Joker Stencil
X1 Mult for each empty
Joker slot
Joker Stencil included (Currently X1) 
Copyable

Perishable

Eternal
Joker Stencil is an Uncommon Multiplicative Mult Joker that gives the player X1 Mult per empty Joker slot, including this Joker.
Synergies
Black Deck ( {{hl|orange|+1}} Joker slot <br> {{hl|blue|-1}} hand every round Discover at least {{hl|orange|100}} items from your [[collection]] Black Deck.png) is good with this Joker, as this deck gives +1 Joker slot, which basically gives it an extra X1 Mult.
- Similarly,
Five-Card Draw ( ) is even better with this Joker, as this deck gives +2 Joker slots, which basically gives it an extra X2 Mult.
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png) can be potent with Joker Stencil thanks to its easier access to Spectral Cards, especially those mentioned in the Synergetic Spectral Cards section.
Nebula Deck ( Start run with the {{V|Telescope|class=hl-cyan}} voucher <br> {{hl|red|-1}} consumable slot Win a run with the {{D|Blue}} on [[Stakes|any difficulty]] Nebula Deck.png) is really good with this Joker, as it relies less on having many Jokers, thus freeing up slots.
Zodiac Deck ( Start run with {{V|Tarot Merchant|class=hl-purple}}, {{V|Planet Merchant|class=hl-cyan}}, and {{V|Overstock|class=hl-orange}} Win a run with any [[Decks|deck]] on the {{Stake|Red}} difficulty or harder Zodiac Deck.png) can be good with this Joker, as it gives more chances for cards other than Jokers to appear.
Strong five-card hands like Flush, Straight, or Full House synergize well with Joker Stencil thanks to their high base Mult.
- Any
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) Joker works well with this, as they do not take up a Joker slot.
- Because the
Joker Stencil () counts itself as an empty slot, multiple Joker Stencils combine brilliantly. If you have five slots, two Joker Stencils, and no other Jokers, they both provide X5 Mult for a combined total of X25 Mult. A negative joker stencil gives an extra X1 Mult to each Joker Stencil (the formula being XMult = Empty Joker slots + # of Joker Stencils).
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png) can be very good for duplicating the Joker Stencil, provided you can play around the loss of X1 Mult for two rounds before selling it.
- While
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) and
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png) both copy the main XMult effect of Joker Stencil, they do not take on the secondary effect of acting as an empty joker slot. This makes their synergies inadvisable if buying them takes the Joker Stencil down to X1 Mult, rendering it useless. However, as long as the Joker Stencil stays above X1 Mult, multiple copies of its XMult effect will provide a higher combined XMult than a singular copy of it, even if that means the XMult being copied is slightly lower (for example, X3 Mult < X2 Mult * X2 Mult).
- Any Joker giving Mult is good, as it's better to have a bigger base Mult to multiply off of. Jokers that can reach high levels of Mult by themselves, like
Red Card (This Joker gains {{Mult|+3}} when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is skipped <br> {{Currently|{{mult|+0}}}} Common Additive Mult Independent Red_Card.png),
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png), or
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png), are really good, as you don't have to rely on multiple Jokers to get large amounts of Mult.
Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png) makes one of your Jokers
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png), adding +1 Joker slot and therefore adding X1 Mult.
Ankh (Create a copy of a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers <br> {{hl|gray|(Removes {{hl|edition|Negative}} from copy)}} Available from start. Spectral Ankh.png) can duplicate Joker Stencil, effectively raising your XMult Mult by the 2nd power. If you only have 1 Joker Stencil and 5 total Joker slots, this would be X5 Mult ^2, which equals X25 Mult. This can be done multiple times if your Joker Stencil is 
Eternal ().
Antimatter ({{hl|edition|+1}} Joker Slot Redeem Blank 10 total times Upgraded Antimatter.png) provides +1 Joker Slot and therefore gives it an extra X1 Mult.
- On
Black Stake and higher, the 
Eternal () sticker can allow for
Ankh (Create a copy of a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers <br> {{hl|gray|(Removes {{hl|edition|Negative}} from copy)}} Available from start. Spectral Ankh.png) to make multiple copies of Joker Stencil, which is made more powerful when combined with the
Polychrome ({{xmult|1.5}} Joker (Polychrome).png) from
Hex (Add [[Card Modifiers#Editions|{{hl|edition|Polychrome}}]] to a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers Available from start. Spectral Hex.png). Or, if combined with
Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) and
Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png), the elusive naneinf score can be achieved with hundreds of
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) Joker Stencils. Because of the hand size reduction, however, you will immediately lose the next round.
