Odd Todd
Played cards with
odd rank give
+31 Chips when scored
(A, 9, 7, 5, 3)
Copyable

Perishable

Eternal
Odd Todd is a Common Chips Joker that provides +31 Chips when played cards with an odd rank are scored. These odd ranks are Aces, 3s, 5s, 7s, and 9s.
Synergies
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)'s extra discard makes finding strong hands with many odd ranks easier.
Abandoned Deck ( Start run with no {{F|}}[[Card Ranks#Face cards|{{hl|orange|Face Cards}}]] in your deck Win a run with the {{D|Green}} on [[Stakes|any difficulty]] Abandoned Deck.png) works best with Odd Todd thanks to having no Face Cards, allowing players to find odd ranks easier.
Mad World ( ) will also work as well, although this deck doesn't start with any Aces.
Magic Deck ( Start run with the {{V|Crystal Ball|class=hl-purple}} voucher and {{hl|orange|2}} copies of {{tarot|The Fool}} Win a run with the {{D|Red}} on [[Stakes|any difficulty]] Magic Deck.png)'s Fool Tarots can be used as
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png)s, converting even ranks or Kings into odd ranks.
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png) can use the large influx of Chips to win a large number of early hands, allowing one to search for better Jokers easier.
- Certain
Erratic Deck ( All [[Card Ranks|{{hl|orange|Ranks}}]] and [[Suits|{{hl|orange|Suits}}]] in deck are randomized Win a run with any [[Decks|deck]] on the {{Stake|Orange}} difficulty or harder Erratic Deck.png) configurations will have more odd ranks.
Any poker hand can benefit from Odd Todd provided it is comprised of mainly odd cards. Todd works the best with five-card hands that encourage repeating ranks, like Full House and Five of a Kind.
- Odd Todd generates +155 Chips when five odd ranks are scored, and more if any of those cards retrigger. This amount of Chips encourages taking more + Mult and X Mult Jokers to balance Chips and Mult. Many of them work well, though notable ones include
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png) and
Scholar (Played {{hl|orange|Aces}} give {{chips|+20}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Scholar.png), as both also trigger on certain odd ranks.
- Retrigger effects increase the amount of Chips Odd Todd produces. Notably,
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png) works very well, as it offers unconditional retriggers on Threes and Fives (which also are triggered by Fibonacci).
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png) scales its money generation off having more Nines in your deck. These Nines become better to play with Odd Todd's extra chips.
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png) and
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) allow the changing of your deck to include more odd ranks and fewer non-odd ranks.
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png) is able to scale very well, as you never want to play non-odd ranks with Odd Todd.
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png) can let you make Straights primarily from odd cards. However, Straights already have a high amount of chip scaling from
Saturn (Increases {{ph|Straight}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Saturn.png)/
Neptune (Increases {{ph|Straight Flush}} hand value by {{mult|+4}} and {{chips|+40}} Available from start. Planet Neptune.png) and certain other Jokers like
Runner (Gains {{Chips|+15}} if played hand contains a {{ph|Straight}} <br> {{Currently|{{chips|+0}}}} Common Chips Mixed Runner.png).
Consumables
Tarot Cards:
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png) can be used to destroy non-odd numbered cards in order to make the odd numbered ones easier to find.
Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png) can be used to turn other cards into odd numbered cards or Aces in order to maximize the Chips value.
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png) can be used to turn even numbers into odd numbers and Kings into Aces.
The Empress (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Mult Cards}}]] Available from start. Tarot The Empress.png) and
Justice (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Glass Card}}]] Available from start. Tarot Justice.png) provide flat and multiplicative Mult scaling respectively to help balance Odd Todd's Chips bonus.
Spectral Cards:
Deja Vu (Add a [[Red Seal|{{hl|red|Red Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Deja Vu.png) can apply a Red Seal onto some odd and Ace cards, which allows for more Odd Todd triggers.
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) can create more copies of odd and Ace cards.
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png) can provide more Ace cards to play in exchange for destroying 1 random card. While an odd numbered card could be destroyed in the process, Aces provide the highest number of Chips when played, making the risk worth it.
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png) could also create more odd-ranked cards with random enhancements despite having to destroy a random card in your hand as a drawback.
