Red Seal

Red Seal
Effect
Retrigger this card 1 time

The Red Seal is a Seal card modifier that retriggers a playing card with this seal once. The Red Seal retriggers both played and held in hand effects. It is incredibly powerful for Jokers that trigger their effects on playing cards, especially XMult effects.

Acquisition

  • Deja Vu adds a Red Seal to 1 selected card.
  • Certificate can create a random playing card with a Red Seal when the round starts.
  • Standard Packs can contain playing cards with Red Seals.
  • More cards with Red Seals can be created with the Death Tarot card and DNA if the player already has at least 1 Red Seal card in their deck.

Usage notes

  • Jokers that retrigger cards like Hack, Mime, or Sock and Buskin will only reactivate the card 1 additional time, and they will not reactivate the Seal a second time. For example, a played Red Seal King will only activate 3 times, once for the initial trigger, once for the Red Seal, and then once more for Sock and Buskin.
  • Red Seals work with both played scoring cards and held in hand cards.
  • One of the easiest and most consistent ways to reach Balatro's de facto high score, naneinf, is to make as many Red Seal Steel Kings as possible. This is because with Baron, a Red Seal on a Steel King essentially acts as 2 Steel Kings without a Red Seal. Because each time Baron triggers exponentially increases the score, the player needs to have hundreds of Baron triggers to reach naneinf. While Red Seals are not needed to achieve naneinf this way, it does make it substantially easier.
  • Face Cards are the most versatile cards to have Red Seals on, even if they don't have any Enhancement or Edition. This is because they synergize with Photograph, Triboulet, Baron, Shoot the Moon, Smiley Face, Scary Face, Reserved Parking, and Business Card.
  • Double or Nothing starts with all cards with Red Seals.

Synergies

  • Ghost Deck makes finding the Deja Vu card significantly easier.

Most Jokers benefit from Red Seals, especially those that trigger when certain cards are played. However, some Jokers benefit more from Red Seals than others, such as:

  • Baron will give X2.25 Mult for each Red Seal King held in hand, and ~X5.06 Mult if that King is a Steel Card.
  • Reserved Parking will generally give $0.25 more on average.
    • This can change depending on retriggers and held in hand effects, see the Reserved Parking page for an explanation on the specific interactions and numbers.
  • Bloodstone, The Idol, Ancient Joker, Photograph, and Triboulet all benefit from Red Seals as they give exponentially more Mult the more times their effects are retriggered.
  • Hiker can also permanently add an additional +5 Chips, for a total of a permanent +10 Chips for Red Seal cards.
  • Wee Joker can scale even faster with Red Seal 2 cards and gain +16 Chips, instead of the usual +8 Chips for each scored 2.
  • Steel Cards with a Red Seal give X2.25 Mult when held in hand.
  • Gold Cards with a Red Seal give $6 if held at the end of the round.
    • With a large hand size, copy effects from Blueprint and/or Brainstorm, retrigger effects from Mime, and Red Seals, it's possible to generate thousands of dollars from this method.
  • Glass Cards with a Red Seal give X4 Mult when played, and do not increase the chance of breaking.
  • Polychrome Cards with a Red Seal give X2.25 Mult when played.

In other languages

LanguageName
Chinese (Simplified)红色蜡封
Chinese (Traditional)紅色封蠟章
DutchRood zegel
FrenchSceau rouge
GermanRotes Siegel
IndonesianRed Seal
ItalianSigillo rosso
Japaneseレッドシール
Korean레드 봉인
PolishCzerwona Pieczęć
Portuguese (Brazilian)Selo Vermelho
RussianКрасная печать
Spanish (Spain)Sello rojo
Spanish (Latin America)Sello rojo