Ankh
Create a copy of a random
Joker, destroy all other Jokers
(Removes Negative from copy)
Ankh is a Spectral card that picks a random Joker, and destroys all other Jokers. It then creates a copy of that randomly chosen Joker.
Usage notes
- The copied Joker will retain almost all the properties of the original, including any scaling, Edition, and Stickers. There is only 1 exception:
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) is removed from the copy.
- Ankh cannot destroy

Eternal () Jokers, though this does not impact which Joker can be chosen as target.
- Ankh cannot be used if the player's Joker slots are all filled, it will show a "No Space!" message.
- It is generally recommended to sell all other Jokers except the target Joker.
- Copying a Joker does not copy the card back - the copied Joker will always be created with the
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)'s card back and can thus be identified even when turned face down by the
Amber Acorn ( Showdown Amber Acorn.png) boss blind. This is presumed to be a bug.
Synergies
Non-Perishable ( ) works well with Ankh, as all Jokers are 
Eternal (), allowing the player to duplicate any Jokers freely without destroying other Jokers. However, it becomes useless once all Jokers slots are filled.
- Playing on
Black Stake and above allows Eternal Jokers to appear. Since Eternal Jokers cannot be destroyed, the player can safely use Ankh to duplicate any Jokers if they are Eternal.
Strategy
- Ankh creates a duplicate of random Joker at the expense of all non-

Eternal () Jokers, giving the player 2 copies of a Joker, essentially doubling its value. This effect has lots of potential to help the run pivot in multiple different ways depending on the Joker it chooses to copy, but be careful, it can mess up the run as well if not considered carefully.
- Ankh essentially acts as a one-time use, more dangerous version of
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png). On higher stakes, particularly from
Black Stake onward due to the Eternal sticker appearing from this Stake, it pivots in liability and usage, providing immense value for one's run with a downside that may easily be ignored.
- Note that Ankh also copies the