Trivia
- It is similar in style to
Even Steven (Played cards with [[Card Ranks|{{hl|orange|even}}]] rank give {{Mult|+4}} when scored <br> {{hl|gray|(10, 8, 6, 4, 2)}} Common Additive Mult On Scored Even Steven.png), with that being Mult and even ranks.
- Due to his theming of odd numbers, Odd Todd's clothes are different from other jokers. He wears a hat with an odd number of baubles on top and has only three frill baubles below instead of four. Out of all the baubles, three of them are white and one of them is black. He also only has one eye open, as opposed to other jokers, who usually have both of their eyes open.
- Odd Todd being blue as opposed to Even Steven's red is in relation to his ability to add Chips to your score.
- He is another Joker to get merchandise from Makeship alongside
Even Steven (Played cards with [[Card Ranks|{{hl|orange|even}}]] rank give {{Mult|+4}} when scored <br> {{hl|gray|(10, 8, 6, 4, 2)}} Common Additive Mult On Scored Even Steven.png) as part of a Combo Pack mini-plush set.[1]
Update History
- This information has been manually compiled. Some updates may not be included yet.
1.0.1f
- Effect
- +30 Chips per odd ranked card -> +31 Chips per odd ranked card
0.9.3g
- Effect
- +20 Chips per odd ranked card -> +30 Chips per odd ranked card
0.9.0n
- Effect
- Aces now count as odd cards
In other languages
| Language | Name | Notes |
|---|
| Internal | j_odd_todd | |
| Chinese (Simplified) | 奇数托德 | |
| Chinese (Traditional) | 古怪托德 | |
| Dutch | Oneven Steven | Seems to prioritise the rhyme of the original Joker, partially because Even Steven is named 'Gelijke Pijke' in this translation, making direct translation easier here. |
| French | Impair pépère | |
| German | Ungerader Udo | |
| Indonesian | Odd Todd | |
| Italian | Numeri dispari | |
| Japanese | オッドトッド | |
| Korean | 오드 토드 | |
| Polish | Nierówniacha | A neologism, literally "not a swell guy", referencing the translation for the Even Steven joker ("Równiacha"); evokes the word "nierówny", meaning "non-smooth" or "non-equal". |
| Portuguese (Brazilian) | Ímpar Imperfeito | |
| Russian | Нече(с)тные правила | Нечестный means "dishonest" or "unfair", whilst нечетный means "odd" (both adjectives), so the name can literally be translated as "[Unfair/odd] rules". |
| Spanish (Spain) | Nones | |
| Spanish (Latin America) | El impar | |
References
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|---|
| Chips Jokers |
Arrowhead (Played cards with {{suit|Spade}} suit give {{Chips|+50}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Spade}} suit in your deck Uncommon Chips On Scored Arrowhead.png)
Banner ({{Chips|+30}} for each remaining {{hl|orange|discard}} Common Chips Independent Banner.png)
Blue Joker ({{Chips|+2}} for each remaining card in {{hl|orange|deck}} <br> {{currently|{{chips|+104}}}} Common Chips Independent Blue Joker.png)
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png)
Castle (This Joker gains {{Chips|+3}} per discarded [[Card Suits|{{hl|orange|[suit]}}]] card, suit changes every round <br> {{currently|{{chips|+0}}}} Uncommon Chips Mixed Castle.png)
Clever Joker ({{Chips|+80}} if played hand contains a {{ph|Two Pair}} Common Chips Independent Clever Joker.png)
Crafty Joker ({{Chips|+80}} if played hand contains a {{ph|Flush}} Common Chips Independent Crafty Joker.png)
Devious Joker ({{Chips|+100}} if played hand contains a {{ph|Straight}} Common Chips Independent Devious Joker.png)
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png)
Ice Cream ({{Chips|+100}}<br>{{Chips|-5}} for every hand played Common Chips Independent Ice Cream.png)
Odd Todd ()
Runner (Gains {{Chips|+15}} if played hand contains a {{ph|Straight}} <br> {{Currently|{{chips|+0}}}} Common Chips Mixed Runner.png)
Scary Face (Played {{hl|orange|face}} cards give {{Chips|+30}} when scored Common Chips On Scored Scary Face.png)
Sly Joker ({{Chips|+50}} if played hand contains a {{ph|Pair}} Common Chips Independent Sly Joker.png)
Square Joker (This Joker gains {{Chips|+4}} if played hand has exactly {{hl|orange|4}} cards <br> {{Currently|{{Chips|0}}}} Common Chips Mixed Square_Joker.png)
