Double or Nothing
All Played cards become debuffed after scoring
Standard 52-card deck, all with a Red Seal
Double or Nothing is a Challenge Deck. All cards played will be debuffed after scoring.
Starting Contents
The starting deck contains the standard 52 cards, and each has a 
Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png).
Usage Notes
- If you play a hand that is disallowed by a Boss Blind (like
The Eye ( Boss The Eye.png)) the hand's scoring cards will still be debuffed.
- Jokers that depend on the total number of cards in a deck (like
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png)) still count debuffed cards as normal.
Synergies
- Jokers that award chips and mult after each card is scored, rather than during, are preferred.
Matador (Earn {{Money|8}} if played hand triggers the {{hl|orange|Boss Blind}} ability Defeat a Boss Blind in {{hl|orange|1 hand}} without using any discards Uncommon Economy Independent Matador.png) is a very good econ source, as playing any debuffed card will reward players $8, even during Small and Big Blind.
- By using Planet Cards you can increase the score of the poker hand itself, instead of needing to rely on the cards that are played.
- Jokers that proc independently of the debuffed played cards can also work.
- For example, + Mult Jokers like
Spare Trousers (This Joker gains {{Mult|+2}} if played hand contains a [[Poker Hands|{{hl|orange|Two Pair}}]] <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Mixed Spare Trousers.png),
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png), etc. can be scaled without the played cards needing to be buffed.
- Jokers that care about cards in hand like
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) or
Shoot the Moon (Each {{hl|orange|Queen}} held in hand gives {{mult|+13}} Play every Heart card in your deck in one round. Common Additive Mult On Held Shoot the Moon.png) will be doubly effective as the Red Seals will make them trigger twice, as long as they haven't been debuffed.
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) are similarly doubly effective.
Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) will pair well with this as well, since it will retrigger the cards held in hand.
The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png) can also create
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) which will give you an extra $3, with the Red Seal.
- Using Tarot cards to give an enhancement to debuffed cards will revive them, so any good source of Tarot generating is recommended, be it
Cartomancer (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when [[Blinds|{{hl|orange|Blind}}]] is selected <br> {{room}} Discover every Tarot Card. Uncommon Effect On Blind Select Cartomancer.png),
Superposition (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if poker hand contains an {{hl|orange|Ace}} and a {{ph|Straight}} <br> {{room}} Common Effect Independent Superposition.png),
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png) or
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png).
- This does not include
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png), suit changing tarot cards like
The Sun (Converts up to {{hl|orange|3}} selected cards to {{Suit|Hearts}} Available from start. Tarot The Sun.png),
Aura (Add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] effect to {{hl|orange|1}} selected card in hand Available from start. Spectral Aura.png) or seal adding cards like
Trance (Add a [[Blue Seal|{{hl|blue|Blue Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Trance.png) since they do not give enhancements.
Anti-Synergies
- Debuffed cards copied by
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) stay debuffed when copying, though copies of non-debuffed cards will not get debuffed.
- Using bigger Poker Hands like a Flush or Straight means that more of your cards will become debuffed. By using smaller Poker Hands like High Card or Pair, you will not have to worry about this as much.
Splash (Every {{hl|orange|played card}} counts in scoring Common Effect N/A (Passive) Splash.png) may result in an excessive amount of cards being debuffed.
- Jokers that rely on specific cards needing to be played, since they will become debuffed afterwards (unless you can enhance them with a Tarot card).
- This includes:
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png),
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png),
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png),
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png), etc.
- Unless any seal is changed,
Deja Vu (Add a [[Red Seal|{{hl|red|Red Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Deja Vu.png) does nothing.
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png) can only give a maximum of 10 Chips to every card.
Trivia
- The term "double or nothing" is usually used in gambling games like poker, where someone can choose to either keep their prize, or try again to gain the double, with the risk of losing it all.
In other languages
| Language | Name |
|---|
| Chinese (Simplified) | 孤注一掷 |
| Chinese (Traditional) | 孤注一擲 |
| Dutch | Dubbel of niets |
| French | Quitte ou double |
| German | Doppelt oder nichts |
| Indonesian | Dobel atau Tidak |
| Italian | Lascia o raddoppia |
| Japanese | 一か八か |
| Korean | 두 배 또는 꽝 |
| Polish | Wszystko albo nic |
| Portuguese (Brazilian) | O Dobro ou Nada |
| Russian | Все или ничего |
| Spanish (Spain) | Doble o nada |
| Spanish (Latin America) | Doble o nada |
|
|---|
| Standard Decks |
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)
Blue Deck ( {{hl|blue|+1}} hand every round Discover at least {{hl|orange|20}} items from your [[collection]] Blue Deck.png)
Yellow Deck ( Start with extra {{Money|10}} Discover at least {{hl|orange|50}} items from your [[Collection|collection]] Yellow Deck.png)
Green Deck ( At end of each Round: <br> {{Money|2}} per remaining {{hl|blue|Hand}} <br> {{Money|1}} per remaining {{hl|red|Discard}} <br> Earn no {{hl|orange|Interest}} Discover at least {{hl|orange|75}} items from your [[collection]] Green Deck.png)
Black Deck ( {{hl|orange|+1}} Joker slot <br> {{hl|blue|-1}} hand every round Discover at least {{hl|orange|100}} items from your [[collection]] Black Deck.png)
Magic Deck ( Start run with the {{V|Crystal Ball|class=hl-purple}} voucher and {{hl|orange|2}} copies of {{tarot|The Fool}} Win a run with the {{D|Red}} on [[Stakes|any difficulty]] Magic Deck.png)
Nebula Deck ( Start run with the {{V|Telescope|class=hl-cyan}} voucher <br> {{hl|red|-1}} consumable slot Win a run with the {{D|Blue}} on [[Stakes|any difficulty]] Nebula Deck.png)
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png)
Abandoned Deck ( Start run with no {{F|}}[[Card Ranks#Face cards|{{hl|orange|Face Cards}}]] in your deck Win a run with the {{D|Green}} on [[Stakes|any difficulty]] Abandoned Deck.png)
Checkered Deck ( Start run with {{hl|orange|26}} {{suit|Spades}} and {{hl|orange|26}} {{suit|Hearts}} in deck Win a run with the {{D|Black}} on any difficulty Checkered Deck.png)
Zodiac Deck ( Start run with {{V|Tarot Merchant|class=hl-purple}}, {{V|Planet Merchant|class=hl-cyan}}, and {{V|Overstock|class=hl-orange}} Win a run with any [[Decks|deck]] on the {{Stake|Red}} difficulty or harder Zodiac Deck.png)
Painted Deck ( {{hl|orange|+2}} hand size, <br> {{hl|red|-1}} Joker slot Win a run with any [[Decks|deck]] on the {{Stake|Green}} difficulty or harder Painted Deck.png)
Anaglyph Deck ( After defeating each [[Blinds|{{hl|orange|Boss Blind}}]], gain a [[File:Double tag.png|24px]] [[Tags|{{hl|orange|Double Tag}}]] Win a run with any [[Decks|deck]] on the {{Stake|Black}} difficulty or harder Anaglyph Deck.png)
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png)
Erratic Deck ( All [[Card Ranks|{{hl|orange|Ranks}}]] and [[Suits|{{hl|orange|Suits}}]] in deck are randomized Win a run with any [[Decks|deck]] on the {{Stake|Orange}} difficulty or harder Erratic Deck.png)
|
|---|
| Challenge Decks |
|
|---|