Ancient Joker

Ancient Joker

Effect
Each played card with [suit] gives X1.5 Mult when scored,
suit changes at end of round
Rarity
Rare
Unlock Requirement
Available from start.
Stats
Buy Price
8
Sell Price
4
Type
Multiplicative Mult
Activation
On Scored
Compatibility
Copyable
Yes
Perishable
Yes
Eternal
Yes

Ancient Joker is a Rare Multiplicative Mult Joker with highly variable power. At the end of each round, a new suit is chosen evenly amongst the 3 suits it is not currently using, regardless of the composition of the current deck. If multiple Ancient Jokers are held, they will all pick the same suit as each other. Each time a card of the current suit is scored, Ancient Joker applies X1.5 Mult.

This effect can vary from incredibly powerful to practically irrelevant. Ancient Joker can carry a run into the late Antes, but only if the deck is built specifically to take advantage of its effect.

Synergies

  • Black Deck allows for stronger Joker synergies to combine with and build around Ancient Joker and works well to mitigate the fewer hands Black Deck gives.
  • Nebula Deck can level up Flushes very quickly, making Ancient Joker work off of a higher base Mult as well as providing modest Chip scaling.
  • Zodiac Deck allows you to see more Tarot cards, which can create more Wild Cards or other strong enhancements, as well as more Jokers, giving more chances to see one that would work well with Ancient Joker.

All Flush hands benefit greatly (though inconsistently) from Ancient Joker, since they will trigger its effect the maximum number of times compared to other hands. Unlike other Flush-based builds, it is best to not centralize around one suit, as Ancient Joker will only select it one in three times (1/4th on the first selection). Wild Cards add flexibility in triggering Ancient Joker when other suits are chosen.

Ancient Joker provides good scoring by itself, but this can be significantly increased with the effects of other Jokers.

  • Since Ancient Joker is a "When Scored" effect, retriggering cards will repeat the application of Ancient Joker, such as Dusk, Sock and Buskin, Hack, and Seltzer.
  • Similarly, Jokers that apply additive Mult effects when cards are scored, such as Fibonacci, Even Steven, and Walkie Talkie, can benefit from Ancient Joker. Most notable are other Jokers that trigger X Mult effects, though. Mostly, this will be Photograph, since the others require heavy centralization around suits and ranks, but they will all scale off the effects of retrigger Jokers.
  • The Tribe can work especially well, since the player is ideally always playing Flushes, making it a smaller, consistent bonus.
  • Ways to level up Flushes are very strong in combination with Ancient Joker. The best ways to do this with Jokers are through Burnt Joker, Space Joker, and Astronomer, though other Jokers can help with planet scaling in other ways, like DNA to duplicate Blue Sealed cards.
  • Smeared Joker makes the effect of Ancient Joker much more consistent to trigger, as well as allowing for easier Flush hands of either suit pair.
  • The Lovers works very well, as it makes Wild Cards, which always trigger Ancient Joker.
  • Deja Vu can apply a Red Seal to a card, giving retriggers for Ancient Joker.
  • Trance can apply a Blue Seal to a card, allowing for easy planet scaling.

Anti-Synergies

  • Checkered Deck should be avoided, as it only has two suits, meaning Ancient Joker will be inactive half of the time.
  • Erratic Deck will rarely have evenly distributed suits, making it harder to use Ancient Joker.
  • While Four Fingers can make Flushes easier to play, it enables the player to do so with fewer overall cards, therefore the scoring power of Ancient Joker is weakened if the player opts for a 4-card Flush.
    • It may be suitable to hunt for Planet cards if Four Fingers must remain in conjunction with Ancient Joker.
  • Suit-based Jokers like Rough Gem or Lusty Joker will not get a lot of benefits since Ancient Joker changes the suit each round.
  • Castle can be awkward to use, especially if they both choose the same suit.
  • Additive Mult Jokers that trigger during the Joker scoring step, such as Mystic Summit, cannot benefit from the Multiplicative Mult Ancient Joker gives.
  • The Goad, The Head, The Club, and The Window all debuff a specific suit, rendering Ancient Joker useless if it happens to pick the to-be-debuffed suit upon entering the Boss Blind. One trick to avoid this is to check the suit Ancient Joker chose before entering the Big Blind. If it is not the to-be-debuffed suit, skip the Blind to ensure Ancient Joker can be used during the Boss Blind.
  • The Sun, The Star, The Moon, and The World can be awkward to use, as Ancient Joker does not care about suit distribution.
  • Sigil can be awkward to use due to the uneven suit distribution.

Trivia

  • Unlike Castle, which chooses its suit proportionally to the composition of the current deck, Ancient Joker chooses evenly amongst the 3 suits it is not currently using, regardless of the current deck's composition.
  • The artwork on the card is a reference to OLBAP, a face that Twitch streamer "michaelalfox" (MALF) would often sketch when streaming games that involve drawing. This is confirmed by both Localthunk[1] and michaelalfox[2].

Update History

This information has been manually compiled. Some updates may not be included yet.
1.0.1f
  • Effect
    • The selected suit is no longer able to repeat between rounds

In other languages

LanguageName
Internalj_ancient
Chinese (Simplified)古老小丑
Chinese (Traditional)古代小丑
DutchOeroude Joker
FrenchJoker antique
GermanAntiker Joker
IndonesianAncient Joker
ItalianJolly antico
Japaneseエンシェントジョーカー
Korean고대 조커
PolishPradawny Joker
Portuguese (Brazilian)Curinga Antigo
RussianДревний джокер
Spanish (Spain)Comodín antiguo
Spanish (Latin America)Comodín antiguo

References

  1. "Ancient joker is good because it's OLBAP" Localthunk in Balatro Discord
  2. OLBAP, The Ancient Joker | Balatro