Cruelty
Small Blinds give no reward money
Big Blinds give no reward money
3 Joker Slots
Cruelty is a Challenge Deck. It gives the player only 3 Joker Slots, and the
Small Blind ( Standard Small Blind.png)/
Big Blind ( Standard Big Blind.png) no longer give any reward money.
Starting Contents
The starting deck contains the standard 52 cards.
Synergies
Due to the -2 Joker slots penalty and very low econ, only several specific builds can clear this challenge.
- Econ Jokers like
Golden Joker (Earn {{Money|4}} at end of round Common Economy N/A (Passive) Golden_Joker.png),
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png), or
Rocket (Earn {{Money|1}} at end of round. Payout increases by {{Money|2}} when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated Uncommon Economy N/A (Passive) Rocket.png) are a good pickup early on to quickly build up to the max interest threshold.
- Scaling Jokers like
Square Joker (This Joker gains {{Chips|+4}} if played hand has exactly {{hl|orange|4}} cards <br> {{Currently|{{Chips|0}}}} Common Chips Mixed Square_Joker.png),
Supernova (Adds the number of times [[Poker Hands|{{hl|orange|poker hand}}]] has been played this run to Mult Common Additive Mult Independent Supernova.png), or
Constellation (This Joker gains {{xmult|0.1}} every time a [[Planet_Cards|{{hl|cyan|Planet}}]] card is used <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Constellation.png) can provide increasing sources of Chips, Mult, and XMult, and make the best use of the limited Joker slots.
- With limited Joker slots, being able to scale, generate value, and score without Jokers is more important:

Blue Seals (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png) provide the most consistent source of scaling without Jokers.

Purple Seals (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) provide a source of Tarot Cards without Jokers.
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) and 
Gold Seals (Earn {{money|3}} when this card is played and scores Gold Seal.png) provide one of the only ways to gain more money without economy Jokers.
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) provide a consistent way to score more without Jokers.
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) provides both a way to deck fix by breaking cards early, a quick way to score more in tough Boss Blinds or when Antes scale too quickly, and an incredibly powerful source of XMult late game.

