Uncommon Jokers

Uncommon Jokers are a type of Joker. A Joker has a 25% chance of being a Uncommon Joker when generated randomly.

Uncommon Jokers can be ensured using:

  • Uncommon Tag, which creates a free Uncommon Joker in the next shop.

They also have special synergy with Baseball Card, which provides X1.5 Mult for each Uncommon Joker owned.

List

There are 64 Uncommon Jokers:

NameCostEffect
Joker Stencil$8X1 Mult for each empty Joker slot
Joker Stencil included
(Currently X1)
Four Fingers$7All Flushes and Straights can be made with 4 cards
Mime$5Retrigger all card held in hand abilities
Ceremonial Dagger$6When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult
(Currently +0 Mult)
Marble Joker$6Adds one Stone card to the deck when Blind is selected
Loyalty Card$5X4 Mult every 6 hands played
5 remaining
Dusk$5Retrigger all played cards in final hand of the round
Fibonacci$8Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored
Steel Joker$7Gives X0.2 Mult for each Steel Card in your full deck
(Currently X1 Mult)
Hack$6Retrigger each played 2, 3, 4, or 5
Pareidolia$5All cards are considered face cards
Space Joker$51 in 4 chance to upgrade level of played poker hand
Burglar$6When Blind is selected, gain +3 Hands and lose all discards
Blackboard$6X3 Mult if all cards held in hand are  Spades or  Clubs
Sixth Sense$6If first hand of round is a single 6, destroy it and create a Spectral card
(Must have room)
Constellation$6This Joker gains X0.1 Mult every time a Planet card is used
(Currently X1 Mult)
Hiker$5Every played card permanently gains +5 Chips when scored
Card Sharp$6X3 Mult if played poker hand has already been played this round
Madness$7When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker
(Currently X1 Mult)
Séance$6If poker hand is a Straight Flush, create a random Spectral card
(Must have room)
Vampire$7This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement
(Currently X1 Mult)
Shortcut$7Allows Straights to be made with gaps of 1 rank
(ex: 10 8 6 5 3)
Hologram$7This Joker gains X0.25 Mult every time a playing card is added to your deck
(Currently X1 Mult)
Cloud 9$7Earn $1 for each 9 in your full deck at end of round
(Currently $4)
Rocket$6Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated
Midas Mask$7All played face cards become Gold cards when scored
Luchador$5Sell this card to disable the current Boss Blind
Gift Card$6Add $1 of sell value to every Joker and Consumable card at end of round
Turtle Bean$6+5 hand size, reduces by 1 each round
Erosion$6+4 Mult for each card below [the deck's starting size] in your full deck
(Currently +0 Mult)
To the Moon$5Earn an extra $1 of interest for every $5 you have at end of round
Stone Joker$6Gives +25 Chips for each Stone Card in your full deck
(Currently +0 Chips)
Lucky Cat$6This Joker gains X0.25 Mult every time a Lucky card successfully triggers
(Currently X1 Mult)
Bull$6+2 Chips for each $1 you have
(Currently +0 Chips)
Diet Cola$6Sell this card to create a free Double Tag
Trading Card$6If first discard of round has only 1 card, destroy it and earn $3
Flash Card$5This Joker gains +2 Mult per reroll in the shop
(Currently +0 Mult)
Spare Trousers$6This Joker gains +2 Mult if played hand contains a Two Pair
(Currently +0 Mult)
Ramen$6X2 Mult, loses X0.01 Mult per card discarded
Seltzer$6Retrigger all cards played for the next 10 hands
Castle$6This Joker gains +3 Chips per discarded [suit] card, suit changes every round
(Currently +0 Chips)
Mr. Bones$5Prevents Death if chips scored are at least 25% of required chips
self destructs
Acrobat$6X3 Mult on final hand of round
Sock and Buskin$6Retrigger all played face cards
Troubadour$6+2 hand size,
-1 hand each round
Certificate$6When round begins, add a random playing card with a random seal to your hand
Smeared Joker$7 Hearts and  Diamonds count as the same suit,  Spades and  Clubs count as the same suit
Throwback$6X0.25 Mult for each Blind skipped this run
(Currently X1 Mult)
Rough Gem$7Played cards with  Diamond suit earn $1 when scored
Bloodstone$71 in 2 chance for played cards with  Heart suit to give X1.5 Mult when scored
Arrowhead$7Played cards with  Spade suit give +50 Chips when scored
Onyx Agate$7Played cards with  Club suit give +7 Mult when scored
Glass Joker$6This Joker gains X0.75 Mult for every Glass Card that is destroyed
(Currently X1 Mult)
Showman$5Joker, Tarot, Planet, and Spectral cards may appear multiple times
Flower Pot$6X3 Mult if poker hand contains a  Diamond card,  Club card,  Heart card, and  Spade card
Merry Andy$7+3 discards each round,
-1 hand size
Oops! All 6s$4Doubles all listed probabilities
(ex: 1 in 3 -> 2 in 3)
The Idol$6Each played [rank] of [suit] gives X2 Mult when scored
Card changes every round
Seeing Double$6X2 Mult if played hand has a scoring  Club card and a scoring card of any other suit
Matador$7Earn $8 if played hand triggers the Boss Blind ability
Satellite$6Earn $1 at end of round per unique Planet card used this run
Cartomancer$6Create a Tarot card when Blind is selected
(Must have room)
Astronomer$8All Planet cards and Celestial Packs in the shop are free
Bootstraps$7+2 Mult for every $5 you have
(Currently +0 Mult)