Blinds and Antes

All 30 blinds in the game (2 non-Boss Blinds, 23 regular Boss Blinds, and 5 showdown blinds)

Blinds are the main obstacle that the player must overcome during a run in Balatro. For each selected Blind, the player has to meet or surpass the required score to beat it, otherwise they will lose the run. Defeating the Blind may earn some reward money as well.

An Ante is made up of three Blinds in succession: a Small Blind, a Big Blind, and a random Boss Blind. Special Boss Blinds called Showdown Blinds only appear on the final level of a run, at Ante 8. The player can choose to take on a Small or Big Blind, or to skip one or both and claim one or more Tags instead; Boss Blinds must always be played.

The score required to defeat a Blind is determined by the Ante level and Stake. If playing on the Plasma Deck, the score requirement is doubled. Generally, a run starts at Ante 1 and goes up an Ante level for every Boss Blind defeated. By completing Ante 8 and finishing the Showdown Blind, the run is considered "won". However, the player may continue afterwards in Endless Mode if they wish.

Blinds

Small Blind and Big Blind

Small and Big Blinds have no other effects and can be skipped to receive a Tag. The score required is 1x base chips for the Small Blind and 1.5x base chips for the Big Blind. On Red Stake or higher, Small Blinds will give no reward money.

Boss Blind

Boss Blinds are the last blind of an Ante, most of which require a score of 2x base chips. Boss Blinds have certain special effects that add difficulty to the round, for example:

  • Inflicting negative effects on certain cards, including debuffed, face-down, and force-selected.
  • Restricting the size or type of poker hand that can be played. Hands that don't meet the restriction can still be played but will not be scored or activate other effects.
  • Change other values in the game, like hand/discard counts, hand size, and required score.

Boss Blinds are randomly selected. Each Boss Blind has a minimum ante in which it can appear, with Ante 1 (including Antes lesser than 1) having only eight possible bosses. Only the Boss Blinds with the fewest appearances will be selected—this means a Boss Blind will not appear again before all Boss Blinds have appeared once, including being defeated or rerolled.

Boss Blinds cannot be skipped, but there are other ways to avoid them:

  • The vouchers Director's Cut and Retcon enable players to reroll Boss Blinds. Rerolling on Ante 8 (or a multiple of 8) will always roll a Showdown Blind, and other antes will always roll a normal Boss Blind.
  • Luchador and Chicot can disable the effect of Boss Blinds. For blinds with an extremely high score ( The Wall and Violet Vessel), the score will return to normal (2x base chips), while The Needle won't have its score increased.

Showdown Blind

Showdown Blinds are a special type of Boss Blind that appear at the end of the game (Ante 8). In endless mode, Showdown Blinds will appear again in Ante 16, 24, and 32.

Apart from their timing, they are otherwise identical to regular Boss Blinds (can be rerolled, disabled by Luchador and Chicot, and so on).

List of Blinds

Blind Name Description Minimum Ante Score at least... ...to earn... Matador-compatible?
Small Blind No special effects - can be skipped to receive a Tag Any 1x base $3 No
Big Blind No special effects - can be skipped to receive a Tag Any 1.5x base $4 No
Boss Blinds
The Hook Discards 2 random cards held in hand after every played hand Any 2x base $5 No
The Ox Playing the most played hand this run sets money to $0 6 2x base $5 Yes
The House First hand is drawn face down 2 2x base $5 No
The Wall Extra large blind 2 4x base $5 No
The Wheel 1 in 7 cards get drawn face down during the round 2 2x base $5 No
The Arm Decrease level of played poker hand by 1 (hand levels can go as low as Level 1, and are reduced before scoring) 2 2x base $5 Yes
The Club All Club cards are debuffed Any 2x base $5 Yes
The Fish Cards drawn face down after each hand played 2 2x base $5 No
The Psychic Must play 5 cards (not all cards need to score) Any 2x base $5 Yes
The Goad All Spade cards are debuffed Any 2x base $5 Yes
The Water Start with 0 discards 2 2x base $5 No
The Window All Diamond cards are debuffed Any 2x base $5 Yes
The Manacle -1 Hand Size Any 2x base $5 No
The Eye No repeat hand types this round (every hand played this round must be of a different type and not previously played this round) 3 2x base $5 Yes
The Mouth Only one hand type can be played this round 2 2x base $5 Yes
The Plant All face cards are debuffed 4 2x base $5 Yes
The Serpent After Play or Discard, always draw 3 cards (ignores hand size) 5 2x base $5 No
The Pillar Cards played previously this Ante (during Small and Big Blinds) are debuffed Any 2x base $5 Yes
The Needle Play only 1 hand 2 1x base $5 No
The Head All Heart cards are debuffed Any 2x base $5 Yes
The Tooth Lose $1 per card played 3 2x base $5 No
The Flint Base Chips and Mult for played poker hands are halved for the entire round 2 2x base $5 Yes
The Mark All face cards are drawn face down 2 2x base $5 No
Showdown Boss Blinds (only appearing at Ante 8, 16, etc.)
Amber Acorn Flips and shuffles all Joker cards 8 2x base $8 No
Verdant Leaf All cards debuffed until 1 Joker sold 8 2x base $8 Yes
frameless] Violet Vessel Very large blind 8 6x base $8 No
Crimson Heart One random Joker disabled every hand (changes every hand) 8 2x base $8 No
Cerulean Bell Forces 1 card to always be selected 8 2x base $8 No

Antes

An Ante is made up of three rounds, each consisting of a Small Blind, a Big Blind, and a Boss Blind.

