Fragile
2x Eternal, Negative
.png)
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png)Standard 52-card deck, all glass
All methods of adding non-glass cards or removing glass enhancements are banned:
- Jokers:
Marble Joker (Adds one [[Stone Cards|{{hl|orange|Stone}}]] card to the deck when [[Blinds|{{hl|orange|Blind}}]] is selected Uncommon Effect On Blind Select Marble Joker.png),
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png),
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png) and
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png)
- Tarot Cards:
The Magician (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Lucky Cards}}]] Available from start. Tarot The Magician.png),
The Empress (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Mult Cards}}]] Available from start. Tarot The Empress.png),
The Hierophant (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Bonus Cards}}]] Available from start. Tarot The Hierophant.png),
The Chariot (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Steel Card}}]] Available from start. Tarot The Chariot.png),
The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png),
The Tower (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Stone Card}}]] Available from start. Tarot The Tower.png), and
The Lovers (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Wild Card}}]] Available from start. Tarot The Lovers.png)
- Spectral Cards:
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png),
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png), and
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png)
- Vouchers:
Magic Trick ({{hl|orange|Playing cards}} can be purchased from the [[The Shop|{{hl|orange|shop}}]] Base Magic Trick.png) and
Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png)
- Booster Packs: Standard Pack
- Tags:
Standard Tag ( Standard tag.png)
Fragile is a Challenge Deck. It comes with all
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) and two Eternal, Negative .png)
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png), ensuring that every Glass Card is broken upon being played. Additionally, any way of adding or modifying playing cards is banned. As the game ends when all cards are gone, care should be taken to avoid breaking every card.
Starting Contents
The starting deck contains the standard 52 cards, and each one is
Glass ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png).
Synergies
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) is still allowed in order to duplicate the
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) the player already has in their deck.
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png) will build reliably throughout the challenge.
Canio (This Joker gains {{xmult|1}} when a {{hl|orange|face}} card is destroyed <br> {{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Canio.png) can gain X1 Mult for each destroyed
Face Card, which would activate for every played scoring Face Card in this challenge.
Driver's License ({{xmult|3}} if you have at least {{hl|orange|16}} Enhanced cards in your full deck <br> {{Currently|{{hl|orange|0}}}} Enhance 16 cards in your deck Rare Multiplicative Mult Independent Driver's License.png) will immediately provide X3 Mult, though it could expire if the player's deck is reduced to 15 or fewer cards.
Erosion ({{Mult|+4}} for each card below {{hl|orange|[the deck's starting size]}} in your full deck <br> {{Currently|{{Mult|+0}}}} Uncommon Additive Mult Independent Erosion.png) gains mult similarly throughout the run. It is weaker than Glass Joker, however, because its additive mult comes into play after the Glass Cards are used.
Abstract Joker ({{Mult|+3}} for each [[Jokers|{{hl|orange|Joker}}]] card<br>{{Currently|{{mult|+0}}}} Common Additive Mult Independent Abstract Joker.png) can get an extra +6 Mult with the two negative
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png).
Gros Michel ({{mult|+15}}<br>{{hl|green|1 in 6}} chance this is destroyed at the end of round. Common Additive Mult Independent Gros Michel.png) will be much likelier to go extinct with the two
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png), so you can get
Cavendish ({{xmult|3}} <br> {{hl|green|1 in 1000}} chance this card is destroyed at the end of round Common Multiplicative Mult Independent Cavendish.png) much faster for a flat X3 Mult.
Half Joker ({{Mult|+20}} if played hand contains {{hl|orange|3}} or fewer cards Common Additive Mult Independent Half Joker.png) can be beneficial as well, since you want to play smaller poker hands.
Burnt Joker (Upgrade the level of the first {{hl|orange|discarded}} poker hand each round Sell 50 cards. Rare Effect On Discard Burnt Joker.png) will help you level up your poker hands quickly since you want to play smaller hands like High Card or Pair. This means you can draw it much easier to discard for Burnt Joker.
Throwback ({{xmult|0.25}} for each [[Blinds|{{hl|orange|Blind}}]] skipped this run <br> {{currently|{{xmult|1}}}} Continue a saved run from the main menu Uncommon Multiplicative Mult Independent Throwback.png) provides a good scaling XMult source, as players are encouraged to skip blinds to preserve as many Glass cards as possible to beat Ante 8.