Stone Joker (Gives {{Chips|+25}} for each [[Stone Card|{{hl|orange|Stone Card}}]] in your {{hl|orange|full deck}} <br> {{Currently|{{Chips|+0}}}} Uncommon Chips Independent Stone Joker.png)
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png)
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png)
Wily Joker ({{Chips|+100}} if played hand contains a {{ph|Three of a Kind}} Common Chips Independent Wily Joker.png)
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Additive Mult Jokers |
Abstract Joker ({{Mult|+3}} for each [[Jokers|{{hl|orange|Joker}}]] card<br>{{Currently|{{mult|+0}}}} Common Additive Mult Independent Abstract Joker.png)
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png)
Ceremonial Dagger (When [[Blinds|{{hl|orange|Blind}}]] is selected, destroy [[Jokers|Joker]] to the right and permanently add {{hl|orange|double}} its sell value to this {{hl|red|Mult}} <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Independent Ceremonial Dagger.png)
Crazy Joker ({{Mult|+12}} if played hand contains a {{ph|Straight}} Common Additive Mult Independent Crazy Joker.png)
Droll Joker ({{Mult|+10}} if played hand contains a {{ph|Flush}} Common Additive Mult Independent Droll Joker.png)
Erosion ({{Mult|+4}} for each card below {{hl|orange|[the deck's starting size]}} in your full deck <br> {{Currently|{{Mult|+0}}}} Uncommon Additive Mult Independent Erosion.png)
Even Steven (Played cards with [[Card Ranks|{{hl|orange|even}}]] rank give {{Mult|+4}} when scored <br> {{hl|gray|(10, 8, 6, 4, 2)}} Common Additive Mult On Scored Even Steven.png)
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png)
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png)
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png)
Gluttonous Joker (Played cards with {{Suit|Club}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Gluttonous Joker.png)
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png)
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png)
Gros Michel ({{mult|+15}}<br>{{hl|green|1 in 6}} chance this is destroyed at the end of round. Common Additive Mult Independent Gros Michel.png)
Half Joker ({{Mult|+20}} if played hand contains {{hl|orange|3}} or fewer cards Common Additive Mult Independent Half Joker.png)
Joker ({{Mult|+4}} Common Additive Mult Independent Joker.png)
Jolly Joker ({{Mult|+8}} if played hand contains a {{ph|Pair}} Common Additive Mult Independent Jolly Joker.png)
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png)
Mad Joker ({{Mult|+10}} if played hand contains a {{ph|Two Pair}} Common Additive Mult Independent Mad Joker.png)
Misprint ({{Mult|+0-23}} Common Additive Mult Independent Misprint.png)
Mystic Summit ({{Mult|+15}} when {{hl|orange|0}} discards remaining Common Additive Mult Independent Mystic Summit.png)
Onyx Agate (Played cards with {{Suit|Club}} suit give {{mult|+7}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Club}} suit in your deck Uncommon Additive Mult On Scored Onyx Agate.png)
Popcorn ({{Mult|+20}} <br> {{Mult|-4}} per round played Common Additive Mult Independent Popcorn.png)
Raised Fist (Adds {{hl|orange|double}} the rank of {{hl|orange|lowest}} ranked card held in hand to Mult Common Additive Mult On Held Raised Fist.png)
Red Card (This Joker gains {{Mult|+3}} when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is skipped <br> {{Currently|{{mult|+0}}}} Common Additive Mult Independent Red_Card.png)
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png)
Shoot the Moon (Each {{hl|orange|Queen}} held in hand gives {{mult|+13}} Play every Heart card in your deck in one round. Common Additive Mult On Held Shoot the Moon.png)
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png)
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png)
Supernova (Adds the number of times [[Poker Hands|{{hl|orange|poker hand}}]] has been played this run to Mult Common Additive Mult Independent Supernova.png)
Swashbuckler (Adds the sell value of all other owned [[Jokers|{{hl|orange|Jokers}}]] to Mult <br> {{currently|{{mult|+1}}}} Sell a total of {{hl|orange|20}} Joker cards Common Additive Mult Independent Swashbuckler.png)
Wrathful Joker (Played cards with {{Suit|Spade}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Wrathful Joker.png)