A run will always begin at Ante 1. After defeating the Showdown Blind in Ante 8, the run is won, but the player can choose to continue in Endless Mode to set a personal high score. Endless Mode begins from Ante 9 and purports to offer infinite Ante levels to ascend, with additional Showdown Blinds every eight Antes, but Ante score requirements also scale much faster. Under Blinds in the Collection, a list of the base score per Ante is shown up to Ante 16, although the player can reach higher Antes. Ante 0 can be reached by purchasing a Hieroglyph on Ante 1 (or Petroglyph on Ante 1 to reach Ante 0 a second time).

Green Stake and Purple Stake (or higher) will cause chip requirements to be higher. Playing on the Plasma Deck doubles the Ante requirement for all stakes.

List of Antes

Ante Level Base Chip Requirement Base Chips at Green Stake or higher Base Chips at Purple Stake or higher
0 and lower 100 100 100
1 (Starting Ante) 300 300 300
2 800 900 1,000
3 2,000 2,600 3,200
4 5,000 8,000 9,000
5 11,000 20,000 25,000
6 20,000 36,000 60,000
7 35,000 60,000 110,000
8 (Showdown Blind) 50,000 100,000 200,000
Endless Mode
9 110,000 230,000 460,000
10 560,000 1,100,000 2,200,000
11 7,200,000 14,000,000 29,000,000
12 300,000,000 600,000,000 1,200,000,000
13 47,000,000,000 94,000,000,000 1.8e11
14 2.9e13 5.8e13 1.1e14
15 7.7e16 1.5e17 3.0e17
16 (Showdown Blind) 8.6e20 1.7e21 3.4e21
Untracked Endless Mode (not listed under Collection)
17 4.2e25 8.4e25 1.6e26
18 9.2e30 1.8e31 3.7e31
19 9.2e36 1.8e37 3.7e37
20 4.3e43 8.6e43 1.7e44
21 9.7e50 1.9e51 3.8e51
22 1.0e59 2.1e59 4.2e59
23 5.8e67 1.1e68 2.3e68
24 (Showdown Blind) 1.6e77 3.3e77 6.6e77
25 2.4e87 4.9e87 9.8e87
26 1.9e98 3.9e98 7.8e98
27 8.4e109 1.6e110 3.3e110
28 2.0e122 4.0e122 8.1e122
29 2.7e135 5.5e135 1.1e136
30 2.1e149 4.3e149 8.6e149
31 9.9e163 1.9e164 3.9e164
32 (Showdown Blind) 2.7e179 5.4e179 1.0e180
33 4.4e195 8.9e195 1.7e196
34 4.4e212 8.9e212 1.7e213
35 2.8e230 5.6e230 1.1e231
36 1.1e249 2.2e249 4.4e249
37 2.7e268 5.5e268 1.1e269
38 4.5e288 9.0e288 1.8e289
39 4.8e309 (overflows to naneinf) 9.6e309 (overflows to naneinf) 1.9e310 (overflows to naneinf)

Before Endless mode (Ante 8 or lower), an Ante's chip requirement is derived from a fixed list. After Endless Mode (Ante 9 or higher), the chip requirement is calculated using the following formula:

Chip Requirement=Ante 8 Requirement(1.6+(0.75(Ante8))1+0.2(Ante8))Ante8

The chip requirement is then rounded to two significant digits.

A calculator for the score requirements for antes can be found here.

Ante -1

It is possible to reach Ante -1 by utilizing Yellow Deck and a Voucher Tag skip tag. On a seed that has Hieroglyph in Ante 1, skip for the Voucher tag, beat the Big Blind, and then cash out. With slow game speed (recommended 0.5 or 1), quickly buy Hieroglyph before the Voucher tag activates, which will allow Petroglyph to spawn since the game checks for voucher availability after Hieroglyph has been bought. With the bonus econ from Yellow Deck, it is possible to buy both Vouchers, which bring players to Ante -1. A basic demonstration can be found here.

Ante 39

In Ante 39, the score requirement exceeds 21024 (1.8e308), which is the largest number that can be represented in double-precision floating-point format, causing the score to overflow to NaN (not a number). Scoring over 21024 points results in the score showing as naneinf (nan exponent infinity). Since nan is incomparable to any value, scoring even naneinf is not sufficient for beating a score requirement of nan (even with Mr. Bones), meaning that at the current moment, Ante 39 is the highest Ante reachable in Endless mode without the use of glitches to skip antes. A player is considered to have "completed" or "beaten" endless mode if one scores naneinf on Ante 39.

