This guide has been created by wiki members as a helpful resource, and is not official.
If there is any missing, incorrect, or out of date information, please help by editing this page.
There are several documented methods on YouTube to achieving a Naneinf score, which all require specific set-ups that use the Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) and Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) Jokers, with differing methods for achieving a large hand size of Kings modified with a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) and Steel. This video is a good visual guide, and what this page is based on.
Number of red seal Steel Kings required (assuming High card lvl. 1)
No. of Baron triggers
No. of Mime triggers
No. 1.5x triggers per King
No. of red seal Steel Kings in hand
Traditional scoring deck (4 Blueprints)
3
3
20
88
Traditional scoring deck (5 Blueprints)
4
3
25
70
Plasma deck (4 Blueprints)
3
3
20
44
Plasma deck (5 Blueprints)
4
3
25
36
Unseeded Naneinf without Legendary Jokers
This method can be performed at any stake for any unseeded run, and does not require any Legendary Jokers.
Jokers
Required Key Jokers
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) and Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png). The combo that gives X1.5Mult multiple times to each King.
Four of Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) and Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png), at least one Blueprint. Use two each to copy your Baron and Mime or three copy on Baron and one on Mime.
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png). Copy this 4 times when The Serpent ( Boss The Serpent.png) is selected to create 3x5 = 15 extra hands.
Other useful Jokers
Economy Jokers:
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png) generates $5 per copy of Mail-In Rebate, per discarded King, but be sure to have at least 8 Kings in hand after all Discards.
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png) generates $8 per copy of Golden Ticket, per played Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold King, which can be increased with retrigger Jokers.
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png) generates $1 on average per copy of Reserved Parking, per Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) King held in hand, which can be increased with copies of Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png).
Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png) - buy and sell this whenever you see it to collect Double Tag ( Double tag.png) Tags to allow you to copy the Voucher Tag ( Voucher tag.png) Tag in the late game. Prioritize this over any other card in your 7th slot until you have all the essential Vouchers.
Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png) allows duplicate cards to appear in the shop, and is extremely useful for finding extra Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png)s and Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png)s.
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png) duplicates a random held Joker, but only becomes active after 2 rounds. Useful for obtaining extra Blueprints and Brainstorms, though this is slower and riskier than Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png) with a good source of economy.
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) creates 5 new enhanced Kings per Blind once you have your four copy Jokers set up. You only need to hold this Joker until you have enough Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings in your deck and are past Ante 24.
Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png) is only required right before you attempt the Naneinf. Make sure you have a large amount of money saved for multiple shop re-rolls (>$2000). There are 7 antes to find the Burglar before Ante 31, so it is recommended to evenly spread out rerolls between all shops until Ante 31 to find it most efficiently. Ensure at least $250 is saved per round to be able to reroll the boss into The Serpent ( Boss The Serpent.png) to be able to survive.
Deck
This method requires the Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png) since this Deck squares the average of your Chips and Mult scores, enabling higher scoring.
45 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings in hand while using Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png), Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) and Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png), and 4 copiers (e.g. 2 Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png)s and 2 Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png)s) to create over 20 hands with Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png) against The Serpent ( Boss The Serpent.png). This scores over 1.8e308 (the Naneinf threshold).
Minimum of 7 Joker slots required
Starting with 5 slots, gain +1 from the Antimatter ({{hl|edition|+1}} Joker Slot Redeem Blank 10 total times Upgraded Antimatter.png), and +1 from using Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png) on a key Joker.
Minimum hand size of 9 required
Runs start with 8, and you can gain +2 from the Paint Brush ({{hl|orange|+1}} hand size Base Paint Brush.png) and Palette ({{hl|orange|+1}} hand size Reduce your hand size down to five cards. Upgraded Palette.png) vouchers, but lose -1 from Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png). A 2nd Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png) is risky, as it further reduces hand size by -2. This means the player may need a hand size, scoring, or copy Joker to survive the next round, and must find an extra one to beat Ante 24.