Red Seals (Retrigger this card {{hl|orange|1}} time Red Seal.png) synergize with both 
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png), 
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png), and 
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png).
Telescope ([[Booster Packs|{{hl|orange|Celestial Packs}}]] always contain the [[Planet Cards|{{hl|cyan|Planet}}]] card for your most played [[Poker Hands|{{hl|orange|poker hand}}]] Base Telescope.png) and
Observatory ([[Planet Cards|{{hl|cyan|Planet}}]] cards in your [[Consumables|{{hl|orange|consumable}}]] area give {{xmult|1.5}} for their specified [[Poker Hands|{{hl|orange|poker hand}}]] Use a total of {{hl|orange|25}} [[Planet|{{hl|cyan|Planet}}]] cards from any {{hl|cyan|Celestial Pack}} Upgraded Observatory.png) provide consistent scaling, and X1.5 Mult per planet card held in the consumable area respectively.
- The
Negative Tag ( Discover the {{edition|Negative}} edition Negative tag.png) can provide extra Jokers.
Antimatter ({{hl|edition|+1}} Joker Slot Redeem Blank 10 total times Upgraded Antimatter.png) can provide an extra Joker slot without the need of any
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) Jokers.
Anti-Synergies
- As there are only 3 Joker slots,
Joker Stencil ({{xmult|1}} for each empty [[Jokers|{{hl|orange|Joker}}]] slot <br> <small>Joker Stencil included</small> <br> {{Currently|{{xmult|1|}}}} Uncommon Multiplicative Mult Independent Joker Stencil.png) can only provide a maximum of X3 Mult.
- Similarly,
Abstract Joker ({{Mult|+3}} for each [[Jokers|{{hl|orange|Joker}}]] card<br>{{Currently|{{mult|+0}}}} Common Additive Mult Independent Abstract Joker.png) and
Swashbuckler (Adds the sell value of all other owned [[Jokers|{{hl|orange|Jokers}}]] to Mult <br> {{currently|{{mult|+1}}}} Sell a total of {{hl|orange|20}} Joker cards Common Additive Mult Independent Swashbuckler.png) will be weaker as fewer Jokers can be acquired.
- As econ is lower during earlier antes,
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png) and
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png) will be harder to scale without other income sources.
- Other Jokers that rely on money to scale, like
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png) and
Ceremonial Dagger (When [[Blinds|{{hl|orange|Blind}}]] is selected, destroy [[Jokers|Joker]] to the right and permanently add {{hl|orange|double}} its sell value to this {{hl|red|Mult}} <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Independent Ceremonial Dagger.png), are also more difficult to scale early game.
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png) is more difficult to use with fewer slots free for new Jokers.
Gift Card (Add {{Money|1}} of {{hl|orange|sell value}} to every [[Jokers|{{hl|orange|Joker}}]] and [[Consumables|{{hl|orange|Consumable}}]] card at end of round Uncommon Economy N/A (Passive) Gift Card.png) is less powerful with 2 fewer Jokers for it to increase the sell value of.
Baseball Card ([[Uncommon Jokers|{{hl|green|Uncommon}}]] Jokers each give {{xmult|1.5}} Rare Multiplicative Mult On Other Jokers Baseball Card.png) is less powerful with 2 fewer possible Uncommon Jokers to gain X1.5 Mult.
- Effect Jokers that provide no direct scoring, such as
Splash (Every {{hl|orange|played card}} counts in scoring Common Effect N/A (Passive) Splash.png),
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png) or
Luchador (Sell this card to disable the current [[Blinds|{{hl|orange|Boss Blind}}]] Uncommon Effect N/A (Passive) Luchador.png), become much harder to keep due to 2 missing Joker Slots.
Temperance (Gives the total sell value of all current [[Jokers]]<br>{{hl|grey|(Max of}} {{hl|orange|{{Money|50}}}}{{hl|grey|)}} Available from start. Tarot Temperance.png) will give less money due to the player only having 3 Jokers slots.
Trivia
- In law terms, cruelty is behaviour which causes physical or mental harm to another, especially a spouse, whether intentionally or not. Having low econ on the beggining and being limited to 3 Joker Slots can be "cruelty" against the player.
In other languages
| Language | Name |
|---|
| Chinese (Simplified) | 残酷 |
| Chinese (Traditional) | 殘忍無情 |
| Dutch | Wreedheid |
| French | Cruauté |
| German | Grausamkeit |
| Indonesian | Kekejaman |
| Italian | Crudeltà |
| Japanese | 残虐 |
| Korean | 잔인함 |
| Polish | Okrucieństwo |
| Portuguese (Brazilian) | Crueldade |
| Russian | Жестокость |
| Spanish (Spain) | Crueldad |
| Spanish (Latin America) | Crueldad |
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| Standard Decks |
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)
Blue Deck ( {{hl|blue|+1}} hand every round Discover at least {{hl|orange|20}} items from your [[collection]] Blue Deck.png)
Yellow Deck ( Start with extra {{Money|10}} Discover at least {{hl|orange|50}} items from your [[Collection|collection]] Yellow Deck.png)
Green Deck ( At end of each Round: <br> {{Money|2}} per remaining {{hl|blue|Hand}} <br> {{Money|1}} per remaining {{hl|red|Discard}} <br> Earn no {{hl|orange|Interest}} Discover at least {{hl|orange|75}} items from your [[collection]] Green Deck.png)
Black Deck ( {{hl|orange|+1}} Joker slot <br> {{hl|blue|-1}} hand every round Discover at least {{hl|orange|100}} items from your [[collection]] Black Deck.png)
Magic Deck ( Start run with the {{V|Crystal Ball|class=hl-purple}} voucher and {{hl|orange|2}} copies of {{tarot|The Fool}} Win a run with the {{D|Red}} on [[Stakes|any difficulty]] Magic Deck.png)
Nebula Deck ( Start run with the {{V|Telescope|class=hl-cyan}} voucher <br> {{hl|red|-1}} consumable slot Win a run with the {{D|Blue}} on [[Stakes|any difficulty]] Nebula Deck.png)
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png)
Abandoned Deck ( Start run with no {{F|}}[[Card Ranks#Face cards|{{hl|orange|Face Cards}}]] in your deck Win a run with the {{D|Green}} on [[Stakes|any difficulty]] Abandoned Deck.png)
Checkered Deck ( Start run with {{hl|orange|26}} {{suit|Spades}} and {{hl|orange|26}} {{suit|Hearts}} in deck Win a run with the {{D|Black}} on any difficulty Checkered Deck.png)
Zodiac Deck ( Start run with {{V|Tarot Merchant|class=hl-purple}}, {{V|Planet Merchant|class=hl-cyan}}, and {{V|Overstock|class=hl-orange}} Win a run with any [[Decks|deck]] on the {{Stake|Red}} difficulty or harder Zodiac Deck.png)
Painted Deck ( {{hl|orange|+2}} hand size, <br> {{hl|red|-1}} Joker slot Win a run with any [[Decks|deck]] on the {{Stake|Green}} difficulty or harder Painted Deck.png)
Anaglyph Deck ( After defeating each [[Blinds|{{hl|orange|Boss Blind}}]], gain a [[File:Double tag.png|24px]] [[Tags|{{hl|orange|Double Tag}}]] Win a run with any [[Decks|deck]] on the {{Stake|Black}} difficulty or harder Anaglyph Deck.png)
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png)
Erratic Deck ( All [[Card Ranks|{{hl|orange|Ranks}}]] and [[Suits|{{hl|orange|Suits}}]] in deck are randomized Win a run with any [[Decks|deck]] on the {{Stake|Orange}} difficulty or harder Erratic Deck.png)
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| Challenge Decks |
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