Anti-Synergies
Painted Deck ( {{hl|orange|+2}} hand size, <br> {{hl|red|-1}} Joker slot Win a run with any [[Decks|deck]] on the {{Stake|Green}} difficulty or harder Painted Deck.png) hamstrings Joker Stencil with its -1 Joker Slot, giving it X1 Mult less.
- Similarly,
Cruelty ( ) hamstrings Joker Stencil even more with its -2 Joker Slots, giving it X2 Mult less.
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png) is also generally not good with this Joker, as usually the player either wants a lot of chips for early antes or needs a lot more mult for later antes, more than what this Joker gives.
15 Minute City ( ) and
Blast Off ( ) do not work well with Joker Stencil, as these decks both start with two 
Eternal () Jokers, which means Joker Stencil gives less XMult than usual. Not only that, but
Blast Off ( ) also reduces a Joker slot, which means Joker Stencil gives even less XMult than usual.
Typecast ( ) sets your Joker Slots to 0 after ante 4, which sets Joker Stencil to X0 Mult or less.
Weaker hands with low base Mult, like High Card, Pair, or Two Pair, have poor synergies with Joker Stencil, unless heavily leveled up using Planet Cards.
Abstract Joker ({{Mult|+3}} for each [[Jokers|{{hl|orange|Joker}}]] card<br>{{Currently|{{mult|+0}}}} Common Additive Mult Independent Abstract Joker.png) requires filling up all Joker Slots to maximize its effect, and thus has anti-synergy with Joker Stencil.
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png) adds two jokers per blind selected, reducing empty slots for Joker Stencil to use.
Trivia
- A "stencil" is a thin piece of material, usually paper, metal, or plastic, that has letters or patterns cut out of it. The stencil is then used to print a design or sentence on a surface by applying ink or paint through the cut-out holes. This is reflected in the Joker's design, as the card has a joker that's been cut out of the middle of it.
- The center of the Joker Stencil texture is transparent, allowing you to see through it when moving this Joker around. However, when it is flipped face-down, it uses the same intact card back as the rest.
Update history
- This information has been manually compiled. Some updates may not be included yet.
1.0.0h
- Effect
- X2 Mult if there's one or more empty Joker Slot -> X1 Mult per empty Joker slot, including this Joker
0.9.0n
- Effect
- X1 Mult per empty Joker slot, including this Joker -> X2 Mult if there's one or more empty Joker Slot
0.8.8
- Effect
- X3 Mult if any Joker was bought in previous shop -> X1 Mult per empty Joker slot, including this Joker
In other languages
| Language | Name |
|---|
| Chinese (Simplified) | 模具小丑 |
| Chinese (Traditional) | 模具小丑 |
| Dutch | Jokerstencil |
| French | Pochoir de joker |
| German | Joker-Schablone |
| Indonesian | Joker Stencil |
| Italian | Forma di Jolly |
| Japanese | ジョーカーステンシル |
| Korean | 조커 스텐실 |
| Polish | Joker Szablon |
| Portuguese (Brazilian) | Curinga Estampado |
| Russian | Трафарет джокера |
| Spanish (Spain) | Plantilla de comodín |
| Spanish (Latin America) | Plantilla de comodín |
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| Chips Jokers |
Arrowhead (Played cards with {{suit|Spade}} suit give {{Chips|+50}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Spade}} suit in your deck Uncommon Chips On Scored Arrowhead.png)
Banner ({{Chips|+30}} for each remaining {{hl|orange|discard}} Common Chips Independent Banner.png)
Blue Joker ({{Chips|+2}} for each remaining card in {{hl|orange|deck}} <br> {{currently|{{chips|+104}}}} Common Chips Independent Blue Joker.png)
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png)
Castle (This Joker gains {{Chips|+3}} per discarded [[Card Suits|{{hl|orange|[suit]}}]] card, suit changes every round <br> {{currently|{{chips|+0}}}} Uncommon Chips Mixed Castle.png)
Clever Joker ({{Chips|+80}} if played hand contains a {{ph|Two Pair}} Common Chips Independent Clever Joker.png)
Crafty Joker ({{Chips|+80}} if played hand contains a {{ph|Flush}} Common Chips Independent Crafty Joker.png)
Devious Joker ({{Chips|+100}} if played hand contains a {{ph|Straight}} Common Chips Independent Devious Joker.png)
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png)
Ice Cream ({{Chips|+100}}<br>{{Chips|-5}} for every hand played Common Chips Independent Ice Cream.png)