Minimum of 20 hands required
Runs start with 4 hands per Blind, but this can be increased by +2 from the Grabber (Permanently gain {{hl|blue|+1}} hand per round Base Grabber.png) and Nacho Tong (Permanently gain an additional {{hl|blue|+1}} hand per round Play a total of 2,500 cards Upgraded Nacho Tong.png) vouchers. Burglar copied 4 times generates 15 more hands, giving a total of 21 hands for your Naneinf scoring round. If Hieroglyph ({{hl|orange|-1}} Ante, <br> {{hl|blue|-1}} hand each round Base Hieroglyph.png) is used, you will need both hand vouchers, which is fine as you have until ante 31 to obtain these.
Serpent Boss
This non-Showdown Boss Blind allows you to draw 3 cards and add them to your hand after playing or discarding even just one card. Effectively you can increase your hand size by double the number of hands you have minus one (the last hand which you need to play to score), i.e., (21-1) x 2 = 40, giving you 40 + 8 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings in your hand = 48. The Retcon (Reroll [[Blinds|Boss Blind]] {{hl|orange|unlimited}} times, {{Money|10}} per roll Discover 25 Blinds Upgraded Retcon.png) voucher is essential to re-roll for this Boss, since it is not guaranteed to appear when you need it. Make sure you have enough money to re-roll multiple times ($10 per roll).
Timing
Since the Naneinf technique requires you to use The Serpent ( Boss The Serpent.png) to increase your hand size to over 44, and this Boss is only available on non-Showdown Boss rounds (i.e., not on rounds 8, 16, 24, or 32), you need to time your Naneinf play appropriately. You should aim to do this after the point at which abusing the Serpent does not beat the score target prematurely (hence finishing the Blind without achieving Naneinf), but before the Ante scores get too high. This happens after Ante 24 (because unless the player has 5 or more copy Jokers, 1 Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) and 1 Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) will score enough to beat Ante 23 before enough hands have been spent to get at least 44 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings in hand). To get past the Showdown Boss on Ante 24 you must beat scores higher than e77 by using DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) or Turtle Bean ({{hl|orange|+5}} hand size, reduces by {{hl|red|1}} each round Uncommon Effect N/A (Passive) Turtle Bean.png) to increase your hand size by +5, which allows you to reach scores of e87. To progress past ante 25 you must skip all Small Blind ( Standard Small Blind.png)s and Big Blind ( Standard Big Blind.png)s and re-roll for The Serpent ( Boss The Serpent.png) boss. Ante 32 is the limit for most Naneinf runs without Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) because it is a Showdown Boss, and hence The Serpent ( Boss The Serpent.png) cannot be used. In practice, Naneinf with this method is most easily achievable between Antes 25 and 31, giving you 7 attempts at finding a Burglar between rounds. However, Ante 32 can be beaten without Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) too, as showcased in this run.
This set up requires specific Vouchers in order to be successful. Which voucher appears at the start of each round is largely up to chance, but you can work around this by collecting a number of Double Tag ( Double tag.png) to store up for use in the late game. Collected Double Tags can be used to copy the Voucher Tag ( Voucher tag.png). You can accumulate Double Tags in two ways: skipping Blinds that give a Double Tag (which is not worth the lost value from playing the blind), or buying and selling Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png). The Voucher Tag ( Voucher tag.png) is not worth taking until many Double Tags have been stockpiled.
Essential vouchers for Naneinf
Blank ({{hl|gray|Does nothing?}} Base Blank.png) and Antimatter ({{hl|edition|+1}} Joker Slot Redeem Blank 10 total times Upgraded Antimatter.png) to get another Joker slot.
Paint Brush ({{hl|orange|+1}} hand size Base Paint Brush.png) and Palette ({{hl|orange|+1}} hand size Reduce your hand size down to five cards. Upgraded Palette.png) to increase hand size by 2.
Director's Cut (Reroll [[Blinds|Boss Blind]] {{hl|orange|1}} time per Ante, {{Money|10}} per roll Base Director's Cut.png) and Retcon (Reroll [[Blinds|Boss Blind]] {{hl|orange|unlimited}} times, {{Money|10}} per roll Discover 25 Blinds Upgraded Retcon.png) for infinite Boss re-rolls.
