticker location to be closer to the corner
- Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Gameplay changes
General changes
- Changed

Eternal () stickers to apply to Jokers in Buffoon packs
- Changed the first Shop in every run to always include a normal Buffoon pack as one of the pack options
- Changed default fallback tarot from
The Fool (Creates the last [[Tarot Cards|{{hl|purple|Tarot}}]] or [[Planet Cards|{{hl|cyan|Planet}}]] card used during this run<br><small>{{hl|purple|The Fool}} excluded</small> Available from start. Tarot The Fool.png) to
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png) (when all tarots are on screen)
- Changed ante scaling in
White Stake:
- Ante 3: 2800 -> 2000
- Ante 4: 6000 -> 5000
- Changed ante scaling in
Green Stake:
- Ante 2: 1000 -> 900
- Ante 3: 3200 -> 2600
- Ante 4: 9000 -> 8000
- Ante 5: 18000 -> 20000
- Ante 6: 32000 -> 36000
- Ante 7: 56000 -> 60000
- Ante 8: 90000 -> 100000
- Changed ante scaling in
Purple Stake:
- Ante 2: 1200 -> 1000
- Ante 3: 3600 -> 3200
- Ante 4: 10000 -> 9000
- Ante 5: stays 25000
- Ante 6: 50000 -> 60000
- Ante 7: 90000 -> 110000
- Ante 8: 180000 -> 200000
- Changed
Orange Stake:
- Scrapped increasing pack cost
- Added new

Perishable () mechanic: Jokers have a 30% chance to have a 'Perishable' sticker which disables them after 5 rounds. (Jokers can be Eternal or Perishable, but not both.)
- Changed
Gold Stake:
- Scrapped -1 hand size
- Added new

Rental () mechanic: Jokers have a 30% chance to have a 'Rental' sticker, making them cost only $1 up front but an additional $3 every round. (Stacks with 
Eternal () and 
Perishable () stickers.)
- Changed random seeds for
Gold Stake: now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on
Gold Stake (for Completionist++ Achievement hunting)
- Some Blinds are now banned on Challenge runs:
- Also banned
Top-up Tag ( Top-up tag.png) and
Antimatter ({{hl|edition|+1}} Joker Slot Redeem Blank 10 total times Upgraded Antimatter.png) on Jokerless Challenge
- Buffed
Saturn (Increases {{ph|Straight}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Saturn.png): +2 Mult -> +3 Mult for Straights
- Buffed
Neptune (Increases {{ph|Straight Flush}} hand value by {{mult|+4}} and {{chips|+40}} Available from start. Planet Neptune.png): +3 Mult -> +4 Mult for Straight Flush
- Buffed
Eris (Increases {{ph|Flush Five}} hand value by {{mult|+3}} and {{chips|+50}} Play {{ph|Flush Five}} during the current run Planet Eris.png): +40 Chips -> +50 Chips for Flush Five
- Buffed
Ceres (Increases {{ph|Flush House}} hand value by {{mult|+4}} and {{chips|+40}} Play {{ph|Flush House}} during the current run Planet Ceres.png): +3 Mult -> +4 Mult for Flush House
- Changed
Uncommon Tag ( Uncommon tag.png) - Now makes the uncommon joker free
- Changed
Rare Tag ( Discover {{J|Blueprint}} Rare tag.png) - Now makes the rare joker free
- Changed
Negative Tag ( Discover the {{edition|Negative}} edition Negative tag.png) - Now makes the negative joker free
- Changed
Polychrome Tag ( Discover the {{edition|Polychrome}} edition Polychrome tag.png) - Now makes the polychrome joker free
- Changed
Holographic Tag ( Discover the {{edition|Holographic}} edition Holographic tag.png) - Now makes the holographic joker free
- Changed
Foil Tag ( Discover the {{edition|Foil}} edition Foil tag.png) - Now makes the foil joker free
- Changed
Investment Tag ( Investment tag.png) - Gives $15 -> gives $25
- Changed

Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png) - New effect -> Creates the Planet card of the final poker hand played during the round
- Changed
The Magician (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Lucky Cards}}]] Available from start. Tarot The Magician.png) - applied Lucky to 1 card -> applies Lucky to 2 cards
- Changed
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png):
- Scrapped old effect. New effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
- Also changed the card from blue background to purple.
- Changed
Mad Joker ({{Mult|+10}} if played hand contains a {{ph|Two Pair}} Common Additive Mult Independent Mad Joker.png):
- +20 Mult and Four of a Kind -> +10 Mult and Two Pair
- Changed
Clever Joker ({{Chips|+80}} if played hand contains a {{ph|Two Pair}} Common Chips Independent Clever Joker.png):
- +150 Chips and Four of a Kind -> +80 Chips and Two Pair
- Changed
Yorick (This Joker gains {{xmult|1}} every {{hl|orange|23}} {{hl|gray|[23]}} cards discarded<br>{{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Yorick.png)
- Scrapped old effect. New effect -> gains X1 Mult every 23 cards discarded (starts at X1)
- Changed
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png):
- Applied
Gold ({{money|3}} if this card is held in hand at end of round Gold Card.png) to played face cards -> applies
Gold ({{money|3}} if this card is held in hand at end of round Gold Card.png) to scoring face cards
- Costs $6 -> costs $7
- Changed
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png)
- Removed enhancements from played cards -> only removes enhancement from scoring cards
- X0.2 Mult per Enhancement -> X0.1 Mult per Enhancement
- Changed
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png)
- Triggered on all blinds -> only triggers on Small/Large blinds
- Changed
To Do List (Earn {{Money|4}} if [[Poker Hands|{{hl|orange|poker hand}}]] is a [[Poker Hands|{{hl|orange|[Poker Hand]}}]], poker hand changes at end of round Common Economy On Played To_Do_List.png)
- Poker hand changes on payout -> poker hand always changes at end of round (won't get stuck on Straight Flush)
- [Undocumented] Payout is $5 -> payout is $4
- Changed
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png)
- The selected suit is no longer able to repeat between rounds
- Changed
Swashbuckler (Adds the sell value of all other owned [[Jokers|{{hl|orange|Jokers}}]] to Mult <br> {{currently|{{mult|+1}}}} Sell a total of {{hl|orange|20}} Joker cards Common Additive Mult Independent Swashbuckler.png)
- Adds sell value of Jokers to the left to Mult -> adds sell value of all other Jokers to Mult
- Changed
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png)
- Retriggers first played card once -> retriggers the first played card 2 times
- Changed
Runner (Gains {{Chips|+15}} if played hand contains a {{ph|Straight}} <br> {{Currently|{{chips|+0}}}} Common Chips Mixed Runner.png)
- starts at +20 Chips -> starts at +0 Chips
- gives +10 Chips per straight -> gives +15 Chips per straight
- Changed
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png)
- Now includes the base suit of debuffed cards when determining if it will trigger
- Changed all four Sinful Jokers (
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png),
Wrathful Joker (Played cards with {{Suit|Spade}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Wrathful Joker.png),
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png) and
Gluttonous Joker (Played cards with {{Suit|Club}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Gluttonous Joker.png))
- Changed
Banner ({{Chips|+30}} for each remaining {{hl|orange|discard}} Common Chips Independent Banner.png)
- +40 Chips per remaining discard -> +30 Chips per remaining discard
- Changed
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png)
- Costs $7 -> costs $8, because Fibonacci
- Changed
Square Joker (This Joker gains {{Chips|+4}} if played hand has exactly {{hl|orange|4}} cards <br> {{Currently|{{Chips|0}}}} Common Chips Mixed Square_Joker.png)
- Square Joker now has a square sprite
- Starts at +16 Chips -> starts at +0 Chips
- Costs $5 -> costs $4
- Changed
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png)
- Changed
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png)
- X0.25 Mult per
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) in full deck -> X0.2 Mult per
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) in full deck
- Changed
Odd Todd (Played cards with [[Card Ranks|{{hl|orange|odd}}]] rank give {{Chips|+31}} when scored <br> {{hl|gray|(A, 9, 7, 5, 3)}} Common Chips On Scored Odd Todd.png)
- +30 Chips per odd ranked card -> +31 Chips per odd ranked card, because odd
- Changed
Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png)
- Changed
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png)
- +4 Chips to every scoring card -> +5 Chips to every scoring card
- Changed
Gros Michel ({{mult|+15}}<br>{{hl|green|1 in 6}} chance this is destroyed at the end of round. Common Additive Mult Independent Gros Michel.png)
- 1 in 4 chance to go extinct -> 1 in 6 chance to go extinct
- Changed
Séance (If [[Poker Hands|{{hl|orange|poker hand}}]] is a {{ph|Straight Flush}}, create a random [[Spectral_Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect Independent Séance.png):
- Rare -> Uncommon
- Costs $7 -> costs $6
- Changed
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png)
- Changed
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png):
- Uncommon -> Rare
- Costs $6 -> costs $8
- Applied when you have $3 or less -> applies when you have $4 or less
- Changed
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png)
- Changed
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png)
- Changed
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png)
- Changed
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
- Gained X0.2 Mult per
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png) triggering -> gains X0.25 Mult per
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png) triggering
- Changed
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png)
- Changed
Campfire (This Joker gains {{xmult|0.25}} for each card {{hl|orange|sold}}, resets when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Independent Campfire.png)
- Gains X0.5 Mult per card sold -> gains X0.25 Mult per card sold
- Changed
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png)
- Changed
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png)
- Pays out $3 per
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) played -> pays out $4 per
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) played
- Changed
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png)
- 1 in 3 chance of triggering -> 1 in 2 chance of triggering
- Gives X2 Mult per
Heart card -> gives X1.5 Mult per
Heart card
- Changed
Onyx Agate (Played cards with {{Suit|Club}} suit give {{mult|+7}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Club}} suit in your deck Uncommon Additive Mult On Scored Onyx Agate.png)
- Changed
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)
- Gains X0.5 Mult per
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) destroyed -> gains X0.75 Mult per
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) destroyed
- Changed
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png)
- Changed
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png):
- Sell after 3 rounds -> sell after 2 rounds
- Cost $10 -> costs $8
- Changed
Burnt Joker (Upgrade the level of the first {{hl|orange|discarded}} poker hand each round Sell 50 cards. Rare Effect On Discard Burnt Joker.png)
- Uncommon -> Rare
- [Undocumented] Costs $6 -> costs $8
- Made some non-retroactive scaling Jokers incompatible with

