Money
Money, referred to as $ in game, is the primary currency in Balatro. It is a crucial resource for the player during a run.
The money currently held can be seen in the lower left corner of in-game interface, or on the starting panel when continuing a game.
Acquiring Money
Players have several ways to increase their cash reserves throughout a run:
Starting Money
Each of the standard decks provides a different starting advantage, with some offering a head start in the financial department:
- Most decks begin a run with a standard amount of money of $4.
- The Yellow Deck starts with an extra $10 (for a total of $14).
- Challenge Deck Rich get Richer starts with $100, and Golden Needle Challenge Deck starts with $10.
Cash Out

The most common way to earn money is by successfully defeating the Blinds in each Ante, then the player goes through Cash Out scene, including the following in order:
| Money Gained | Notes | |
|---|---|---|
| Blind rewards | Small Blind: $3 |
No reward money will be earned if a blind was saved by Mr. Bones. Small Blinds have no reward on Challenge Deck Cruelty has no reward on Small and Big Blinds. Similarly, The Omelette has no reward on any Blind. |
| Unused hands | $1 per unused hand |
Green Deck grants $2 per remaining hand and $1 per remaining discard. The Omelette and Mad World earn no money from Extra Hands. |
| Joker-related effects | Various, see below |
The effect of obtaining money at the end of a round (such as Golden Joker) will be here. |
| Investment Tag | $25 for Boss Blinds |
Will be redeemed even if a blind was saved by Mr. Bones. |
| Interest | $1 for every $5 held |
With a cap of $5 each round (any money over $25 won't generate interest), which can be enhanced by certain Jokers or Vouchers (See Interest). Green Deck, The Omelette and Mad World earn no interest. |
Selling
Players can sell unwanted Jokers and Consumables to gain some extra money. Their selling price varies (see Calculating sell value), and can be enhanced by Gift Card.
Special effects
A wide variety of other effects can grant money directly:
| Name | Effect |
|---|---|
| Faceless Joker | Earn $5 if 3 or more face cards are discarded at the same time |
| Delayed Gratification | Earn $2 per discard if no discards are used by end of the round |
| Business Card | Played face cards have a 1 in 2 chance to give $2 when scored |
| To Do List | Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round |
| Golden Joker | Earn $4 at end of round |
| Golden Ticket | Played Gold cards earn $4 when scored |
| Rough Gem | Played cards with Diamond suit earn $1 when scored |
| Matador | Earn $8 if played hand triggers the Boss Blind ability |
| Satellite | Earn $1 at end of round per unique Planet card used this run |
| Cloud 9 | Earn $1 for each 9 in your full deck at end of round (Currently $4) |
| Rocket | Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated |
| Reserved Parking | Each face card held in hand has a 1 in 2 chance to give $1 |
| Mail-In Rebate | Earn $5 for each discarded [rank], rank changes every round |
| Trading Card | If first discard of round has only 1 card, destroy it and earn $3 |
| Name | Type | Effect |
|---|---|---|
| Immolate | Spectral | Destroys 5 random cards in hand, gain $20 |
| Temperance | Tarot | Gives the total sell value of all current Jokers (Max of $50) |
| The Hermit | Tarot | Doubles money (Max of $20) |
| Name | Effect |
|---|---|
| Economy Tag | Doubles your money (Max of $40) |
| Garbage Tag | Gives $1 per unused discard this run (Will give $0) |
| Handy Tag | Gives $1 per played hand this run (Will give $0) |
| Investment Tag | Gain $25 after defeating the next Boss Blind. |
| Speed Tag | Gives $5 per skipped Blind this run (Will give $5) |
| Name | Effect |
|---|---|
| Gold Card | $3 if this card is held in hand at end of round |
| Gold Seal | Earn $3 when this card is played and scores |
| Lucky Card | 1 in 5 chance for +20 Mult 1 in 15 chance to win $20 |
Spending Money
Players can use money in these ways to meet their needs:
Shop
Money is primarily spent in the Shop, which appears between each round. Here, players can purchase a variety of items, such as Jokers and Consumables, to enhance scoring. The cost of items varies, see Calculating buy cost.
Rerolling
With vouchers Director's Cut and Retcon, players can reroll Boss Blinds for $10.
Passive effects
These effects will deduct money forcibly:
| Name | Effect |
|---|---|
| Wraith | Creates a random Rare Joker, sets money to $0 |
| The Tooth | Lose $1 per card played |
| The Ox | Playing a (most played hand) sets money to $0 |
| Lose $3 at end of round |
Also, in challenge deck Golden Needle, Discards each cost $1.
Money-related effects
Most of the time, money does not directly affect any other game mechanics, except for the following effects:
| Name | Effect |
|---|---|
| Bootstraps | +2 Mult for every $5 you have (Currently +0 Mult) |
| Bull | +2 Chips for each $1 you have (Currently +0 Chips) |
| Vagabond | Create a Tarot card if hand is played with $4 or less |
| Name | Modifier |
|---|---|
| Luxury Tax | Hold -1 cards in hand for every $5 you have 10 hand size |
| Rich get Richer | Chips cannot exceed the current $ Start with $100 |
Debt
Under normal circumstances, the minimum amount of money held is $0. However, with Joker Credit Card, the player can have up to $20 in debt.
Passive effects, including The Tooth and Rental Sticker can also reduce money to below zero.
Effects that doubles the money, like Economy Tag and The Hermit, won't double the debt.
Apart from obtaining money to repay debts, Wraith and The Ox can also remove debts by setting money to $0.










































