Campfire

Campfire

Effect
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated
(Currently X1 Mult)
Rarity
Rare
Unlock Requirement
Available from start.
Stats
Buy Price
9
Sell Price
4
Type
Multiplicative Mult
Activation
Independent
Compatibility
Copyable
Yes
Perishable
Yes
Eternal
Yes

Campfire is a Rare scaling Multiplicative Mult Joker that gains X0.25 Mult per sold card, which can theoretically be scaled infinitely. However, it resets itself to X1 Mult after defeating a Boss Blind.

Selling any Joker or consumable (Tarot, Planet, or Spectral card) will add X0.25 Mult to Campfire's bonus. They must be deliberately sold—destroying them through use of other cards (such as Hex or by the effect of Ceremonial Dagger) does not count.

Note that unlike most non-retroactive positively scaling jokers, Campfire can be Perishable, likely due to the fact that it will reset at least once before it perishes.

Synergies

  • Zodiac Deck starts you with the Tarot Merchant and Planet Merchant Vouchers, which make consumable cards appear more often, and the Overstock Voucher, which makes more cards appear in the shop. This combines to provide a vast amount of cards you can sell every shop.
  • Yellow Deck lets you build money much faster, which is needed to scale Campfire.
  • Black Deck's extra Joker slot lets you have five Jokers while still having room to buy and sell with the final slot.
  • Since Campfire provides a strong XMult bonus, any Poker Hand with a high base Mult like Flush, Straight, Full House, will benefit greatly.
  • The cornerstone of Campfire's functioning is economy. It is best paired with at least one money-generating Joker, the more powerful the better. It doesn't necessarily need this, though, if it is added late-game when you already have a large amount of money.
  • Jokers that generate other cards, like Cartomancer, Riff-Raff and Perkeo, can then have those cards be sold for extra scaling.
  • A strong source of + Mult is near required to make Campfire work. The single best Joker for this is Flash Card, as you will want to be rerolling anyway to find more cards to sell, but other strong options include Onyx Agate and Spare Trousers.
  • Astronomer allows you to buy planet cards for free and sell them for a profit, which allows for more buying and selling of other cards.
  • Chaos the Clown gives you a free reroll in every shop, allowing you to buy more consumables.
  • Diet Cola and Luchador are intended to be sold in the first place, as (to a lesser extent) is Egg, making them easily combo with Campfire. Invisible Joker also enters in this category, although the player must beat 2 rounds first, but this is worth it if it copies Campfire (the second copy will also scale alongside the first one).
  • With careful planning, Gift Card can recover some of the cost of buying all those items to feed to the fire.
  • Notably, due to Credit Card's low cost, it can be bought and then immediately sold to scale Campfire with no economic downside.
  • All consumables will work with campfire, however The Emperor and The High Priestess work particularly well, since they both create 2 cards to sell.
  • Clearance Sale and Liquidation make it cheaper to constantly buy and sell cards, the latter reducing the purchase and sell value of all consumables to 1 and effectively allowing you to scale Campfire for free.
  • Overstock and Overstock Plus make more cards appear in the shop to buy and sell.
  • Reroll Surplus and Reroll Glut make it cheaper to reroll to find more cards to sell.
  • Tarot Merchant, Planet Merchant, Tarot Tycoon and Planet Tycoon make Tarot and Planet cards appear in shop more frequently, allowing repeated buying & selling them.
  • Crystal Ball provides +1 Consumable Slot, which allows the player to hold 2 Consumables while still having a room to sell.
  • Antimatter provides +1 Joker Slot, which allows the player to hold 5 Jokers while still having a room to sell.
  • If Crimson Heart disables Campfire on the last hand the player needs to win, Campfire will not reset, allowing it to be scaled for another Ante.
  • Purple Seal can generate some Tarot Cards which can be sold if they are not necessary.
  • Blue Seal can generate some Planet Cards at the end of the round, allowing Campfire to scale faster.
  • On Gold Stake buying a Rental Joker and selling it immediately thereafter allows you to scale Campfire with no economic downside.

Anti-synergies

  • Painted Deck's -1 Joker Slot and Nebula Deck's -1 Consumable Slot can make it harder to have a room for Jokers to sell and hold onto Consumables to sell, respectively, to increase its effectiveness between antes.
  • Fortune Teller and Constellation encourage the player to use Tarot Cards and Planet Cards, respectively, which is the opposite of what Campfire does.

Trivia

  • Like a real campfire, this Joker needs a continuous source of fuel to keep burning brightly. This Joker's art also references how the selling animation looks like the sold card is burning.
  • Campfire is the only Joker with a buy price of $9.

Update History

This information has been manually compiled. Some updates may not be included yet.
1.0.1f
  • Effect
    • Gains X0.5 Mult per card sold -> gains X0.25 Mult per card sold

In other languages

LanguageName
Internalj_campfire
Chinese (Simplified)篝火
Chinese (Traditional)營火
DutchKampvuur
FrenchFeu de camp
GermanLagerfeuer
IndonesianCampfire
ItalianFalò
Japaneseキャンプファイヤー
Korean캠프파이어
PolishOgnisko
Portuguese (Brazilian)Fogueira
RussianКостер
Spanish (Spain)Fogata
Spanish (Latin America)Fogata