Zany Joker ({{Mult|+12}} if played hand contains a {{ph|Three of a Kind}} Common Additive Mult Independent Zany Joker.png)
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Multiplicative Mult Jokers |
Acrobat ({{xmult|3}} on {{hl|orange|final hand}} of round Play {{hl|orange|200}} hands Uncommon Multiplicative Mult Independent Acrobat.png)
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png)
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)
Baseball Card ([[Uncommon Jokers|{{hl|green|Uncommon}}]] Jokers each give {{xmult|1.5}} Rare Multiplicative Mult On Other Jokers Baseball Card.png)
Blackboard ({{xmult|3}} if all cards held in hand are {{suit|Spades}} or {{suit|Clubs}} Uncommon Multiplicative Mult Independent Blackboard.png)
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png)
Campfire (This Joker gains {{xmult|0.25}} for each card {{hl|orange|sold}}, resets when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Independent Campfire.png)
Canio (This Joker gains {{xmult|1}} when a {{hl|orange|face}} card is destroyed <br> {{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Canio.png)
Card Sharp ({{xmult|3}} if played {{hl|orange|poker hand}} has already been played this round Uncommon Multiplicative Mult Independent Card_Sharp.png)
Cavendish ({{xmult|3}} <br> {{hl|green|1 in 1000}} chance this card is destroyed at the end of round Common Multiplicative Mult Independent Cavendish.png)
Constellation (This Joker gains {{xmult|0.1}} every time a [[Planet_Cards|{{hl|cyan|Planet}}]] card is used <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Constellation.png)
Driver's License ({{xmult|3}} if you have at least {{hl|orange|16}} Enhanced cards in your full deck <br> {{Currently|{{hl|orange|0}}}} Enhance 16 cards in your deck Rare Multiplicative Mult Independent Driver's License.png)
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png)
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)
Hit the Road (This Joker gains {{xmult|0.5}} for every {{hl|orange|Jack}} discarded this round<br> {{Currently|{{xmult|1}}}} Discard {{hl|orange|5 Jacks}} at the same time. Rare Multiplicative Mult Mixed Hit_the_Road.png)
Hologram (This Joker gains {{xmult|0.25}} every time a {{hl|orange|playing card}} is added to your deck <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Hologram.gif)
Joker Stencil ({{xmult|1}} for each empty [[Jokers|{{hl|orange|Joker}}]] slot <br> <small>Joker Stencil included</small> <br> {{Currently|{{xmult|1|}}}} Uncommon Multiplicative Mult Independent Joker Stencil.png)
Loyalty Card ({{xmult|4}} every {{hl|orange|6}} hands played<br>{{hl|grey|5 remaining}} Uncommon Multiplicative Mult Independent Loyalty Card.png)
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png)
Obelisk (This Joker gains {{xmult|0.2}} per {{hl|orange|consecutive}} hand played without playing your most played {{hl|orange|poker hand}} <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Mixed Obelisk.png)
Photograph (First played {{hl|orange|face}} card gives {{xmult|2}} when scored Common Multiplicative Mult On Scored Photograph.png)
Ramen ({{xmult|2}}, loses {{xmult|0.01}} per {{hl|orange|card}} discarded Uncommon Multiplicative Mult Mixed Ramen.png)
Seeing Double ({{xmult|2}} if played hand has a scoring {{suit|Club}} card and a scoring card of any other suit Play a hand that contains {{hl|orange|four}} <abbr title="Other suits that count as clubs (e.g. wild suits) with rank 7 will also count.">{{hl|orange|7 of Clubs}}</abbr> Uncommon Multiplicative Mult Independent Seeing_Double.png)
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png)
The Duo ({{xmult|2}} if played hand contains a {{ph|Pair}} Win a run without playing a {{ph|Pair}}. Rare Multiplicative Mult Independent The Duo.png)
The Family ({{xmult|4}} if played hand contains a {{ph|Four of a Kind}} Win a run without playing a {{ph|Four of a Kind}}. Rare Multiplicative Mult Independent The_Family.png)
The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png)
The Order ({{xmult|3}} if played hand contains a {{ph|Straight}} Win a run without playing a {{ph|Straight}}. Rare Multiplicative Mult Independent The Order.png)
