Gold Card
$3 if this card is held in hand at end of round
Gold Cards are Enhanced playing cards that give $3 if held in hand at the end of the round. If utilizing Gold Cards, the best way to get the maximum value is to increase hand size. It can also be beneficial to use Jokers that score with cards held in hand, allowing for smaller hands to be played. There are a few ways to get Gold Cards, including:
The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png) can make 1 playing card in your hand a Gold Card.
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png),
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png), and
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png) can add Gold
Number,
Face, and
Ace cards, respectively.
- Standard Packs can contain Gold Cards.
Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png) allows for Gold Cards to be found in the shop.
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png) can add the Gold enhancement to up to 5 cards per hand.
Synergies
Smaller hands provide the maximum potential value for Gold Cards. High Card is the best hand if you have a lot of Gold Cards in your deck, but other small hands like Pair and Three of a Kind can also work. If using
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png), however, larger hands can actually be better than smaller ones.
Painted Deck ( {{hl|orange|+2}} hand size, <br> {{hl|red|-1}} Joker slot Win a run with any [[Decks|deck]] on the {{Stake|Green}} difficulty or harder Painted Deck.png) allows for more Gold Cards to be held in hand at the end of the round, increasing profit.
Paint Brush ({{hl|orange|+1}} hand size Base Paint Brush.png) and
Palette ({{hl|orange|+1}} hand size Reduce your hand size down to five cards. Upgraded Palette.png) both allow for more Gold Cards to be held in hand at the end of the round.
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) can create copies 2 copies of a Gold Card. Because these cards are added to your hand, these Gold Cards can be utilized immediately.

Red Seals (Retrigger this card {{hl|orange|1}} time Red Seal.png) retrigger the effect of a Gold Card, giving $6 per Gold Card instead of $3.

Blue Seals (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png) activate on the same condition as Gold Cards, and can be added to a Gold Card to gain a Planet card and $3 at the end of the round.
Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) retriggers the Gold Card's effect. This can be further increased with
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) and/or
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png).
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png) awards $4 when a Gold Card is scored. This is especially powerful with retriggers.
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png) allows for up to 12 Gold Cards to be made without any deck fixing, assuming a standard 52 card deck. Each additional face card added to your deck after can be another Gold Card.
Juggler ({{hl|orange|+1}} hand size Common Effect N/A (Passive) Juggler.png) and
Troubadour ({{hl|orange|+2}} hand size, <br> {{hl|blue|-1}} hand each round Win {{hl|orange|5}} consecutive rounds by <abbr title="Discards are OK to use.">playing only 1 hand</abbr> Uncommon Effect N/A (Passive) Troubadour.png) both allow for more Gold Cards to be held in hand at the end of the round.
Turtle Bean ({{hl|orange|+5}} hand size, reduces by {{hl|red|1}} each round Uncommon Effect N/A (Passive) Turtle Bean.png) similarly increases hand size, albeit not as permanently as the other 2 bonus hand size Jokers.
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png), if copied with
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) or
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png) can net 1 Gold Card to your hand per time it is copied. This increases the amount of Gold Cards in your deck while also providing extra money for that hand, provided hand after using DNA defeats the Blind.
Shoot the Moon (Each {{hl|orange|Queen}} held in hand gives {{mult|+13}} Play every Heart card in your deck in one round. Common Additive Mult On Held Shoot the Moon.png),
Raised Fist (Adds {{hl|orange|double}} the rank of {{hl|orange|lowest}} ranked card held in hand to Mult Common Additive Mult On Held Raised Fist.png), and
Baron (Each {{hl|orange|King}} held in hand gives {{xmult|1.5}} Rare Multiplicative Mult On Held Baron.png) can provide scoring from cards held in hand, allowing for smaller hands to be played and more Gold Cards to be utilized.
- Economy-based scalers, such as
Bull ({{Chips|+2}} for each {{$|1}} you have <br> {{currently|{{chips|+0}}}} Uncommon Chips Independent Bull.png),
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png), and
Flash Card (This Joker gains {{Mult|+2}} per {{hl|orange|reroll}} in [[The Shop|the shop]] <br> {{Currently|{{mult|+0}}}} Uncommon Additive Mult Independent Flash Card.png), appreciate the extra money brought in by Gold Cards.