Odd Todd (Played cards with [[Card Ranks|{{hl|orange|odd}}]] rank give {{Chips|+31}} when scored <br> {{hl|gray|(A, 9, 7, 5, 3)}} Common Chips On Scored Odd Todd.png)
Runner (Gains {{Chips|+15}} if played hand contains a {{ph|Straight}} <br> {{Currently|{{chips|+0}}}} Common Chips Mixed Runner.png)
Scary Face (Played {{hl|orange|face}} cards give {{Chips|+30}} when scored Common Chips On Scored Scary Face.png)
Sly Joker ({{Chips|+50}} if played hand contains a {{ph|Pair}} Common Chips Independent Sly Joker.png)
Square Joker (This Joker gains {{Chips|+4}} if played hand has exactly {{hl|orange|4}} cards <br> {{Currently|{{Chips|0}}}} Common Chips Mixed Square_Joker.png)
Stone Joker (Gives {{Chips|+25}} for each [[Stone Card|{{hl|orange|Stone Card}}]] in your {{hl|orange|full deck}} <br> {{Currently|{{Chips|+0}}}} Uncommon Chips Independent Stone Joker.png)
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png)
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png)
Wily Joker ({{Chips|+100}} if played hand contains a {{ph|Three of a Kind}} Common Chips Independent Wily Joker.png)
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Additive Mult Jokers |
Abstract Joker ({{Mult|+3}} for each [[Jokers|{{hl|orange|Joker}}]] card<br>{{Currently|{{mult|+0}}}} Common Additive Mult Independent Abstract Joker.png)
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png)
Ceremonial Dagger (When [[Blinds|{{hl|orange|Blind}}]] is selected, destroy [[Jokers|Joker]] to the right and permanently add {{hl|orange|double}} its sell value to this {{hl|red|Mult}} <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Independent Ceremonial Dagger.png)
Crazy Joker ({{Mult|+12}} if played hand contains a {{ph|Straight}} Common Additive Mult Independent Crazy Joker.png)
Droll Joker ({{Mult|+10}} if played hand contains a {{ph|Flush}} Common Additive Mult Independent Droll Joker.png)
Erosion ({{Mult|+4}} for each card below {{hl|orange|[the deck's starting size]}} in your full deck <br> {{Currently|{{Mult|+0}}}} Uncommon Additive Mult Independent Erosion.png)
Even Steven (Played cards with [[Card Ranks|{{hl|orange|even}}]] rank give {{Mult|+4}} when scored <br> {{hl|gray|(10, 8, 6, 4, 2)}} Common Additive Mult On Scored Even Steven.png)
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png)
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png)
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png)
Gluttonous Joker (Played cards with {{Suit|Club}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Gluttonous Joker.png)
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png)
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png)
Gros Michel ({{mult|+15}}<br>{{hl|green|1 in 6}} chance this is destroyed at the end of round. Common Additive Mult Independent Gros Michel.png)
Half Joker ({{Mult|+20}} if played hand contains {{hl|orange|3}} or fewer cards Common Additive Mult Independent Half Joker.png)
Joker ({{Mult|+4}} Common Additive Mult Independent Joker.png)
Jolly Joker ({{Mult|+8}} if played hand contains a {{ph|Pair}} Common Additive Mult Independent Jolly Joker.png)
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png)
Mad Joker ({{Mult|+10}} if played hand contains a {{ph|Two Pair}} Common Additive Mult Independent Mad Joker.png)
Misprint ({{Mult|+0-23}} Common Additive Mult Independent Misprint.png)
Mystic Summit ({{Mult|+15}} when {{hl|orange|0}} discards remaining Common Additive Mult Independent Mystic Summit.png)
Onyx Agate (Played cards with {{Suit|Club}} suit give {{mult|+7}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Club}} suit in your deck Uncommon Additive Mult On Scored Onyx Agate.png)
Popcorn ({{Mult|+20}} <br> {{Mult|-4}} per round played Common Additive Mult Independent Popcorn.png)
Raised Fist (Adds {{hl|orange|double}} the rank of {{hl|orange|lowest}} ranked card held in hand to Mult Common Additive Mult On Held Raised Fist.png)
Red Card (This Joker gains {{Mult|+3}} when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is skipped <br> {{Currently|{{mult|+0}}}} Common Additive Mult Independent Red_Card.png)
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png)
Shoot the Moon (Each {{hl|orange|Queen}} held in hand gives {{mult|+13}} Play every Heart card in your deck in one round. Common Additive Mult On Held Shoot the Moon.png)
