Consumables


The three various consumables as annotated in the ingame collection.

Consumables are items offered in the shop at the end of each round. They are single-use items and disappear upon usage, but their effects remain for the rest of the run. They modify different aspects of the run, such as enhancing cards in the deck or boosting the base multiplier for different hands. Consumables have the same height as Jokers and playing cards, but are slightly narrower in width.

If directly offered in the shop, the player has the choice to buy and use the card immediately, or to just buy it and hold on to it for future use. Buying and using the card immediately activates its effect, unless it targets the playing cards from the deck, in which case it cannot be used until a hand is available to apply the effect on. Until then, all purchased consumables remain in the consumable slot.

2 consumable slots are available initially, and each consumable occupies 1 slot. Consumables generated as a result of other cards activating also appear in the consumable slots, unless no more space is available, and any attempt to generate or buy more consumables is disabled. A consumable occupying a slot can be sold (as always, for lower than the ordinary cost in the shop) at any time to vacate that slot.

Consumables are split into 3 categories: Tarot cards, Planet cards and Spectral cards.

List

NameEffect
The FoolCreates the last Tarot or Planet card used during this run
The Fool excluded
The MagicianEnhances 2 selected cards to Lucky Cards
The High PriestessCreates up to 2 random Planet cards
(Must have room)
The EmpressEnhances 2 selected cards to Mult Cards
The EmperorCreates up to 2 random Tarot cards
(Must have room)
The HierophantEnhances 2 selected cards to Bonus Cards
The LoversEnhances 1 selected card into a Wild Card
The ChariotEnhances 1 selected card into a Steel Card
JusticeEnhances 1 selected card into a Glass Card
The HermitDoubles money
(Max of $20)
The Wheel of Fortune1 in 4 chance to add Foil, Holographic, or Polychrome edition to a random Joker
StrengthIncreases rank of up to 2 selected cards by 1
The Hanged ManDestroys up to 2 selected cards
DeathSelect 2 cards, convert the left card into the right card
(Drag to rearrange)
TemperanceGives the total sell value of all current Jokers
(Max of $50)
The DevilEnhances 1 selected card into a Gold Card
The TowerEnhances 1 selected card into a Stone Card
The StarConverts up to 3 selected cards to  Diamonds
The MoonConverts up to 3 selected cards to  Clubs
The SunConverts up to 3 selected cards to  Hearts
JudgementCreates a random Joker card
(Must have room)
The WorldConverts up to 3 selected cards to  Spades
PlutoIncreases High Card hand value by +1 Mult and +10 Chips
MercuryIncreases Pair hand value by +1 Mult and +15 Chips
UranusIncreases Two Pair hand value by +1 Mult and +20 Chips
VenusIncreases Three of a Kind hand value by +2 Mult and +20 Chips
SaturnIncreases Straight hand value by +3 Mult and +30 Chips
JupiterIncreases Flush hand value by +2 Mult and +15 Chips
EarthIncreases Full House hand value by +2 Mult and +25 Chips
MarsIncreases Four of a Kind hand value by +3 Mult and +30 Chips
NeptuneIncreases Straight Flush hand value by +4 Mult and +40 Chips
Planet XIncreases Five of a Kind hand value by +3 Mult and +35 Chips
CeresIncreases Flush House hand value by +4 Mult and +40 Chips
ErisIncreases Flush Five hand value by +3 Mult and +50 Chips
FamiliarDestroy 1 random card in your hand, add 3 random Enhanced face cards to your hand
GrimDestroy 1 random card in your hand, add 2 random Enhanced Aces to your hand
IncantationDestroy 1 random card in your hand, add 4 random Enhanced numbered cards to your hand
TalismanAdd a Gold Seal to 1 selected card in your hand
AuraAdd Foil, Holographic, or Polychrome effect to 1 selected card in hand
WraithCreates a random Rare Joker, sets money to $0
SigilConverts all cards in hand to a single random suit
OuijaConverts all cards in hand to a single random rank
-1 hand size
EctoplasmAdd Negative to a random Joker, -1 hand size
ImmolateDestroys 5 random cards in hand, gain $20
AnkhCreate a copy of a random Joker, destroy all other Jokers
(Removes Negative from copy)
Deja VuAdd a Red Seal to 1 selected card in your hand
HexAdd Polychrome to a random Joker, destroy all other Jokers
TranceAdd a Blue Seal to 1 selected card in your hand
MediumAdd a Purple Seal to 1 selected card in your hand
CryptidCreate 2 copies of 1 selected card in your hand
The SoulCreates a Legendary Joker
(Must have room)
Black HoleUpgrade every poker hand by 1 level