The Serpent ( Boss The Serpent.png) gives +2 hand size per discard and hand if only 1 card is played or discarded.
Anti-Synergies
Five-Card Draw ( ) does not work well with Gold Cards due to the decreased hand size and banning of hand size-increasing Jokers.
Generally, large hands like a Straight or Flush Five are not good with Gold Cards, as you want to have as many Gold Cards in your hand as possible before defeating a Blind. However, if you have a
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png), large hands can actually be better than small hands.
Ectoplasm () reduces hand size by 1, preventing 1 Gold Card for being held in hand at the end of the round. This only gets worse the more Ectoplasms are used. However, the +1 Joker slot can outweigh the hand size reduction in some cases.
Ouija (Converts all cards in hand to a single random [[Card Ranks|{{hl|orange|rank}}]]<br>{{hl|red|-1}} hand size Available from start. Spectral Ouija.png) also permanently reduces hand size by 1, though its upside is significantly less helpful than Ectoplasm's. This Spectral card should be avoided entirely if utilizing Gold Cards.
Merry Andy ({{hl|red|+3}} discards each round, <br>{{hl|red|-1}} hand size Win a run in {{hl|orange|12}} or fewer rounds Uncommon Effect N/A (Passive) Merry_Andy.png) reduces hand size, and its +3 discards is not very useful unless you only have a few Gold Cards in your deck.
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png) is similar to but more severe than
Merry Andy ({{hl|red|+3}} discards each round, <br>{{hl|red|-1}} hand size Win a run in {{hl|orange|12}} or fewer rounds Uncommon Effect N/A (Passive) Merry_Andy.png) for utilizing Gold Cards.
The Manacle ( Boss The Manacle.png) reduces hand size, therefore allowing fewer Gold Cards to be utilized.
The Hook ( Boss The Hook.png) can discard Gold Cards before scoring, allowing less money to be made.
The Psychic ( Boss The Psychic.png) can be devastating if your score is reliant on held in hand effects.
Usage notes
- If using
Mime (Retrigger all card {{hl|orange|held in hand}} abilities Uncommon Retrigger On Held Mime.png) and a copy Joker (
Blueprint (Copies ability of [[Jokers|{{Hl|orange|Joker}}]] to the right Win a run Rare Effect Blueprint.png) and
Brainstorm (Copies the ability of leftmost [[Jokers|{{hl|orange|Joker}}]] Discard a {{ph|Royal Flush}}. Rare Effect Brainstorm.png),) it is possible to copy your best scoring Joker when playing a hand, and while the hand is scoring, move your copy Joker to copy Mime and get an extra $3 per Gold Card.
In other languages
| Language | Name |
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| Chinese (Simplified) | 黄金牌 |
| Chinese (Traditional) | 黃金牌 |
| Dutch | Gouden kaart |
| French | Carte Or |
| German | Gold-Karte |
| Indonesian | Gold Card |
| Italian | Carta dorata |
| Japanese | ゴールドカード |
| Korean | 골드 카드 |
| Polish | Karta Złota |
| Portuguese (Brazilian) | Carta Dourada |
| Russian | Золотая карта |
| Spanish (Spain) | Carta de oro |
| Spanish (Latin America) | Carta de oro |
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| Enhanced Cards |
Bonus Cards ({{hl|blue|+30}} extra chips Bonus Card.png)
Mult Cards ({{mult|+4}} Mult Card.png)
Wild Cards (Can be used as any suit Wild Card.png)
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png)
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png)
Stone Cards ({{chips|+50}}<br>no rank or suit Stone Card.png)
Gold Cards ()
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png)
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| Seals |
 Gold Seal (Earn {{money|3}} when this card is played and scores Gold Seal.png)
 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)
 Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png)
 Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png)
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| Editions |
Base (No extra effects Joker (Base).png)
Foil ({{chips|+50}} Joker (Foil).png)
Holographic ({{mult|+10}} Joker (Holographic).png)
Polychrome ({{xmult|1.5}} Joker (Polychrome).png)
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)
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| Stickers |
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