The Tribe ({{xmult|2}} if played hand contains a {{ph|Flush}} Win a run without playing a {{ph|Flush}}. Rare Multiplicative Mult Independent The Tribe.png)
The Trio ({{xmult|3}} if played hand contains a {{ph|Three of a Kind}} Win a run without playing a {{ph|Three of a Kind}}. Rare Multiplicative Mult Independent The Trio.png)
Throwback ({{xmult|0.25}} for each [[Blinds|{{hl|orange|Blind}}]] skipped this run <br> {{currently|{{xmult|1}}}} Continue a saved run from the main menu Uncommon Multiplicative Mult Independent Throwback.png)
Triboulet (Played Kings and Queens each give {{xmult|2}} when scored Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult On Scored Triboulet.png)
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png)
Yorick (This Joker gains {{xmult|1}} every {{hl|orange|23}} {{hl|gray|[23]}} cards discarded<br>{{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Yorick.png)
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Chips and Additive Mult Jokers |
Scholar (Played {{hl|orange|Aces}} give {{chips|+20}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Scholar.png)
Walkie Talkie (Each played {{hl|orange|10}} or {{hl|orange|4}} gives {{chips|+10}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Walkie_Talkie.png)
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| Economy Jokers |
Business Card (Played {{hl|orange|face}} cards have a {{hl|green|1 in 2}} chance to give {{Money|2}} when scored Common Economy On Scored Business_Card.png)
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png)
Credit Card (Go up to {{hl|red|-$20}} in debt Common Economy N/A (Passive) Credit Card.png)
Delayed Gratification (Earn {{Money|2}} per {{hl|orange|discard}} if no discards are used by end of the round Common Economy N/A (Passive) Delayed_Gratification.png)
Egg (Gains {{Money|3}} of {{Hl|orange|sell value}} at end of round Common Economy N/A (Passive) Egg.png)
Faceless Joker (Earn {{Money|5}} if {{hl|orange|3}} or more {{hl|orange|face cards}} are discarded at the same time Common Economy On Discard Faceless_Joker.png)
Gift Card (Add {{Money|1}} of {{hl|orange|sell value}} to every [[Jokers|{{hl|orange|Joker}}]] and [[Consumables|{{hl|orange|Consumable}}]] card at end of round Uncommon Economy N/A (Passive) Gift Card.png)
Golden Joker (Earn {{Money|4}} at end of round Common Economy N/A (Passive) Golden_Joker.png)
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png)
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png)
Matador (Earn {{Money|8}} if played hand triggers the {{hl|orange|Boss Blind}} ability Defeat a Boss Blind in {{hl|orange|1 hand}} without using any discards Uncommon Economy Independent Matador.png)
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png)
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png)
Rocket (Earn {{Money|1}} at end of round. Payout increases by {{Money|2}} when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated Uncommon Economy N/A (Passive) Rocket.png)
Rough Gem (Played cards with {{suit|Diamond}} suit earn {{Money|1}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Diamond}} suit in your deck Uncommon Economy On Scored Rough Gem.png)
Satellite (Earn {{Money|1}} at end of round per unique {{hl|cyan|Planet}} card used this run Have at least {{Money|400}}. Uncommon Economy N/A (Passive) Satellite.png)
To Do List (Earn {{Money|4}} if [[Poker Hands|{{hl|orange|poker hand}}]] is a [[Poker Hands|{{hl|orange|[Poker Hand]}}]], poker hand changes at end of round Common Economy On Played To_Do_List.png)
To the Moon (Earn an extra {{Money|1}} of {{hl|orange|interest}} for every {{Money|5}} you have at end of round Uncommon Economy N/A (Passive) To the Moon.png)
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png)
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| Effect Jokers |
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png)
Astronomer (All {{hl|cyan|Planet}} cards and {{hl|cyan|Celestial Packs}} in the shop are {{hl|orange|free}} Discover every {{Planet|}} card Uncommon Effect N/A (Passive) Astronomer.png)
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png)
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png)
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png)
