Gold Seal
Earn
$3 when this card is played and scores
The Gold Seal is a Seal card modifier that gives $3 if a playing card with this seal is played and scored. A card with a Gold Seal will give an additional $3 per retrigger, and $0 if it is debuffed. This effect is very similar to
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png), but awarding money when played rather than when held in hand.
Acquisition
Talisman (Add a [[Gold Seal|{{hl|orange|Gold Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Talisman.png) adds a Gold Seal to 1 selected card.
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png) can create a random playing card with a Gold Seal when the round starts.
- Standard Packs can contain playing cards with Gold Seals.
- More cards with Gold Seals can be created with the
Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png) Tarot card and
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) if the player already has at least 1 Gold Seal card in their deck.
Strategy
- It is recommended to put Gold Seals on cards intended to be played often, and cards that can naturally be retriggered by certain Jokers, like face cards for
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png) or 2s, 3s, 4s, 5s for
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png).
- It is always a good idea to play a Gold Seal card, even if it doesn't contribute much to the score, if the player has spare hands. Losing $1 for playing a hand and gaining at least $3 back is almost always a good trade-off.
Synergies
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png) can retrigger a Gold Seal 2 additional times, providing an extra $6.
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png) gives an extra $3 per played face card with a Gold Seal.
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png) is similar to Sock and Buskin, but applies to 2s, 3s, 4s, and 5s instead.
Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png) gives extra money from all scored Gold Seals on the last hand of the round.
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png) allows for more Gold Seals to be scored in a round.
- Economy-based scalers, such as
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png),
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png), and
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png), appreciate the extra money brought in by Gold Seals.
Grabber (Permanently gain {{hl|blue|+1}} hand per round Base Grabber.png) and
Nacho Tong (Permanently gain an additional {{hl|blue|+1}} hand per round Play a total of 2,500 cards Upgraded Nacho Tong.png) provide more opportunities to score Gold Seals.

Stone Cards ({{chips|+50}}<br>no rank or suit Stone Card.png) with a Gold Seal can be added to any less than 5 card hand to easily earn $3.

Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png) with a Gold Seal will give $4.3 on average when played.
Anti-Synergies
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png) is harder to use as scoring a Gold Seal can bring the player over the $4 barrier, preventing the player from getting a Tarot card on the next hand.
In other languages
| Language | Name |
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| Chinese (Simplified) | 金色蜡封 |
| Chinese (Traditional) | 金色封蠟章 |
| Dutch | Gouden zegel |
| French | Sceau d'or |
| German | Goldenes Siegel |
| Indonesian | Gold Seal |
| Italian | Sigillo d'oro |
| Japanese | ゴールドシール |
| Korean | 골드 봉인 |
| Polish | Złota Pieczęć |
| Portuguese (Brazilian) | Selo Dourado |
| Russian | Золотая печать |
| Spanish (Spain) | Sello de oro |
| Spanish (Latin America) | Sello de oro |
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| Enhanced Cards |
Bonus Cards ({{hl|blue|+30}} extra chips Bonus Card.png)
Mult Cards ({{mult|+4}} Mult Card.png)
Wild Cards (Can be used as any suit Wild Card.png)
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png)
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png)
Stone Cards ({{chips|+50}}<br>no rank or suit Stone Card.png)
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png)
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png)
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| Seals |
 Gold Seal ()
 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)
 Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png)
 Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png)
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| Editions |
Base (No extra effects Joker (Base).png)
Foil ({{chips|+50}} Joker (Foil).png)
Holographic ({{mult|+10}} Joker (Holographic).png)
Polychrome ({{xmult|1.5}} Joker (Polychrome).png)
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)
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| Stickers |
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