Perishable ():
Ceremonial Dagger (When [[Blinds|{{hl|orange|Blind}}]] is selected, destroy [[Jokers|Joker]] to the right and permanently add {{hl|orange|double}} its sell value to this {{hl|red|Mult}} <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Independent Ceremonial Dagger.png)
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)
Hologram (This Joker gains {{xmult|0.25}} every time a {{hl|orange|playing card}} is added to your deck <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Hologram.gif)
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png)
Runner (Gains {{Chips|+15}} if played hand contains a {{ph|Straight}} <br> {{Currently|{{chips|+0}}}} Common Chips Mixed Runner.png)
Constellation (This Joker gains {{xmult|0.1}} every time a [[Planet_Cards|{{hl|cyan|Planet}}]] card is used <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Constellation.png)
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png)
Red Card (This Joker gains {{Mult|+3}} when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is skipped <br> {{Currently|{{mult|+0}}}} Common Additive Mult Independent Red_Card.png)
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png)
Square Joker (This Joker gains {{Chips|+4}} if played hand has exactly {{hl|orange|4}} cards <br> {{Currently|{{Chips|0}}}} Common Chips Mixed Square_Joker.png)
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png)
Rocket (Earn {{Money|1}} at end of round. Payout increases by {{Money|2}} when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated Uncommon Economy N/A (Passive) Rocket.png)
Obelisk (This Joker gains {{xmult|0.2}} per {{hl|orange|consecutive}} hand played without playing your most played {{hl|orange|poker hand}} <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Mixed Obelisk.png)
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png)
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png)
Castle (This Joker gains {{Chips|+3}} per discarded [[Card Suits|{{hl|orange|[suit]}}]] card, suit changes every round <br> {{currently|{{chips|+0}}}} Uncommon Chips Mixed Castle.png)
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png)
- Changed description of
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png) to include a more apt example (10 8 6 5 3)
- Changed description of
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png) to include current mult bonus
Blue Joker ({{Chips|+2}} for each remaining card in {{hl|orange|deck}} <br> {{currently|{{chips|+104}}}} Common Chips Independent Blue Joker.png) sprite was fixed (2 out of place blue pixels)
- Changed wording on most scaling jokers to refer to 'this joker'
Bugfixes
- Fixed bug where opening a booster pack with hand size of 0 was unskippable
- Fixed bug where the card generated by
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png) was not being debuffed by the boss
- Fixed bug in the rate at which

Eternal ()/
Perishable () Jokers were being generated
- Fixed bug where Buffoon Pack could show up in
Jokerless ( ) challenge
- Fixed bug where debuffed
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) Jokers being sold doesn't reduce the number of available joker slots
- Fixed bug where sticker seeding was shared between shop and booster packs
- Fixed a bug where

Perishable () Jokers were still giving their effect when debuffed
References