Useful Vouchers
Grabber (Permanently gain {{hl|blue|+1}} hand per round Base Grabber.png) and Nacho Tong (Permanently gain an additional {{hl|blue|+1}} hand per round Play a total of 2,500 cards Upgraded Nacho Tong.png) for extra hands.
Seed Money (Raise the cap on interest earned in each round to {{Money|10}} Base Seed Money.png) and Money Tree (Raise the cap on interest earned in each round to {{Money|20}} Max out the interest per round earnings for ten consecutive rounds Upgraded Money Tree.png) for extra interest.
Tarot Merchant ({{Tarot|}} cards appear {{hl|orange|2X}} more frequently in the shop Base Tarot Merchant.png) to display more Tarot cards in the shop.
Wasteful (Permanently gain {{hl|red|+1}} discard each round Base Wasteful.png) and Recyclomancy (Permanently gain an additional {{hl|red|+1}} discard each round Discard a total of 2500 cards Upgraded Recyclomancy.png) for extra discards.
Telescope ([[Booster Packs|{{hl|orange|Celestial Packs}}]] always contain the [[Planet Cards|{{hl|cyan|Planet}}]] card for your most played [[Poker Hands|{{hl|orange|poker hand}}]] Base Telescope.png) to guarantee the Planet card for your most played hand in Celestial packs.
Crystal Ball ({{hl|orange|+1}} consumable slot Base Crystal Ball.png) for the extra consumable slot, and Omen Globe ({{Spectral|}} cards may appear in any of the [[Arcana Packs|{{hl|orange|Arcana Packs}}]] Use a total of 25 Tarot cards from booster packs Upgraded Omen Globe.png) to generate Spectral cards.
Reroll Surplus (Rerolls cost {{Money|2}} less Base Reroll Surplus.png) and Reroll Glut (Rerolls cost an additional {{Money|2}} less Reroll the shop a total of 100 times Upgraded Reroll Glut.png) for cheaper re-rolls.
Clearance Sale (All cards and packs in shop are {{hl|orange|25%}} off Base Clearance Sale.png) and Liquidation (All cards and packs in shop are {{hl|orange|50%}} off Redeem at least 10 Voucher cards in one run Upgraded Liquidation.png) for cheaper shop items.
Overstock ({{hl|orange|+1}} card slot available in shop Base Overstock.png) and Overstock Plus ({{hl|orange|+1}} card slot available in shop Spend a total of {{Money|2500}} at the shop Upgraded Overstock Plus.png) to increase the shop size.
Hieroglyph ({{hl|orange|-1}} Ante, <br> {{hl|blue|-1}} hand each round Base Hieroglyph.png) and Petroglyph ({{hl|orange|-1}} Ante, <br> {{hl|red|-1}} discard each round Reach Ante 12 Upgraded Petroglyph.png) buy more time to earn money and find the required pieces to achieve Naneinf.
If Hieroglyph ({{hl|orange|-1}} Ante, <br> {{hl|blue|-1}} hand each round Base Hieroglyph.png) is taken then more hands, hand size, or scoring is required to make up for it, for example Nacho Tong (Permanently gain an additional {{hl|blue|+1}} hand per round Play a total of 2,500 cards Upgraded Nacho Tong.png)
Magic Trick ({{hl|orange|Playing cards}} can be purchased from the [[The Shop|{{hl|orange|shop}}]] Base Magic Trick.png) and Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png) can help with adding more cards to the deck as targets for Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png), ensuring that at least 64 cards are in the deck when performing the Naneinf, without needing DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png).
The playing cards will dilute the shop, however they do not appear frequently enough to be significant.
Useless Vouchers
These vouchers do not help with getting Naneinf, but should still be bought so they will not reappear in the Shop, making it more likely to get one of other essential Vouchers over the next rounds.
