Changes
This list of changes is incomplete; you can help by adding missing items with a source.
- Added new Arcana Pack to replace tarot reading, with 3 different versions
- Arcana Pack (default) gives 1 of 2 random tarot cards to be used immediately
- Jumbo Arcana Pack gives 1 of 3 random tarot cards to be used immediately
- Mega Arcana Pack gives 1 of 4 random tarot cards to be used immediately
- The
Charm Tag ( Charm tag.png) now gives a Mega Arcana Pack
Crystal Ball ({{hl|orange|+1}} consumable slot Base Crystal Ball.png) now upgrades Arcana pack to Jumbo Arcana Pack
Omen Globe ({{Spectral|}} cards may appear in any of the [[Arcana Packs|{{hl|orange|Arcana Packs}}]] Use a total of 25 Tarot cards from booster packs Upgraded Omen Globe.png) now upgrades Jumbo Arcana Pack to Mega Arcana Pack
- Added new Celestial Pack to replace planetarium, with 3 different versions
- Celestial Pack (default) gives 1 of 2 random planet cards to be used immediately
- Jumbo Celestial Pack gives 1 of 3 random planet cards to be used immediately
- Mega Celestial Pack gives 1 of 4 random planet cards to be used immediately
- The
Meteor Tag ( Meteor tag.png) now gives a Mega Celestial Pack
Telescope ([[Booster Packs|{{hl|orange|Celestial Packs}}]] always contain the [[Planet Cards|{{hl|cyan|Planet}}]] card for your most played [[Poker Hands|{{hl|orange|poker hand}}]] Base Telescope.png) now upgrades Celestial pack to Jumbo Celestial Pack
Observatory ([[Planet Cards|{{hl|cyan|Planet}}]] cards in your [[Consumables|{{hl|orange|consumable}}]] area give {{xmult|1.5}} for their specified [[Poker Hands|{{hl|orange|poker hand}}]] Use a total of {{hl|orange|25}} [[Planet|{{hl|cyan|Planet}}]] cards from any {{hl|cyan|Celestial Pack}} Upgraded Observatory.png) now upgrades Jumbo Celestial Pack to Mega Celestial Pack
- All normal packs have 4 unique pack arts (4 for celestial and 4 for arcana)
- All Jumbo and mega packs each have 2 unique pack arts (2 for celestial and arcana jumbo, another 2 each for mega)
- Updated tutorial
- Added new separate area for consumable cards only (tarots and planets), up to 2 cards
- reduced base Joker slots to 5 for base game
- Changed
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) - now they give +5 Mult when held in hand. No longer gives any XMult (same as old
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png))
- Changed
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) - now they give +10 Mult with a 1 in 5 chance to be destroyed when played
- Changed
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png) - now gives extra +10 Mult for
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) held in hand
- Changed
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png) - now gains X.5 Mult for every
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) that is destroyed (starts at X1 Mult)
- Changed
Joker Stencil ({{xmult|1}} for each empty [[Jokers|{{hl|orange|Joker}}]] slot <br> <small>Joker Stencil included</small> <br> {{Currently|{{xmult|1|}}}} Uncommon Multiplicative Mult Independent Joker Stencil.png) - now gives X1 Mult per empty joker slot (Stencil counts as empty)
- Changed
Marble Joker (Adds one [[Stone Cards|{{hl|orange|Stone}}]] card to the deck when [[Blinds|{{hl|orange|Blind}}]] is selected Uncommon Effect On Blind Select Marble Joker.png) - now gives 1
Stone Card ({{chips|+50}}<br>no rank or suit Stone Card.png) per round
- Changed
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png) - now swaps running tally of Chips and Mult when 
Gold Seal (Earn {{money|3}} when this card is played and scores Gold Seal.png) card is played and scores
- Changed
Throwback ({{xmult|0.25}} for each [[Blinds|{{hl|orange|Blind}}]] skipped this run <br> {{currently|{{xmult|1}}}} Continue a saved run from the main menu Uncommon Multiplicative Mult Independent Throwback.png) - now it gives X1 Mult + X.25 Mult for every skipped blind
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png) now gains 10 Chips per 2 instead of 20 Chips
Hit the Road (This Joker gains {{xmult|0.5}} for every {{hl|orange|Jack}} discarded this round<br> {{Currently|{{xmult|1}}}} Discard {{hl|orange|5 Jacks}} at the same time. Rare Multiplicative Mult Mixed Hit_the_Road.png) now gives X.5 Mult mult per discarded jack instead of X1 Mult
Satellite (Earn {{Money|1}} at end of round per unique {{hl|cyan|Planet}} card used this run Have at least {{Money|400}}. Uncommon Economy N/A (Passive) Satellite.png) now give $3 per planet used instead of $4
- Updated all Joker rarities to be more representative of their quality
- 84% chance for common
- 12% chance for Uncommon
- 4% chance per rare
- Buffed level up bonus for most planet cards