- Retriggers such as
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png) and
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png) allow Glass Cards to become far more powerful.
Space Joker ({{hl|green|1 in 4}} chance to upgrade level of played [[Poker Hands|{{hl|orange|poker hand}}]] Uncommon Effect On Played Space Joker.png) and
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png) are guaranteed to hit, which is useful to level up played hands or spawn Tarot cards.
- Any Boss Blind that debuffs cards will allow Glass Cards to be played without breaking, giving players a chance to preserve some Glass Cards to use at later blinds, be it
The Head ( Boss The Head.png),
The Club ( Boss The Club.png),
The Plant ( Boss The Plant.png),
Verdant Leaf (), etc.
- This is the only case where
Pareidolia (All cards are considered {{hl|orange|face}} cards Uncommon Effect N/A (Passive) Pareidolia.png) can be useful during
The Plant ( Boss The Plant.png), as every card will be debuffed and therefore cannot be destroyed. If a player doesn't mainly rely on Glass Cards X2 Mult to beat this blind, it can actually save the run.
Crimson Heart ( Showdown Crimson Heart.png) can randomly disable one of the two Oops! All 6s, giving Glass Cards a 1 in 2 chance to survive.
The Pillar ( Boss The Pillar.png) will usually have no effect, as all previously played cards will have been destroyed.
The Wheel of Fortune ({{hl|green|1 in 4}} chance to add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] edition to a random [[Jokers|{{hl|orange|Joker}}]] Available from start. Tarot The Wheel of Fortune.png) has a 4 in 4 chance of applying an Edition to a Joker. This means that there is a 50% chance of applying
Foil ({{chips|+50}} Joker (Foil).png) to a random Joker, a 35% chance of applying
Holographic ({{mult|+10}} Joker (Holographic).png), and a 15% chance of applying
Polychrome ({{xmult|1.5}} Joker (Polychrome).png).
Baseball Card ([[Uncommon Jokers|{{hl|green|Uncommon}}]] Jokers each give {{xmult|1.5}} Rare Multiplicative Mult On Other Jokers Baseball Card.png) will get X2.25 Mult for free.
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png) will always trigger, although the number of cards that are usable with it will decline through use.
Anti-Synergies
- Any scaling Joker that requires playing hands, for example
Green Joker ({{mult|+1}} per hand played <br> {{mult|-1}} per discard <br> {{Currently|{{mult|+0}}}} Common Additive Mult Mixed Green_Joker.png) and
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png), will be hard to scale as more Glass cards will break in the process.
- Similarly,
Acrobat ({{xmult|3}} on {{hl|orange|final hand}} of round Play {{hl|orange|200}} hands Uncommon Multiplicative Mult Independent Acrobat.png),
Card Sharp ({{xmult|3}} if played {{hl|orange|poker hand}} has already been played this round Uncommon Multiplicative Mult Independent Card_Sharp.png), and
Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png) should not be used, as they require playing many hands, when ideally you should be playing as little as possible to conserve your cards.
Blue Joker ({{Chips|+2}} for each remaining card in {{hl|orange|deck}} <br> {{currently|{{chips|+104}}}} Common Chips Independent Blue Joker.png) quickly falls off in value in this challenge.
Splash (Every {{hl|orange|played card}} counts in scoring Common Effect N/A (Passive) Splash.png) can result in cards being broken prematurely.
Hologram (This Joker gains {{xmult|0.25}} every time a {{hl|orange|playing card}} is added to your deck <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Hologram.gif) is far harder to use due to all sources of adding playing cards besides
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) and
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) being banned in this challenge.
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png) shouldn't be used more than once, since losing five cards can make it impossible to assemble certain winning hands. Likewise,
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png) and
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png) shouldn't be used unless to buff
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png).
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) is weaker in this challenge due to the copied card breaking immediately thereafter.
- Jokers that rely on specific cards needing to be played, since they will get destroyed afterwards.
- This includes
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png),
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png),
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png), etc.
- The ability of
The Wheel ( Boss The Wheel.png) becomes 4 in 7 cards drawn face down instead of 1 in 7.