Hone ({{hl|edition|Foil}}, {{hl|edition|Holographic}}, and {{hl|edition|Polychrome}} cards appear {{hl|orange|2X}} more often Base Hone.png) and Glow Up ({{hl|edition|Foil}}, {{hl|edition|Holographic}}, and {{hl|edition|Polychrome}} cards appear {{hl|orange|4X}} more often Have at least 5 Joker cards with Foil, Holographic, or Polychrome (or Negative) effect Upgraded Glow Up.png)
Observatory ([[Planet Cards|{{hl|cyan|Planet}}]] cards in your [[Consumables|{{hl|orange|consumable}}]] area give {{xmult|1.5}} for their specified [[Poker Hands|{{hl|orange|poker hand}}]] Use a total of {{hl|orange|25}} [[Planet|{{hl|cyan|Planet}}]] cards from any {{hl|cyan|Celestial Pack}} Upgraded Observatory.png)
Actively bad Vouchers
These vouchers all dilute the cards shown in the shop with items you don't necessarily need. Buying these Vouchers lowers the chance of finding specific Jokers and Tarot cards that you need when the time comes to do extensive re-rolling.
Tarot Tycoon ({{Tarot|}} cards appear {{hl|orange|4X}} more frequently in the shop Buy a total of 50 Tarot cards from the shop Upgraded Tarot Tycoon.png) since Tarot Merchant ({{Tarot|}} cards appear {{hl|orange|2X}} more frequently in the shop Base Tarot Merchant.png) is more than enough to ensure you get a decent number of Tarot cards
Planet Merchant ({{Planet|}} cards appear {{hl|orange|2X}} more frequently in the shop Base Planet Merchant.png) and Planet Tycoon ([[Planet Cards|{{hl|cyan|Planet}}]] cards appear {{hl|orange|4X}} more frequently in the shop Buy a total of 50 Planet cards from the shop Upgraded Planet Tycoon.png)
Strategy (first 8 antes)
Your aim is to maximize money, find one or two copying Jokers, get at least one Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold King and many Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) Cards in your deck, and make your deck mostly Kings of 1 suit by round 8. You do not need Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) or Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) in the first 8 antes.
Surviving early Antes: Look for Jokers that give Chips in the early Antes. Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png) one-shots the first 5 to 6 rounds easily on its own. Arrowhead (Played cards with {{suit|Spade}} suit give {{Chips|+50}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Spade}} suit in your deck Uncommon Chips On Scored Arrowhead.png) gives +200Chips for a Four of a Kind and +250Chips for a Flush Five, not including retriggers. Otherwise, you can go for Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png) and Photograph (First played {{hl|orange|face}} card gives {{xmult|2}} when scored Common Multiplicative Mult On Scored Photograph.png) once you have some poker hands upgraded. Ideally you should have one or two cards that score, and the rest are flexible Joker slots to use for your economy and deck fixing. In the early game you can play whatever hands you want, but later on you should switch to high scoring hands such as Four of a Kind, or Flush Five. (Do not play Five of a Kind, as it scores less than Flush Five and will dilute the pool of Planet Cards, making the useful ones harder to find).
Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold King: this is the core of the build, and should be your primary aim from the very first Blind. You should try to find a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) King as soon as possible, which can be done in five ways:
By opening standard card packs whenever you can afford to, looking for a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) on a King. It is fine to grab a lower value card which can be upgraded using Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png), but don't go too low (e.g. a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) 2 will be difficult to convert up to a King using Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png) alone).
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png) has a 25% chance to add a card with a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) at the start of each blind.
Find a Deja Vu (Add a [[Red Seal|{{hl|red|Red Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Deja Vu.png) spectral card in spectral packs, and hope that a King (or card that can be reasonably strengthened) appears in hand when the pack opens.
Use Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png) to play and destroy a 6 in exchange for a spectral card, which has a 6.25% chance to be a Deja Vu (Add a [[Red Seal|{{hl|red|Red Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Deja Vu.png) - so it is worth remembering not to use The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png) on your 6’s until you have a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) card in your deck.