- Nerfed many Tarot cards
The Emperor (Creates up to {{hl|orange|2}} random {{hl|purple|Tarot}} cards<br>{{room}} Available from start. Tarot The Emperor.png) spawns 2 instead of 3 cards
The Hermit (Doubles money<br>{{hl|grey|(Max of {{Money|20}})}} Available from start. Tarot The Hermit.png) doubles money up to $20 from $25
The Wheel of Fortune ({{hl|green|1 in 4}} chance to add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] edition to a random [[Jokers|{{hl|orange|Joker}}]] Available from start. Tarot The Wheel of Fortune.png) now 1 in 6 instead of 1 in 4
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png) now improves 2 instead of 3 card ranks
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png) now destroys up to 2 instead of 3 cards
Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png) now only converts 1 card into a rightmost card instead of 2
The Star (Converts up to {{hl|orange|3}} selected cards to {{Suit|Diamonds}} Available from start. Tarot The Star.png),
The Moon (Converts up to {{hl|orange|3}} selected cards to {{Suit|Clubs}} Available from start. Tarot The Moon.png),
The Sun (Converts up to {{hl|orange|3}} selected cards to {{Suit|Hearts}} Available from start. Tarot The Sun.png) and
The World (Converts up to {{hl|orange|3}} selected cards to {{Suit|Spades}} Available from start. Tarot The World.png) cards all convert 2 instead of 3 cards to their respective suggestions
- Changed ability of the
The Fool (Creates the last [[Tarot Cards|{{hl|purple|Tarot}}]] or [[Planet Cards|{{hl|cyan|Planet}}]] card used during this run<br><small>{{hl|purple|The Fool}} excluded</small> Available from start. Tarot The Fool.png) card - it now gives you a copy of the most recent planet or tarot card used in the current run, The Fool excluded
- Buffed various Tags
- Increased odds of
Negative Tag ( Discover the {{edition|Negative}} edition Negative tag.png),
Foil Tag ( Discover the {{edition|Foil}} edition Foil tag.png),
Holographic Tag ( Discover the {{edition|Holographic}} edition Holographic tag.png),
Polychrome Tag ( Discover the {{edition|Polychrome}} edition Polychrome tag.png) by 1
- Increased
Handy Tag ( Handy tag.png) from 2 to 3 hands
- Increased
Garbage Tag ( Garbage tag.png) from 2 to 3 discards
- Gold seal tag and enhanced tag both now create $1 cards in shop
- Increased game difficulty (Ante scales chips more)
- Modified
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png) to be unlocked when you have 8 or more
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) in your deck
- Modified
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png) to be unlocked by default
- Modified
Smeared Joker ({{suit|Hearts}} and {{suit|Diamonds}} count as the same suit, {{suit|Spades}} and {{suit|Clubs}} count as the same suit Have at least {{hl|orange|3}} [[Wild Cards|{{hl|orange|Wild Card}}]] in your deck Uncommon Effect N/A (Passive) Smeared Joker.png) to be unlocked when your deck has 3
Wild Cards (Can be used as any suit Wild Card.png) instead of 8
- Added description text to show the playing card enhancement for debuffed cards
- Adjusted cost of tarot cards from $5 to $4
- Adjusted cost of planet cards from $3 to $4
Bugfixes
- Cloud saving should work
- Fixed a bug where defeating a final boss was not discovering it in your collection
- Fixed a bug where vouchers were showing up in the shop multiple times with the
Voucher Tag ( Voucher tag.png)
- Fixed a bug where debuffed jacks being discarded were still giving
Hit the Road (This Joker gains {{xmult|0.5}} for every {{hl|orange|Jack}} discarded this round<br> {{Currently|{{xmult|1}}}} Discard {{hl|orange|5 Jacks}} at the same time. Rare Multiplicative Mult Mixed Hit_the_Road.png) bonus XMult
- Fixed a bug where duplicated
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png) and duplicated
Half Joker ({{Mult|+20}} if played hand contains {{hl|orange|3}} or fewer cards Common Additive Mult Independent Half Joker.png) were very long
- Fixed a bug where resetting profile was still causing many unlocks to occur
- Fixed a bug where resetting profile was not also resetting the deck selection memory
- Potentially fixed a bug where some shop cards were showing up twice even without ring master (now
Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png))
- Fixed a bug where
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png) was sliding all the way to the right of the joker area with 28+ jokers
- Fixed a bug where boss can still be selected before reroll tag (now
Boss Tag ( Boss tag.png)) applies
- Fixed a bug where card was randomly floating in the middle of screen - debuffed

Gold Seal (Earn {{money|3}} when this card is played and scores Gold Seal.png)
References