Glass Card
X2 Mult1 in 4 chance to destroy card
Glass Cards are Enhanced playing cards that give X2 Mult when scored, and have a 1 in 4 chance to be destroyed after all scoring is finished. The XMult from Glass Cards is given when playing card effects are calculated, which is the same timing as Jokers like
Photograph (First played {{hl|orange|face}} card gives {{xmult|2}} when scored Common Multiplicative Mult On Scored Photograph.png) and
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png). Because of this, the best way to increase your score with Glass Cards is to level up the Poker Hand you are playing the most, and get as many retriggers on your Glass Cards as possible (retriggering a Glass Card does not reroll the 1 in 4 chance to break.) There are a few different ways to find or create Glass Cards, which are:
Justice (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Glass Card}}]] Available from start. Tarot Justice.png) is the easiest way to make Glass Cards, as it applies the enhancement to a selected card in your hand.
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png),
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png), and
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png) can add Glass
Number,
Face, and
Ace cards, respectively.
- Standard Packs can contain Glass Cards.
Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png) allows for Glass Cards to appear in The Shop.
Synergies
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png) rewards playing as many Glass Cards as possible, as it substitutes the loss of scoring from broken Glass Cards for a permanent X0.75 Mult increase each time this happens. If trying to maximize the scaling of Glass Joker, however, it is important to have a reliable way to generate more Glass Cards. Glass Joker also scales if a Glass Card is destroyed by other means, such as with
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png) or
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png). However, due to a bug, when Glass Cards are destroyed by Spectral cards like
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png), Glass Joker will not scale.
Erosion ({{Mult|+4}} for each card below {{hl|orange|[the deck's starting size]}} in your full deck <br> {{Currently|{{Mult|+0}}}} Uncommon Additive Mult Independent Erosion.png) gains +4 Mult whenever your deck loses a card (as long as its smaller than the starting size).
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) allows for more Glass Cards to be made. This is especially important for these cards because of their chance to be destroyed.
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png) will give X8 Mult if your first played card is a Glass Card.
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png),
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png),
Seltzer (Retrigger all cards played for the next {{hl|orange|10}} hands Uncommon Retrigger On Scored Seltzer.png), and
Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png) similarly retrigger all playing cards, each with a different requirement for doing so. If playing 5 Glass Cards, this would give X1024 Mult.
Canio (This Joker gains {{xmult|1}} when a {{hl|orange|face}} card is destroyed <br> {{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Canio.png) can be great if your Glass Cards are face cards, as it essentially acts as a better Glass Joker.

Red Seals (Retrigger this card {{hl|orange|1}} time Red Seal.png) can retrigger a Glass Card 1 time. Playing 5 Red Seal Glass Cards would give X1024 Mult.

Blue Seals (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png) increases the flat Mult on the hand you are playing, which is then multiplied by the Glass Card's effect.
Polychrome ({{xmult|1.5}} Joker (Polychrome).png) on a Glass Card essentially increases its XMult to X3 Mult.
- If a glass card is debuffed by Boss Blinds, it can be played without risk of breaking.
Anti-Synergies
Jokers
Oops! All 6s (Doubles all [[listed probabilities|{{hl|orange|listed}} {{hl|green|probabilities}}]] <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}} In one hand, earn at least {{hl|orange|10,000}} chips Uncommon Effect N/A (Passive) Oops!_All_6s.png) makes Glass Cards more likely to break. This is usually a bad combination, unless you have
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png) and are trying to break as many Glass Cards as possible.
Usage notes
- It is usually best to move selected Glass Cards to the rightmost position prior to playing your hand. Jokers, enhancements, and editions that give + Mult are more effective if played before a Glass Card, as adding flat Mult then multiplying it is better than the other way around. However, if using a
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png), having a Glass Card at the leftmost position is usually more effective.
Fragile ( ) starts with all playing cards in your deck being Glass Cards.
Trivia
- Glass Cards are slightly transparent. This effect is not reflected if a Glass Card is drawn face down, as it will display the card back texture for the current deck.
- If a Glass Card is destroyed by other means, such as
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png),
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png), or
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png), the breaking animation and sound effect are still used instead of the common burning ones.
- There is a small 2-pixel seam on the bottom right corner of the Glass card texture. This is presumably a graphical bug.
Update History
- This information has been manually compiled. Some updates may not be included yet.
0.9.0l[verify]
- Effect
- +10 Mult with 1 in 5 chance to destroy card -> X2 Mult with 1 in 4 chance to destroy card
0.8.8
- Effect
- +5 Mult -> +10 Mult with 1 in 5 chance to destroy card
0.8.5
In other languages
| Language | Name |
|---|
| Chinese (Simplified) | 玻璃牌 |
| Chinese (Traditional) | 玻璃牌 |
| Dutch | Glazen kaart |
| French | Carte Verre |
| German | Glas-Karte |
| Indonesian | Glass Card |
| Italian | Carta di vetro |
| Japanese | グラスカード |
| Korean | 글래스 카드 |
| Polish | Karta Szklana |
| Portuguese (Brazilian) | Carta de Vidro |
| Russian | Стеклянная карта |
| Spanish (Spain) | Carta de vidrio |
| Spanish (Latin America) | Carta de vidrio |
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| Enhanced Cards |
Bonus Cards ({{hl|blue|+30}} extra chips Bonus Card.png)
Mult Cards ({{mult|+4}} Mult Card.png)
Wild Cards (Can be used as any suit Wild Card.png)
Glass Cards ()
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png)
Stone Cards ({{chips|+50}}<br>no rank or suit Stone Card.png)
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png)
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png)
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| Seals |
 Gold Seal (Earn {{money|3}} when this card is played and scores Gold Seal.png)
 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)
 Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png)
 Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png)
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| Editions |
Base (No extra effects Joker (Base).png)
Foil ({{chips|+50}} Joker (Foil).png)
Holographic ({{mult|+10}} Joker (Holographic).png)
Polychrome ({{xmult|1.5}} Joker (Polychrome).png)
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)
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| Stickers |
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