If you have the Omen Globe ({{Spectral|}} cards may appear in any of the [[Arcana Packs|{{hl|orange|Arcana Packs}}]] Use a total of 25 Tarot cards from booster packs Upgraded Omen Globe.png) Voucher, Spectral cards can appear in Arcana Packs (although you are unlikely to get this Voucher early on in the run).
Once you have one Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) King, you should aim to convert it immediately to a Gold Card ({{money|3}} if this card is held in hand at end of round Gold Card.png), either using The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png) or Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png). Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold Cards trigger twice at the end of a round, further increasing your money. Once you have a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold King, you can work on copying it over and over again with the Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png) Tarot card.
While working on converting your deck to Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) Gold Kings, you should also be looking to thin your deck at the same time using The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png) whenever you can. You should also use Justice (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Glass Card}}]] Available from start. Tarot Justice.png) to create Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) cards which can be shattered, and The Tower (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Stone Card}}]] Available from start. Tarot The Tower.png) to convert non-Kings to Stone (which cannot be targeted by Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png) or The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png)). These all work together to thin your deck quickly and leave only Kings.
When converting all Kings to 1 suit, it is recommended to use Spades in case an Arrowhead (Played cards with {{suit|Spade}} suit give {{Chips|+50}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Spade}} suit in your deck Uncommon Chips On Scored Arrowhead.png) appears, or a suit corresponding to a suit debuffing boss like The Goad ( Boss The Goad.png), The Head ( Boss The Head.png), The Club ( Boss The Club.png), or The Window ( Boss The Window.png) that has already appeared in the run, to ensure that boss will not appear again and ruin the run.
In general, you should be opening every Arcana Pack each store to maximize your deck fixing possibilities, and starting each new Blind with at least two consumables in your slots to use during play. Once you start making lots of money each round, you should reroll before opening Arcana Packs to find Tarot cards which can be used inside of them, as you will already be rerolling to find useful Jokers.
You should find and copy Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) Cards to create new consumables each round on Discard and significantly speed up deck fixing.
Medium (Add a [[Purple Seal|{{hl|purple|Purple Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Medium.png) can be used to create a Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) King, through Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png), Spectral Packs, or Omen Globe ({{Spectral|}} cards may appear in any of the [[Arcana Packs|{{hl|orange|Arcana Packs}}]] Use a total of 25 Tarot cards from booster packs Upgraded Omen Globe.png). Purple Seals (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) can also be found in Standard Packs.
Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) Cards should be copied before Kings, as that will speed up deck fixing in the long run.
Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) Cards should also converted into Kings using Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png) if they are not already to ensure they can be used with The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png), Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png), and Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png).
If they are not converted into Kings, they should be turned into Stone Cards ({{chips|+50}}<br>no rank or suit Stone Card.png) so they do not affect The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png) or Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png).
Focus only on Planet Cards that will be useful - Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) for the end game (level 10 is adequate, any further has diminishing returns but won't hurt), Mars (Increases {{ph|Four of a Kind}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Mars.png) for Four of a Kind in early Antes, and Eris (Increases {{ph|Flush Five}} hand value by {{mult|+3}} and {{chips|+50}} Play {{ph|Flush Five}} during the current run Planet Eris.png) for Flush Five for higher Antes.
Take all Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png)s that you are offered, even if this means selling useful Jokers to make space. Do not skip any Blinds except for the Voucher Tag ( Voucher tag.png) after enough Double Tag ( Double tag.png)s have been accumulated.
Strategy in Early Endless mode (Antes 8 to ~14)
There are 5 main goals to focus on in early Endless mode:
Making money (around 1/2 of the money made per round should be saved to reroll later, when less money making options are available):
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png) generates $5 per copy of Mail-In Rebate, per discarded King.
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png) generates $8 per copy of Golden Ticket, per played Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold King, which can be increased with the same retrigger Jokers as The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png) uses. This makes it the best economy Joker for these rounds.
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png) generates $1 on average per copy of Reserved Parking, per Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png) King held in hand.
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) generate $6 per Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold King held in hand at the end of the round.