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png)
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png)
Supernova (Adds the number of times [[Poker Hands|{{hl|orange|poker hand}}]] has been played this run to Mult Common Additive Mult Independent Supernova.png)
Swashbuckler (Adds the sell value of all other owned [[Jokers|{{hl|orange|Jokers}}]] to Mult <br> {{currently|{{mult|+1}}}} Sell a total of {{hl|orange|20}} Joker cards Common Additive Mult Independent Swashbuckler.png)
Wrathful Joker (Played cards with {{Suit|Spade}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Wrathful Joker.png)
Zany Joker ({{Mult|+12}} if played hand contains a {{ph|Three of a Kind}} Common Additive Mult Independent Zany Joker.png)
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Multiplicative Mult Jokers |
Acrobat ({{xmult|3}} on {{hl|orange|final hand}} of round Play {{hl|orange|200}} hands Uncommon Multiplicative Mult Independent Acrobat.png)
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png)
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)
Baseball Card ([[Uncommon Jokers|{{hl|green|Uncommon}}]] Jokers each give {{xmult|1.5}} Rare Multiplicative Mult On Other Jokers Baseball Card.png)
Blackboard ({{xmult|3}} if all cards held in hand are {{suit|Spades}} or {{suit|Clubs}} Uncommon Multiplicative Mult Independent Blackboard.png)
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png)
Campfire (This Joker gains {{xmult|0.25}} for each card {{hl|orange|sold}}, resets when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Independent Campfire.png)
Canio (This Joker gains {{xmult|1}} when a {{hl|orange|face}} card is destroyed <br> {{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Canio.png)
Card Sharp ({{xmult|3}} if played {{hl|orange|poker hand}} has already been played this round Uncommon Multiplicative Mult Independent Card_Sharp.png)
Cavendish ({{xmult|3}} <br> {{hl|green|1 in 1000}} chance this card is destroyed at the end of round Common Multiplicative Mult Independent Cavendish.png)
Constellation (This Joker gains {{xmult|0.1}} every time a [[Planet_Cards|{{hl|cyan|Planet}}]] card is used <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Constellation.png)
Driver's License ({{xmult|3}} if you have at least {{hl|orange|16}} Enhanced cards in your full deck <br> {{Currently|{{hl|orange|0}}}} Enhance 16 cards in your deck Rare Multiplicative Mult Independent Driver's License.png)
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png)
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)
Hit the Road (This Joker gains {{xmult|0.5}} for every {{hl|orange|Jack}} discarded this round<br> {{Currently|{{xmult|1}}}} Discard {{hl|orange|5 Jacks}} at the same time. Rare Multiplicative Mult Mixed Hit_the_Road.png)
Hologram (This Joker gains {{xmult|0.25}} every time a {{hl|orange|playing card}} is added to your deck <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Hologram.gif)
Joker Stencil ()
Loyalty Card ({{xmult|4}} every {{hl|orange|6}} hands played<br>{{hl|grey|5 remaining}} Uncommon Multiplicative Mult Independent Loyalty Card.png)
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png)
Obelisk (This Joker gains {{xmult|0.2}} per {{hl|orange|consecutive}} hand played without playing your most played {{hl|orange|poker hand}} <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Mixed Obelisk.png)
Photograph (First played {{hl|orange|face}} card gives {{xmult|2}} when scored Common Multiplicative Mult On Scored Photograph.png)
Ramen ({{xmult|2}}, loses {{xmult|0.01}} per {{hl|orange|card}} discarded Uncommon Multiplicative Mult Mixed Ramen.png)
Seeing Double ({{xmult|2}} if played hand has a scoring {{suit|Club}} card and a scoring card of any other suit Play a hand that contains {{hl|orange|four}} <abbr title="Other suits that count as clubs (e.g. wild suits) with rank 7 will also count.">{{hl|orange|7 of Clubs}}</abbr> Uncommon Multiplicative Mult Independent Seeing_Double.png)
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png)
The Duo ({{xmult|2}} if played hand contains a {{ph|Pair}} Win a run without playing a {{ph|Pair}}. Rare Multiplicative Mult Independent The Duo.png)
The Family ({{xmult|4}} if played hand contains a {{ph|Four of a Kind}} Win a run without playing a {{ph|Four of a Kind}}. Rare Multiplicative Mult Independent The_Family.png)
