Update 1.0.1f

"Hey everyone! I'm super happy to announce that the first meaty balance patch for Balatro is now live for everyone! Thank you so much to everyone in the community that gave feedback during the public experimental beta. If you have been a beta tester, this version is functionally identical to 1.0.1e - but here are all the changes made to the game since 1.0.0n" ― Localthunk

Interface improvements

  • Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
  • General performance improvements
  • Added toggle for 'Reduced Motion', removing the swirly background, gyrating card motion, much of the 'juice' in the game
  • Moved Eternal/ Rental/ Perishable stickers from the top right to the top left corner
    • Also changed sticker location to be closer to the corner
  • Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out

Gameplay changes

General changes

  • Changed Eternal stickers to apply to Jokers in Buffoon packs
  • Changed the first Shop in every run to always include a normal Buffoon pack as one of the pack options
  • Changed default fallback tarot from The Fool to Strength (when all tarots are on screen)
  • Changed ante scaling in White Stake:
    • Ante 3: 2800 -> 2000
    • Ante 4: 6000 -> 5000
  • Changed ante scaling in Green Stake:
    • Ante 2: 1000 -> 900
    • Ante 3: 3200 -> 2600
    • Ante 4: 9000 -> 8000
    • Ante 5: 18000 -> 20000
    • Ante 6: 32000 -> 36000
    • Ante 7: 56000 -> 60000
    • Ante 8: 90000 -> 100000
  • Changed ante scaling in Purple Stake:
    • Ante 2: 1200 -> 1000
    • Ante 3: 3600 -> 3200
    • Ante 4: 10000 -> 9000
    • Ante 5: stays 25000
    • Ante 6: 50000 -> 60000
    • Ante 7: 90000 -> 110000
    • Ante 8: 180000 -> 200000
  • Changed Orange Stake:
    • Scrapped increasing pack cost
    • Added new Perishable mechanic: Jokers have a 30% chance to have a 'Perishable' sticker which disables them after 5 rounds. (Jokers can be Eternal or Perishable, but not both.)
  • Changed Gold Stake:
    • Scrapped -1 hand size
    • Added new Rental mechanic: Jokers have a 30% chance to have a 'Rental' sticker, making them cost only $1 up front but an additional $3 every round. (Stacks with Eternal and Perishable stickers.)
    • Changed random seeds for Gold Stake: now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (for Completionist++ Achievement hunting)
  • Some Blinds are now banned on Challenge runs:
  • Also banned Top-up Tag and Antimatter on Jokerless Challenge
  • Buffed Saturn: +2 Mult -> +3 Mult for Straights
  • Buffed Neptune: +3 Mult -> +4 Mult for Straight Flush
  • Buffed Eris: +40 Chips -> +50 Chips for Flush Five
  • Buffed Ceres: +3 Mult -> +4 Mult for Flush House
  • Changed Uncommon Tag - Now makes the uncommon joker free
  • Changed Rare Tag - Now makes the rare joker free
  • Changed Negative Tag - Now makes the negative joker free
  • Changed Polychrome Tag - Now makes the polychrome joker free
  • Changed Holographic Tag - Now makes the holographic joker free
  • Changed Foil Tag - Now makes the foil joker free
  • Changed Investment Tag - Gives $15 -> gives $25
  • Changed Blue Seal - New effect -> Creates the Planet card of the final poker hand played during the round
  • Changed The Magician - applied Lucky to 1 card -> applies Lucky to 2 cards