Making the deck into all Kings of 1 suit so that The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png) and Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png) always pick that rank and suit. First, the deck should be made into mostly Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) Kings, which will exponentially increase the rate at which the rest of the deck can be converted. After that, the deck should be converted into Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold Kings for more money and scoring. Some Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png) Kings should be kept to generate more Tarot Cards later into the run. Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) can be used to score enough to survive antes without more scoring or copy Jokers if they have not been found yet.
Finding important vouchers: This can be done by taking all vouchers that are not actively harmful to the run, and rerolling to find Diet Cola (Sell this card to create a free [[Tags|{{hl|orange|Double Tag}}]] Uncommon Effect N/A (Passive) Diet Cola.png)s, then finding a Voucher Tag ( Voucher tag.png) when enough Double Tag ( Double tag.png)s are held.
Finding key Jokers:
Four copying Jokers: Once you have a Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) and/or Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png) in hand, they won't appear in the shop anymore. There are two ways to get more copies: use Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png), although it risks duplicating another Joker, or use Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png) to allow duplicates in the shop. You need 4 copying Jokers in the end, and at least one of them must be Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png).
The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png) should be taken around ante 8-10, when the deck is mostly or all Kings of 1 suit. It can be used to survive for the next few antes while only taking up 1 Joker slot and allowing the other Joker slots to be used for making money. Retrigger Jokers like Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png), Dusk (Retrigger all played cards in {{hl|orange|final hand}} of the round Uncommon Retrigger On Scored Dusk.png), and Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png), and Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) can be used to much further increase its scoring potential.
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) should not be taken before Ante 14, because it requires Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) to score enough to survive. This spends a Joker slot that could be used to generate more money. However, after that, Baron should be taken before Mime as Baron is a Rare Joker and Mime is only Uncommon. Whichever Joker is taken first will take up the Joker slot otherwise used for economy, because The Idol (Each played [[Card Ranks|{{hl|orange|[rank]}}]] of [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|2}} when scored<br><small>Card changes every round</small> In one hand, earn at least {{hl|orange|1,000,000}} chips Uncommon Multiplicative Mult On Scored The Idol.png) and a retrigger Joker are required to survive, and finding Mime second minimizes the time spent without an economy Joker.
Finding or creating a Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) key Joker: This is absolutely essential for the Naneinf since a 7th Joker slot is required for the Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png), and can only be done in two ways.
Get lucky and find a naturally negative Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png), Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png), Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) or Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png), though this is extremely rare so don't plan for this.
Find and use Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png), best done when all Jokers but the key Jokers ( Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)/ Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png)/ Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png)/ Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png)) owned at the time can be sold to ensure Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png) will hit the correct Joker. You can find Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png) from Spectral Packs, or Arcana Packs after using Omen Globe ({{Spectral|}} cards may appear in any of the [[Arcana Packs|{{hl|orange|Arcana Packs}}]] Use a total of 25 Tarot cards from booster packs Upgraded Omen Globe.png), or from Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png). You may need to save Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png) in your consumable tray until the right moment.
Strategy in Late Endless mode (Antes ~14 to 24)
There are 2 main goals in late Endless mode:
Making money, which uses the same strategy as the previous Antes. However, Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png) is worse without retrigger Jokers, and Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png) and Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) are better with Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png).
Making enough Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings: Once the scoring requirements in a couple Antes are higher than current scoring, or Ante 24 is closer, Steel cards should be made using The Chariot (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Steel Card}}]] Available from start. Tarot The Chariot.png) and Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png).
At least 44 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings are required to hold in hand to score Naneinf. However, all cards should not be converted to Steel immediately or else there will be less money to find important pieces later.
If the deck is very large, at least 2/3 of the deck should be Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings so that when facing The Serpent ( Boss The Serpent.png), the 1/3 that are not Steel can be played, and the other 2/3 can be held in hand, when 3 cards are drawn every hand.
At least 64 total (Steel and non Steel) cards are required in the entire deck so that enough cards can be played and held against The Serpent ( Boss The Serpent.png).
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) can be used to create multiple copies of Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Gold and Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings.
Magic Trick ({{hl|orange|Playing cards}} can be purchased from the [[The Shop|{{hl|orange|shop}}]] Base Magic Trick.png), Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png), and Standard Packs can be used to add cards that Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png) can be used on.