Burnt Joker (Upgrade the level of the first {{hl|orange|discarded}} poker hand each round Sell 50 cards. Rare Effect On Discard Burnt Joker.png)
Cartomancer (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when [[Blinds|{{hl|orange|Blind}}]] is selected <br> {{room}} Discover every Tarot Card. Uncommon Effect On Blind Select Cartomancer.png)
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png)
Chaos the Clown ({{hl|orange|1}} free {{hl|green|Reroll}} per shop Common Effect N/A (Passive) Chaos_the_Clown.png)
Chicot (Disables effect of every [[Blinds|{{hl|orange|Boss Blind}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect On Blind Select Chicot.png)
Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png)
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png)
Drunkard ({{hl|red|+1}} discard each round Common Effect N/A (Passive) Drunkard.png)
Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png)
Four Fingers (All {{ph|Flushes}} and {{ph|Straights}} can be made with 4 cards Uncommon Effect N/A (Passive) Four Fingers.png)
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png)
Hallucination ({{hl|green|1 in 2}} chance to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when any [[Booster Packs|{{hl|orange|Booster Pack}}]] is opened <br> {{room}} Common Effect N/A (Passive) Hallucination.png)
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png)
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png)
Juggler ({{hl|orange|+1}} hand size Common Effect N/A (Passive) Juggler.png)
Luchador (Sell this card to disable the current [[Blinds|{{hl|orange|Boss Blind}}]] Uncommon Effect N/A (Passive) Luchador.png)
Marble Joker (Adds one [[Stone Cards|{{hl|orange|Stone}}]] card to the deck when [[Blinds|{{hl|orange|Blind}}]] is selected Uncommon Effect On Blind Select Marble Joker.png)
Merry Andy ({{hl|red|+3}} discards each round, <br>{{hl|red|-1}} hand size Win a run in {{hl|orange|12}} or fewer rounds Uncommon Effect N/A (Passive) Merry_Andy.png)
Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png)
Mr. Bones (Prevents Death if chips scored are at least {{hl|orange|25%}} of required chips <br> {{hl|red|self destructs}} Lose {{hl|orange|5}} runs Uncommon Effect N/A (Passive) Mr. Bones.png)
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png)
Pareidolia (All cards are considered {{hl|orange|face}} cards Uncommon Effect N/A (Passive) Pareidolia.png)
Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png)
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png)
Séance (If [[Poker Hands|{{hl|orange|poker hand}}]] is a {{ph|Straight Flush}}, create a random [[Spectral_Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect Independent Séance.png)
Seltzer (Retrigger all cards played for the next {{hl|orange|10}} hands Uncommon Retrigger On Scored Seltzer.png)
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png)
Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png)
Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png)
Smeared Joker ({{suit|Hearts}} and {{suit|Diamonds}} count as the same suit, {{suit|Spades}} and {{suit|Clubs}} count as the same suit Have at least {{hl|orange|3}} [[Wild Cards|{{hl|orange|Wild Card}}]] in your deck Uncommon Effect N/A (Passive) Smeared Joker.png)
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png)
Space Joker ({{hl|green|1 in 4}} chance to upgrade level of played [[Poker Hands|{{hl|orange|poker hand}}]] Uncommon Effect On Played Space Joker.png)
Splash (Every {{hl|orange|played card}} counts in scoring Common Effect N/A (Passive) Splash.png)
Superposition (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if poker hand contains an {{hl|orange|Ace}} and a {{ph|Straight}} <br> {{room}} Common Effect Independent Superposition.png)
Troubadour ({{hl|orange|+2}} hand size, <br> {{hl|blue|-1}} hand each round Win {{hl|orange|5}} consecutive rounds by <abbr title="Discards are OK to use.">playing only 1 hand</abbr> Uncommon Effect N/A (Passive) Troubadour.png)
Turtle Bean ({{hl|orange|+5}} hand size, reduces by {{hl|red|1}} each round Uncommon Effect N/A (Passive) Turtle Bean.png)
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png)
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