Perishable () and 
Rental () stickers, which can be hugely detrimental.
- Ankh destroys Jokers, which means it's a good idea to sell all the Jokers that you don't want it to copy, gaining a little bit of money back and leaving a greater chance to hit other Jokers if you have multiple Eternal Jokers and only one of them you want to duplicate.
- If you leave one Joker that is not Eternal, there is always a chance that Ankh hits it, doubling that Joker which can be helpful for scoring while still keeping the other Jokers that have the Eternal sticker.
- If your build requires the current Jokers that, while not too beneficial going into the late game, is needed for survival, doesn't function as well with two Jokers of the same type, or suffer greatly if you duplicate a certain Joker and destroy the others, it may not be wise to use Ankh, because the effect may not be beneficial to the run and the Joker destruction effect can in turn be run-killing.
Trivia
- An "Ankh" (☥) is a symbol of life in ancient Egyptian culture and is said to be the original cross.
- The line "(Removes Negative from copy)" in the card's effect only shows if you already have a
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) Joker.
- If the player tries to buy and use Ankh in the shop (only on
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png)) while all Joker slots are filled, the Ankh card will become stuck in place for the rest of the run. The player can actually interact and move the bugged Ankh around. This is likely a bug.
- Strangely, this bug doesn't happen if the player uses Ankh in the consumable slot or in the Booster Packs.
- When Ankh duplicates a Joker, the color of spawning animation changes with the rarity of Joker. For example, if a Rare Joker is duplicated, the animation will be red. Ankh is the only item with this property, as most items do not have a spawning animation (such as
Judgement (Creates a random [[Jokers|{{hl|orange|Joker}}]] card<br>{{room}} Available from start. Tarot Judgement.png)), or can only generate a specific rarity (such as
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png)).
Update History
- This information has been manually compiled. Some updates may not be included yet.
In other languages
| Language | Name |
|---|
| Chinese (Simplified) | 生命十字章 |
| Chinese (Traditional) | 安卡 |
| Dutch | Ankh |
| French | Ankh |
| German | Anch |
| Indonesian | Ankh |
| Italian | Ankh |
| Japanese | アンク |
| Korean | 앵크 |
| Polish | Ankh |
| Portuguese (Brazilian) | Ankh |
| Russian | Анх |
| Spanish (Spain) | Anj |
| Spanish (Latin America) | Anj |
|
|---|
| Tarot Cards |
The Fool (Creates the last [[Tarot Cards|{{hl|purple|Tarot}}]] or [[Planet Cards|{{hl|cyan|Planet}}]] card used during this run<br><small>{{hl|purple|The Fool}} excluded</small> Available from start. Tarot The Fool.png)
The Magician (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Lucky Cards}}]] Available from start. Tarot The Magician.png)
The High Priestess (Creates up to {{hl|orange|2}} random [[Planet Cards|{{hl|cyan|Planet}}]] cards<br>{{room}} Available from start. Tarot The High Priestess.png)
The Empress (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Mult Cards}}]] Available from start. Tarot The Empress.png)
The Emperor (Creates up to {{hl|orange|2}} random {{hl|purple|Tarot}} cards<br>{{room}} Available from start. Tarot The Emperor.png)
The Hierophant (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Bonus Cards}}]] Available from start. Tarot The Hierophant.png)
The Lovers (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Wild Card}}]] Available from start. Tarot The Lovers.png)
The Chariot (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Steel Card}}]] Available from start. Tarot The Chariot.png)
Justice (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Glass Card}}]] Available from start. Tarot Justice.png)
The Hermit (Doubles money<br>{{hl|grey|(Max of {{Money|20}})}} Available from start. Tarot The Hermit.png)
The Wheel of Fortune ({{hl|green|1 in 4}} chance to add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] edition to a random [[Jokers|{{hl|orange|Joker}}]] Available from start. Tarot The Wheel of Fortune.png)
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png)
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png)
Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png)
Temperance (Gives the total sell value of all current [[Jokers]]<br>{{hl|grey|(Max of}} {{hl|orange|{{Money|50}}}}{{hl|grey|)}} Available from start. Tarot Temperance.png)
The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png)
The Tower (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Stone Card}}]] Available from start. Tarot The Tower.png)
The Star (Converts up to {{hl|orange|3}} selected cards to {{Suit|Diamonds}} Available from start. Tarot The Star.png)
The Moon (Converts up to {{hl|orange|3}} selected cards to {{Suit|Clubs}} Available from start. Tarot The Moon.png)
The Sun (Converts up to {{hl|orange|3}} selected cards to {{Suit|Hearts}} Available from start. Tarot The Sun.png)
Judgement (Creates a random [[Jokers|{{hl|orange|Joker}}]] card<br>{{room}} Available from start. Tarot Judgement.png)
The World (Converts up to {{hl|orange|3}} selected cards to {{Suit|Spades}} Available from start. Tarot The World.png)
|
|---|
| Planet Cards |
Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png)
Mercury (Increases {{ph|Pair}} hand value by {{mult|+1}} and {{chips|+15}} Available from start. Planet Mercury.png)
Uranus (Increases {{ph|Two Pair}} hand value by {{mult|+1}} and {{chips|+20}} Available from start. Planet Uranus.png)
Venus (Increases {{ph|Three of a Kind}} hand value by {{mult|+2}} and {{chips|+20}} Available from start. Planet Venus.png)
Saturn (Increases {{ph|Straight}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Saturn.png)
Jupiter (Increases {{ph|Flush}} hand value by {{mult|+2}} and {{chips|+15}} Available from start. Planet Jupiter.png)
Earth (Increases {{ph|Full House}} hand value by {{mult|+2}} and {{chips|+25}} Available from start. Planet Earth.png)
Mars (Increases {{ph|Four of a Kind}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Mars.png)
Neptune (Increases {{ph|Straight Flush}} hand value by {{mult|+4}} and {{chips|+40}} Available from start. Planet Neptune.png)
Planet X (Increases {{ph|Five of a Kind}} hand value by {{mult|+3}} and {{chips|+35}} Play {{ph|Five of a Kind}} during the current run Planet Planet X.png)
Ceres (Increases {{ph|Flush House}} hand value by {{mult|+4}} and {{chips|+40}} Play {{ph|Flush House}} during the current run Planet Ceres.png)
Eris (Increases {{ph|Flush Five}} hand value by {{mult|+3}} and {{chips|+50}} Play {{ph|Flush Five}} during the current run Planet Eris.png)
|
|---|
| Spectral Cards |
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png)
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png)
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png)
Talisman (Add a [[Gold Seal|{{hl|orange|Gold Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Talisman.png)
Aura (Add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] effect to {{hl|orange|1}} selected card in hand Available from start. Spectral Aura.png)
Wraith (Creates a random [[Rare Jokers|{{hl|red|Rare}} {{hl|orange|Joker}}]], sets money to {{$|0}} Available from start. Spectral Wraith.png)
Sigil (Converts all cards in hand to a single random [[Card Suits|{{hl|orange|suit}}]] Available from start. Spectral Sigil.png)
Ouija (Converts all cards in hand to a single random [[Card Ranks|{{hl|orange|rank}}]]<br>{{hl|red|-1}} hand size Available from start. Spectral Ouija.png)
Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png)
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png)
Ankh ()
Deja Vu (Add a [[Red Seal|{{hl|red|Red Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Deja Vu.png)
Hex (Add [[Card Modifiers#Editions|{{hl|edition|Polychrome}}]] to a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers Available from start. Spectral Hex.png)
Trance (Add a [[Blue Seal|{{hl|blue|Blue Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Trance.png)
Medium (Add a [[Purple Seal|{{hl|purple|Purple Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Medium.png)
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png)
The Soul (Creates a [[Legendary Jokers|{{hl|purple|Legendary}}]] Joker <br> {{room}} Available from start. Spectral The Soul.png)
Black Hole (Upgrade every [[Poker Hands|{{hl|purple|poker hand}}]] by {{hl|orange|1}} level Available from start. Spectral Black Hole.png)
|
|---|