The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png)
The Order ({{xmult|3}} if played hand contains a {{ph|Straight}} Win a run without playing a {{ph|Straight}}. Rare Multiplicative Mult Independent The Order.png)
The Tribe ({{xmult|2}} if played hand contains a {{ph|Flush}} Win a run without playing a {{ph|Flush}}. Rare Multiplicative Mult Independent The Tribe.png)
The Trio ({{xmult|3}} if played hand contains a {{ph|Three of a Kind}} Win a run without playing a {{ph|Three of a Kind}}. Rare Multiplicative Mult Independent The Trio.png)
Throwback ({{xmult|0.25}} for each [[Blinds|{{hl|orange|Blind}}]] skipped this run <br> {{currently|{{xmult|1}}}} Continue a saved run from the main menu Uncommon Multiplicative Mult Independent Throwback.png)
Triboulet (Played Kings and Queens each give {{xmult|2}} when scored Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult On Scored Triboulet.png)
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png)
Yorick (This Joker gains {{xmult|1}} every {{hl|orange|23}} {{hl|gray|[23]}} cards discarded<br>{{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Yorick.png)
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Chips and Additive Mult Jokers |
Scholar (Played {{hl|orange|Aces}} give {{chips|+20}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Scholar.png)
Walkie Talkie (Each played {{hl|orange|10}} or {{hl|orange|4}} gives {{chips|+10}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Walkie_Talkie.png)
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| Economy Jokers |
Business Card (Played {{hl|orange|face}} cards have a {{hl|green|1 in 2}} chance to give {{Money|2}} when scored Common Economy On Scored Business_Card.png)
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png)
Credit Card (Go up to {{hl|red|-$20}} in debt Common Economy N/A (Passive) Credit Card.png)
Delayed Gratification (Earn {{Money|2}} per {{hl|orange|discard}} if no discards are used by end of the round Common Economy N/A (Passive) Delayed_Gratification.png)
Egg (Gains {{Money|3}} of {{Hl|orange|sell value}} at end of round Common Economy N/A (Passive) Egg.png)
Faceless Joker (Earn {{Money|5}} if {{hl|orange|3}} or more {{hl|orange|face cards}} are discarded at the same time Common Economy On Discard Faceless_Joker.png)
Gift Card (Add {{Money|1}} of {{hl|orange|sell value}} to every [[Jokers|{{hl|orange|Joker}}]] and [[Consumables|{{hl|orange|Consumable}}]] card at end of round Uncommon Economy N/A (Passive) Gift Card.png)
Golden Joker (Earn {{Money|4}} at end of round Common Economy N/A (Passive) Golden_Joker.png)
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png)
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png)
Matador (Earn {{Money|8}} if played hand triggers the {{hl|orange|Boss Blind}} ability Defeat a Boss Blind in {{hl|orange|1 hand}} without using any discards Uncommon Economy Independent Matador.png)
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png)
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png)
Rocket (Earn {{Money|1}} at end of round. Payout increases by {{Money|2}} when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated Uncommon Economy N/A (Passive) Rocket.png)
Rough Gem (Played cards with {{suit|Diamond}} suit earn {{Money|1}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Diamond}} suit in your deck Uncommon Economy On Scored Rough Gem.png)
Satellite (Earn {{Money|1}} at end of round per unique {{hl|cyan|Planet}} card used this run Have at least {{Money|400}}. Uncommon Economy N/A (Passive) Satellite.png)
To Do List (Earn {{Money|4}} if [[Poker Hands|{{hl|orange|poker hand}}]] is a [[Poker Hands|{{hl|orange|[Poker Hand]}}]], poker hand changes at end of round Common Economy On Played To_Do_List.png)
To the Moon (Earn an extra {{Money|1}} of {{hl|orange|interest}} for every {{Money|5}} you have at end of round Uncommon Economy N/A (Passive) To the Moon.png)
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png)
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| Effect Jokers |
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png)
Astronomer (All {{hl|cyan|Planet}} cards and {{hl|cyan|Celestial Packs}} in the shop are {{hl|orange|free}} Discover every {{Planet|}} card Uncommon Effect N/A (Passive) Astronomer.png)