Notes

  • The scaling in Endless mode is faster than super-exponential, proportional to xx2(polynomial-exponential), where x denotes the current Ante. The common Endless build of Mime/ Baron with Perkeo/ Cryptid and Red Seal Steel kings can, theoretically, scale at a similar or faster speed (proportional to xx2). However, this would involve the constant addition of (presumably negative) copies of Blueprint or Brainstorm to the joker roster every Ante, a near-impossible feat in a normal game, unless using extremely tedious tarot-based infinite money strategies. (It is also possible to use Mime/Baron with Burglar to get xx3without Perkeo; see Guide: naneinf.) Regardless, in vanilla Balatro, the Ante 39 nan overflow will always end the run, meaning there is never any need to go to such great lengths to scale a build.
  • Having Mr. Bones is the only way to prevent losing an entire run if the player does not meet the score requirement of a Blind, as long as the player reaches 25% of the required score.

Trivia

  • The names Small Blind, Big Blind, and Ante are based on poker terminology.
  • The symbols and names of most of the Boss Blinds are based on the letters of the Phoenician alphabet. The sole exception is The Flint, which is an original creation by the developer, though it resembles the runic letter jera (ᛃ).
    • According to LocalThunk, the reason for inventing a new symbol for The Flint was to bring the total number of blinds from 29 to 30 for a neat Collection screen.[1]
  • The symbols and names of the five Showdown Blinds are based on alternate playing card suits: Hearts, Bells (replaces Diamonds in German decks), Acorns (replaces Clubs in German decks), Leaves (replaces Spades in German decks), and Vessels (replaces Hearts in Italian and Spanish decks).
  • The name "Showdown Blind" for the five Boss Blinds that appear on Ante 8 comes from the game code, as this group is not named in any player-facing text. Because the game text does not name this group, the community also refers to them with unofficial names such as "Finisher Blind" or "Finale Boss Blind".
  • The Arm used to be able to de-level played Poker Hands to level 0. This was changed in 1.0.0k.
  • The name of every blind contains exactly two words each.
  • The name of every non-showdown Boss Blind starts with the word "The".
  • Balatro developer LocalThunk has given the reasoning behind the design of some Boss Blind effects in the Balatro Discord.
    • The Plant debuffs face cards because plants do not have faces.[2]
    • The Needle requires precision in reference to the phrase "thread the needle".[3]
    • The Wheel has a chance-based effect similarly to The Wheel of Fortune.[4]
    • The Eye bans repeat hand types because it has observed what hands were played.[5]
  • Players can drag the icons of the blinds on the left panel, much like how they can drag jokers, consumables, and playing cards.
  • When continuing interrupted games, the Blind icon, effects, and score requirements on the game interface may disappear (which is likely a bug). In this case, blind information can be viewed in the run info. It will recover after defeating the current Blind.

Update history

This information has been manually compiled. Some updates may not be included yet.
1.0.1f
Ante Level Base Chip Requirement Base Chips at Green Stake or higher Base Chips at Purple Stake or higher
2 800 1,000 -> 900 1,200 -> 1,000
3 2,800 -> 2,000 3,200 -> 2,600 3,600 -> 3,200
4 6,000 -> 5,000 9,000 -> 8,000 10,000 -> 9,000
5 11,000 18,000 -> 20,000 25,000
6 20,000 32,000 -> 36,000 50,000 -> 60,000
7 35,000 56,000 -> 60,000 90,000 -> 110,000
8 50,000 90,000 -> 100,000 180,000 -> 200,000

1.0.0h

Stakes are added to the game.

Ante Level Base Chip Requirement Base Chips at Green Stake or higher Base Chips at Purple Stake or higher
0 and lower 100 N/A -> 100 N/A -> 100
1 300 N/A -> 300 N/A -> 300
2 800 N/A -> 1,000 N/A -> 1,200
3 2,800 N/A -> 3,200 N/A -> 3,600
4 7,000 -> 6,000 N/A -> 9,000 N/A -> 10,000
5 14,000 -> 11,000 N/A -> 18,000 N/A -> 25,000
6 25,000 -> 20,000 N/A -> 32,000 N/A -> 50,000
7 45,000 -> 35,000 N/A -> 56,000 N/A -> 90,000
8 80,000 -> 50,000 N/A -> 90,000 N/A -> 180,000

References

  1. "The real reason I added another letter to the phoenician alphabet (flint) is because I had to make the boss blind page a nice rectangle" - LocalThunk in the Balatro Discord
  2. "You know why the plant debuffs face cards? Because plants don’t have faces That was my logic lmao" - LocalThunk in the Balatro Discord
  3. The needle is play only one hand because it’s kinda like “threading the needle” - LocalThunk in the Balatro Discord
  4. "The wheel is kinda like the wheel of fortune" - LocalThunk in the Balatro Discord
  5. "The eye is “no repeat hand types” because it sees what you played" - LocalThunk in the Balatro Discord