Jokers - Major changes

  • Changed 8 Ball:
    • Scrapped old effect. New effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
    • Also changed the card from blue background to purple.
  • Changed Mad Joker:
    • +20 Mult and Four of a Kind -> +10 Mult and Two Pair
  • Changed Clever Joker:
    • +150 Chips and Four of a Kind -> +80 Chips and Two Pair
  • Changed Yorick
    • Scrapped old effect. New effect -> gains X1 Mult every 23 cards discarded (starts at X1)
  • Changed Midas Mask:
    • Applied Gold to played face cards -> applies Gold to scoring face cards
    • Costs $6 -> costs $7
  • Changed Vampire
    • Removed enhancements from played cards -> only removes enhancement from scoring cards
    • X0.2 Mult per Enhancement -> X0.1 Mult per Enhancement
  • Changed Madness
    • Triggered on all blinds -> only triggers on Small/Large blinds
  • Changed To Do List
    • Poker hand changes on payout -> poker hand always changes at end of round (won't get stuck on Straight Flush)
    • [Undocumented] Payout is $5 -> payout is $4
  • Changed Ancient Joker
    • The selected suit is no longer able to repeat between rounds
  • Changed Swashbuckler
    • Adds sell value of Jokers to the left to Mult -> adds sell value of all other Jokers to Mult
  • Changed Hanging Chad
    • Retriggers first played card once -> retriggers the first played card 2 times
  • Changed Runner
    • starts at +20 Chips -> starts at +0 Chips
    • gives +10 Chips per straight -> gives +15 Chips per straight
  • Changed Flower Pot
    • Now includes the base suit of debuffed cards when determining if it will trigger
  • Changed all four Sinful Jokers ( Greedy Joker, Wrathful Joker, Lusty Joker and Gluttonous Joker)
  • Changed Banner
    • +40 Chips per remaining discard -> +30 Chips per remaining discard
  • Changed Fibonacci
    • Costs $7 -> costs $8, because Fibonacci
  • Changed Square Joker
    • Square Joker now has a square sprite
    • Starts at +16 Chips -> starts at +0 Chips
    • Costs $5 -> costs $4
  • Changed Wee Joker
  • Changed Steel Joker
    • X0.25 Mult per Steel Cards in full deck -> X0.2 Mult per Steel Cards in full deck
  • Changed Odd Todd
    • +30 Chips per odd ranked card -> +31 Chips per odd ranked card, because odd
  • Changed Sixth Sense
    • Rare -> Uncommon
  • Changed Hiker
    • +4 Chips to every scoring card -> +5 Chips to every scoring card
  • Changed Gros Michel
    • 1 in 4 chance to go extinct -> 1 in 6 chance to go extinct
  • Changed Séance:
    • Rare -> Uncommon
    • Costs $7 -> costs $6
  • Changed Riff-Raff
    • Costs $4 -> costs $6
  • Changed Vagabond:
    • Uncommon -> Rare
    • Costs $6 -> costs $8
    • Applied when you have $3 or less -> applies when you have $4 or less
  • Changed Cloud 9
    • Costs $6 -> costs $7
  • Changed Mail-In Rebate
    • Gives $3 -> gives $5
  • Changed Reserved Parking
    • Uncommon -> Common
  • Changed Lucky Cat
    • Gained X0.2 Mult per Lucky Cards triggering -> gains X0.25 Mult per Lucky Cards triggering
  • Changed Trading Card
    • Costs $5 -> costs $6
  • Changed Campfire
    • Gains X0.5 Mult per card sold -> gains X0.25 Mult per card sold
  • Changed Smiley Face
  • Changed Golden Ticket
    • Pays out $3 per Gold Cards played -> pays out $4 per Gold Cards played
  • Changed Bloodstone
    • 1 in 3 chance of triggering -> 1 in 2 chance of triggering
    • Gives X2 Mult per  Heart card -> gives X1.5 Mult per  Heart card
  • Changed Onyx Agate
  • Changed Glass Joker
    • Gains X0.5 Mult per Glass Cards destroyed -> gains X0.75 Mult per Glass Cards destroyed
  • Changed Stuntman
  • Changed Invisible Joker:
    • Sell after 3 rounds -> sell after 2 rounds
    • Cost $10 -> costs $8
  • Changed Burnt Joker
    • Uncommon -> Rare
    • [Undocumented] Costs $6 -> costs $8
  • Made some non-retroactive scaling Jokers incompatible with Perishable:
    • Ceremonial Dagger
    • Glass Joker
    • Hologram
    • Ride the Bus
    • Runner
    • Constellation
    • Green Joker
    • Red Card
    • Madness
    • Square Joker
    • Vampire
    • Rocket
    • Obelisk
    • Lucky Cat
    • Flash Card
    • Spare Trousers
    • Castle
    • Wee Joker

Jokers - Minor changes

  • Changed description of Shortcut to include a more apt example (10 8 6 5 3)
  • Changed description of Bootstraps to include current mult bonus
  • Blue Joker sprite was fixed (2 out of place blue pixels)
  • Changed wording on most scaling jokers to refer to 'this joker'

Bugfixes

  • Fixed bug where opening a booster pack with hand size of 0 was unskippable
  • Fixed bug where the card generated by Certificate was not being debuffed by the boss
  • Fixed bug in the rate at which Eternal/ Perishable Jokers were being generated
  • Fixed bug where Buffoon Pack could show up in Jokerless challenge
  • Fixed bug where debuffed Negative Jokers being sold doesn't reduce the number of available joker slots
  • Fixed bug where sticker seeding was shared between shop and booster packs
  • Fixed a bug where Perishable Jokers were still giving their effect when debuffed

References