Performing the Naneinf
Once you are past Ante 24 and have Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png), Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) and four copying Jokers, and you have enough Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings in your deck, you have completed the set up. All you need is to find a Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png), then skip to the Boss Blind and re-roll for The Serpent ( Boss The Serpent.png) Boss.
Before selecting the Boss Blind, arrange your Jokers so that the Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png) will be copied 4 times, then select the Boss Blind. This will give you 15 extra hands for the round.
For now, keep all of the copy Jokers copying Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png).
Now you must play one non- Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel King per hand to ensure that the Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings remain in your hand until you have a minimum of 45 cards in your hand.
Rearrange your Jokers into maximum Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)/ Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) copying positions (3 copies on Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) and 1 copy on Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png)), and get ready to play your final card.
Unseeded Naneinf with Perkeo
This method relies on Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png)'s ability to generate unlimited negative copies of consumable cards. The set up and strategy is essentially the same for the Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) + Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) + Burglar (When [[Blind|{{hl|orange|Blind}}]] is selected, gain {{hl|blue|+3}} Hands and {{hl|orange|lose all discards}} Uncommon Effect On Blind Select Burglar.png) set up above, except for the scoring method, in which the player should generate Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel Kings by using multiple Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) cards created by Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png). Since Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) is a Legendary Joker, and hence quite rare, it is not always possible to use it to achieve Naneinf on any given unseeded run.
Deck
This Naneinf technique can in theory be done using any Deck, however these decks are recommended:
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png) since Spectral Cards such as Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) cards can appear naturally in the shop.
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png) since ~1/2 the number of Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) cards are required to score Naneinf, as the score is effectively squared.
Performing the Naneinf
Once you have Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png), Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png), some copying Jokers, and enough Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) cards in your consumable slots, you are ready to go. The number of Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) cards required will vary depending on the number of Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)/ Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) triggers you have. With fewer copying Jokers, more Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) cards will be needed.
This technique can be performed during any Small Blind ( Standard Small Blind.png), Big Blind ( Standard Big Blind.png) or compatible Boss Blind (that doesn't debuff or discard your cards).
Arrange your Jokers for maximum Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png)/ Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) copying.
Play one Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) to generate two more copies of a Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel King in your hand.
Repeat until you have a minimum of 89 Kings in your hand, and then play one King to reach Naneinf.
Perkeo + Observatory Naneinf
Naneinf is achievable using Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) to create multiple Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) copies of Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) and relying on Observatory ([[Planet Cards|{{hl|cyan|Planet}}]] cards in your [[Consumables|{{hl|orange|consumable}}]] area give {{xmult|1.5}} for their specified [[Poker Hands|{{hl|orange|poker hand}}]] Use a total of {{hl|orange|25}} [[Planet|{{hl|cyan|Planet}}]] cards from any {{hl|cyan|Celestial Pack}} Upgraded Observatory.png) to provide X1.5Mult per Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) card. Using the Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)Steel King set up above, but with only 8 Kings in hand, this would require 1582 Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) cards with a traditional scoring deck. This is practically impossible without glitches since Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) can only create one Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) per round until copying Jokers are found, and there are only 113 rounds until Ante 39 assuming none are skipped. Even with Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) and 4 copying Jokers from the very first round, a player would only be able to generate 566 Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) cards by Ante 39. With the Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png), the requirement would be 718 Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png) cards, which still remains practically unachievable without glitches, since this would require 6 copying Jokers and a Perkeo (Creates a [[Negative|{{hl|edition|Negative}}]] copy of {{hl|orange|1}} random [[Consumables|{{hl|orange|consumable}}]] card in your possession at the end of the [[The Shop|{{hl|orange|shop}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect N/A (Passive) Perkeo.png) all in round 1. Glitched runs have been able to achieve this, however.
After Naneinf
After achieving Naneinf the game will allow you to continue back to the Shop and select another round to continue playing.
Immediately after achieving Naneinf the highest hand score displayed in the stats menu will read 'naneinf', but after exiting and re-loading the game the highest hand score will be reset to zero, and any other hands played in that run will crash the game, effectively soft locking the run.