Justice (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Glass Card}}]] Available from start. Tarot Justice.png) does not change anything unless
Fortune Teller ({{mult|+1}} per [[Tarot Cards|{{hl|purple|Tarot}}]] card used this run <br> {{currently|{{hl|red|+0}}}} Common Additive Mult Independent Fortune Teller.png) is owned when used, as every card is already a Glass Card to begin with.
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png) is basically useless, as the played cards will be destroyed immediately afterwards. This isn't too much of an issue if combined with a retriggering Joker, but it's still not recommended.
Trivia
- To be fragile means to break easily. This challenge mirrors this by making every card get destroyed after it gets played.
In other languages
| Language | Name | Notes |
|---|
| Chinese (Simplified) | 易碎品 | |
| Chinese (Traditional) | 脆弱不堪 | |
| Dutch | Kwetsbaar | Literally 'vulnerable'. Not used in the context of glass, where 'breekbaar' is more applicable. |
| French | Fragile | |
| German | Zerbrechlich | |
| Indonesian | Rapuh | |
| Italian | Fragile | |
| Japanese | フラジャイル | |
| Korean | 연약함 | |
| Polish | Kruchy | |
| Portuguese (Brazilian) | Frágil | |
| Russian | Хрупкое | |
| Spanish (Spain) | Frágil | |
| Spanish (Latin America) | Frágil | |
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| Standard Decks |
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)
Blue Deck ( {{hl|blue|+1}} hand every round Discover at least {{hl|orange|20}} items from your [[collection]] Blue Deck.png)
Yellow Deck ( Start with extra {{Money|10}} Discover at least {{hl|orange|50}} items from your [[Collection|collection]] Yellow Deck.png)
Green Deck ( At end of each Round: <br> {{Money|2}} per remaining {{hl|blue|Hand}} <br> {{Money|1}} per remaining {{hl|red|Discard}} <br> Earn no {{hl|orange|Interest}} Discover at least {{hl|orange|75}} items from your [[collection]] Green Deck.png)
Black Deck ( {{hl|orange|+1}} Joker slot <br> {{hl|blue|-1}} hand every round Discover at least {{hl|orange|100}} items from your [[collection]] Black Deck.png)
Magic Deck ( Start run with the {{V|Crystal Ball|class=hl-purple}} voucher and {{hl|orange|2}} copies of {{tarot|The Fool}} Win a run with the {{D|Red}} on [[Stakes|any difficulty]] Magic Deck.png)
Nebula Deck ( Start run with the {{V|Telescope|class=hl-cyan}} voucher <br> {{hl|red|-1}} consumable slot Win a run with the {{D|Blue}} on [[Stakes|any difficulty]] Nebula Deck.png)
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png)
Abandoned Deck ( Start run with no {{F|}}[[Card Ranks#Face cards|{{hl|orange|Face Cards}}]] in your deck Win a run with the {{D|Green}} on [[Stakes|any difficulty]] Abandoned Deck.png)
Checkered Deck ( Start run with {{hl|orange|26}} {{suit|Spades}} and {{hl|orange|26}} {{suit|Hearts}} in deck Win a run with the {{D|Black}} on any difficulty Checkered Deck.png)
Zodiac Deck ( Start run with {{V|Tarot Merchant|class=hl-purple}}, {{V|Planet Merchant|class=hl-cyan}}, and {{V|Overstock|class=hl-orange}} Win a run with any [[Decks|deck]] on the {{Stake|Red}} difficulty or harder Zodiac Deck.png)
Painted Deck ( {{hl|orange|+2}} hand size, <br> {{hl|red|-1}} Joker slot Win a run with any [[Decks|deck]] on the {{Stake|Green}} difficulty or harder Painted Deck.png)
Anaglyph Deck ( After defeating each [[Blinds|{{hl|orange|Boss Blind}}]], gain a [[File:Double tag.png|24px]] [[Tags|{{hl|orange|Double Tag}}]] Win a run with any [[Decks|deck]] on the {{Stake|Black}} difficulty or harder Anaglyph Deck.png)
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png)
Erratic Deck ( All [[Card Ranks|{{hl|orange|Ranks}}]] and [[Suits|{{hl|orange|Suits}}]] in deck are randomized Win a run with any [[Decks|deck]] on the {{Stake|Orange}} difficulty or harder Erratic Deck.png)
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| Challenge Decks |
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