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png)
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png)
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png)
Burnt Joker (Upgrade the level of the first {{hl|orange|discarded}} poker hand each round Sell 50 cards. Rare Effect On Discard Burnt Joker.png)
Cartomancer (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when [[Blinds|{{hl|orange|Blind}}]] is selected <br> {{room}} Discover every Tarot Card. Uncommon Effect On Blind Select Cartomancer.png)
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png)
Chaos the Clown ({{hl|orange|1}} free {{hl|green|Reroll}} per shop Common Effect N/A (Passive) Chaos_the_Clown.png)
Chicot (Disables effect of every [[Blinds|{{hl|orange|Boss Blind}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect On Blind Select Chicot.png)
Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png)
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png)
Drunkard ({{hl|red|+1}} discard each round Common Effect N/A (Passive) Drunkard.png)
Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png)
Four Fingers (All {{ph|Flushes}} and {{ph|Straights}} can be made with 4 cards Uncommon Effect N/A (Passive) Four Fingers.png)
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png)
Hallucination ({{hl|green|1 in 2}} chance to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is opened <br> {{room}} Common Effect N/A (Passive) Hallucination.png)
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png)
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png)
Juggler ({{hl|orange|+1}} hand size Common Effect N/A (Passive) Juggler.png)
Luchador (Sell this card to disable the current [[Blinds|{{hl|orange|Boss Blind}}]] Uncommon Effect N/A (Passive) Luchador.png)
Marble Joker (Adds one [[Stone Cards|{{hl|orange|Stone}}]] card to the deck when [[Blinds|{{hl|orange|Blind}}]] is selected Uncommon Effect On Blind Select Marble Joker.png)
Merry Andy ({{hl|red|+3}} discards each round, <br>{{hl|red|-1}} hand size Win a run in {{hl|orange|12}} or fewer rounds Uncommon Effect N/A (Passive) Merry_Andy.png)
Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png)
Mr. Bones (Prevents Death if chips scored are at least {{hl|orange|25%}} of required chips <br> {{hl|red|self destructs}} Lose {{hl|orange|5}} runs Uncommon Effect N/A (Passive) Mr. Bones.png)
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png)
Pareidolia (All cards are considered {{hl|orange|face}} cards Uncommon Effect N/A (Passive) Pareidolia.png)
Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png)
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png)
Séance (If [[Poker Hands|{{hl|orange|poker hand}}]] is a {{ph|Straight Flush}}, create a random [[Spectral_Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect Independent Séance.png)
Seltzer (Retrigger all cards played for the next {{hl|orange|10}} hands Uncommon Retrigger On Scored Seltzer.png)
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png)
Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png)
Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png)
Smeared Joker ({{suit|Hearts}} and {{suit|Diamonds}} count as the same suit, {{suit|Spades}} and {{suit|Clubs}} count as the same suit Have at least {{hl|orange|3}} [[Wild Cards|{{hl|orange|Wild Card}}]] in your deck Uncommon Effect N/A (Passive) Smeared Joker.png)
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png)
Space Joker ({{hl|green|1 in 4}} chance to upgrade level of played [[Poker Hands|{{hl|orange|poker hand}}]] Uncommon Effect On Played Space Joker.png)
Splash (Every {{hl|orange|played card}} counts in scoring Common Effect N/A (Passive) Splash.png)
Superposition (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if poker hand contains an {{hl|orange|Ace}} and a {{ph|Straight}} <br> {{room}} Common Effect Independent Superposition.png)
Troubadour ({{hl|orange|+2}} hand size, <br> {{hl|blue|-1}} hand each round Win {{hl|orange|5}} consecutive rounds by <abbr title="Discards are OK to use.">playing only 1 hand</abbr> Uncommon Effect N/A (Passive) Troubadour.png)
Turtle Bean ({{hl|orange|+5}} hand size, reduces by {{hl|red|1}} each round Uncommon Effect N/A (Passive) Turtle Bean.png)
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png)
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