Update 1.0.1c is an experimental build of Balatro, released on 8th April 2024. It was the first non-bugfix patch of Balatro since launch and the first to change a lot of cards and mechanics outwith the demos. It is only available on Steam to players who explicitly choose it.
Interface improvements
- Updated version of Love2D - this fixed an issue on Windows and Steam Deck causing poor/stuttery performance for some players
- Added toggle for 'Reduced Motion', removing the swirly background and gyrating card motion
- Changed default fallback Tarot card from
The Fool (Creates the last [[Tarot Cards|{{hl|purple|Tarot}}]] or [[Planet Cards|{{hl|cyan|Planet}}]] card used during this run<br><small>{{hl|purple|The Fool}} excluded</small> Available from start. Tarot The Fool.png) to
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png) (when all Tarot cards are already on screen)
- Upcoming blinds/tags can now be seen in the Shop immediately after defeating a boss blind/cashing out
Gameplay changes
General changes
- Changed

Eternal () stickers to apply to Jokers in Buffoon packs
- Changed the first Shop in every run to always include a normal Buffoon pack as one of the pack options
- Changed ante scaling in
White Stake:
- Ante 3: 2800 -> 2000
- Ante 4: 6000 -> 5000
- Changed ante scaling in
Green Stake:
- Ante 2: 1000 -> 900
- Ante 3: 3200 -> 2400
- Ante 4: 9000 -> 7000
- Changed ante scaling in
Purple Stake:
- Ante 2: 1200 -> 1000
- Ante 3: 3600 -> 3000
- Ante 4: 10000 -> 8000
- Ante 5: 25000 -> 22000
- Changed
Orange Stake:
- Scrapped increasing pack cost
- Added new

Perishable () mechanic: Jokers have a 30% chance to have a 'Perishable' sticker which disables them after 5 rounds. (Jokers can be Eternal or Perishable, but not both.)
- Changed
Gold Stake:
- Scrapped -1 hand size
- Added new

Rental () mechanic: Jokers have a 30% chance to have a 'Rental' sticker, making them cost only $1 up front but an additional $3 every round. (Stacks with 
Eternal () and 
Perishable () stickers.)
- Changed random seeds for
Gold Stake: now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on
Gold Stake (for Completionist++ Achievement hunting)
- Some Blinds are now banned on Challenge runs:
- Buffed
Saturn (Increases {{ph|Straight}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Saturn.png): +2 Mult -> +3 Mult for Straights
- Buffed
Neptune (Increases {{ph|Straight Flush}} hand value by {{mult|+4}} and {{chips|+40}} Available from start. Planet Neptune.png): +3 Mult -> +4 Mult for Straight Flush
- Buffed
Eris (Increases {{ph|Flush Five}} hand value by {{mult|+3}} and {{chips|+50}} Play {{ph|Flush Five}} during the current run Planet Eris.png): +40 Chips -> +50 Chips for Flush Five
- Buffed
Ceres (Increases {{ph|Flush House}} hand value by {{mult|+4}} and {{chips|+40}} Play {{ph|Flush House}} during the current run Planet Ceres.png): +3 Mult -> +4 Mult for Flush House
- Changed
Uncommon Tag ( Uncommon tag.png) - Now makes the uncommon joker free
- Changed
Rare Tag ( Discover {{J|Blueprint}} Rare tag.png) - Now makes the rare joker free
- Changed
Negative Tag ( Discover the {{edition|Negative}} edition Negative tag.png) - Now makes the negative joker free
- Changed
Polychrome Tag ( Discover the {{edition|Polychrome}} edition Polychrome tag.png) - Now makes the polychrome joker free
- Changed
Holographic Tag ( Discover the {{edition|Holographic}} edition Holographic tag.png) - Now makes the holographic joker free
- Changed
Foil Tag ( Discover the {{edition|Foil}} edition Foil tag.png) - Now makes the foil joker free
- Changed
Investment Tag ( Investment tag.png) - Gives $15 -> gives $25
- Changed

Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png) - New effect -> Creates the Planet card of the final poker hand played during the round
- Changed
The Magician (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Lucky Cards}}]] Available from start. Tarot The Magician.png) - applied Lucky to 1 card -> applies Lucky to 2 cards
- Changed
8 Ball ({{hl|green|1 in 4}} chance for each played {{hl|orange|8}} to create a [[Tarot Cards|{{hl|purple|Tarot}}]] card when scored<br>{{room}} Common Effect On Scored 8_Ball.png):
- Scrapped old effect. New effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
- Also changed the card from blue background to purple.
- Changed
Mad Joker ({{Mult|+10}} if played hand contains a {{ph|Two Pair}} Common Additive Mult Independent Mad Joker.png):
- +20 Mult and Four of a Kind -> +10 Mult and Two Pair
- Changed
Clever Joker ({{Chips|+80}} if played hand contains a {{ph|Two Pair}} Common Chips Independent Clever Joker.png):
- +150 Chips and Four of a Kind -> +80 Chips and Two Pair
- Changed
Yorick (This Joker gains {{xmult|1}} every {{hl|orange|23}} {{hl|gray|[23]}} cards discarded<br>{{currently|{{xmult|1}}}} Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Multiplicative Mult Mixed Yorick.png)
- Scrapped old effect. New effect -> gains X1 Mult every 23 cards discarded (starts at X1)
- Changed
Midas Mask (All played {{hl|orange|face}} cards become [[Gold Cards|{{hl|orange|Gold}}]] cards when scored Uncommon Effect On Played Midas_Mask.png):
- Applied Gold to played face cards -> applies Gold to scoring face cards
- Costs $6 -> costs $7
- Changed
Vampire (This Joker gains {{xmult|0.1}} per scoring {{hl|orange|Enhanced card}} played, removes card {{hl|orange|Enhancement}} <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Vampire.png)
- Removed enhancements from played cards -> only removes enhancement from scoring cards
- X0.2 Mult per Enhancement -> X0.1 Mult per Enhancement
- Uncommon -> Rare
- Changed
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png)
- Triggered on all blinds -> only triggers on Small/Large blinds
- Changed
To Do List (Earn {{Money|4}} if [[Poker Hands|{{hl|orange|poker hand}}]] is a [[Poker Hands|{{hl|orange|[Poker Hand]}}]], poker hand changes at end of round Common Economy On Played To_Do_List.png)
- Poker hand changes on payout -> poker hand always changes at end of round (won't get stuck on Straight Flush)
- [Undocumented] Payout is $5 -> payout is $4
- Changed
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png)
- The selected suit is no longer able to repeat between rounds
- Changed
Swashbuckler (Adds the sell value of all other owned [[Jokers|{{hl|orange|Jokers}}]] to Mult <br> {{currently|{{mult|+1}}}} Sell a total of {{hl|orange|20}} Joker cards Common Additive Mult Independent Swashbuckler.png)
- Adds sell value of Jokers to the left to Mult -> adds sell value of all other Jokers to Mult
- Changed
Hanging Chad (Retrigger {{hl|orange|first}} played card used in scoring {{hl|orange|2}} additional times Beat a Boss Blind with a {{ph|High Card}} Common Retrigger On Scored Hanging Chad.png)
- Retriggers first played card once -> retriggers the first played card 2 times
- Changed
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png)
- Now includes the base suit of debuffed cards when determining if it will trigger
- Changed all four Sinful Jokers (
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png),
Wrathful Joker (Played cards with {{Suit|Spade}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Wrathful Joker.png),
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png) and
Gluttonous Joker (Played cards with {{Suit|Club}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Gluttonous Joker.png))
- Changed
Banner ({{Chips|+30}} for each remaining {{hl|orange|discard}} Common Chips Independent Banner.png)
- +40 Chips per remaining discard -> +30 Chips per remaining discard
- Changed
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png)
- Costs $7 -> costs $8, because Fibonacci
- Changed
Steel Joker (Gives {{xmult|0.2}} for each [[Steel Cards|{{hl|orange|Steel Card}}]] in your {{hl|orange|full deck}} <br> {{currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Steel Joker.png)
- X0.25 Mult per
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) in full deck -> X0.2 Mult per
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png) in full deck
- Changed
Odd Todd (Played cards with [[Card Ranks|{{hl|orange|odd}}]] rank give {{Chips|+31}} when scored <br> {{hl|gray|(A, 9, 7, 5, 3)}} Common Chips On Scored Odd Todd.png)
- +30 Chips per odd ranked card -> +31 Chips per odd ranked card, because odd
- Changed
Sixth Sense (If {{hl|orange|first hand}} of round is a single {{hl|orange|6}}, destroy it and create a [[Spectral Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect N/A (Passive) Sixth_Sense.png)
- Changed
Hiker (Every played {{hl|orange|card}} permanently gains {{Chips|+5}} when scored Uncommon Chips On Scored Hiker.png)
- +4 Chips to every scoring card -> +5 Chips to every scoring card
- Changed
Gros Michel ({{mult|+15}}<br>{{hl|green|1 in 6}} chance this is destroyed at the end of round. Common Additive Mult Independent Gros Michel.png)
- 1 in 4 chance to go extinct -> 1 in 6 chance to go extinct
- Changed
Séance (If [[Poker Hands|{{hl|orange|poker hand}}]] is a {{ph|Straight Flush}}, create a random [[Spectral_Cards|{{hl|sblue|Spectral}}]] card <br> {{room}} Uncommon Effect Independent Séance.png):
- Rare -> Uncommon
- Costs $7 -> costs $6
- Changed
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png)
- Changed
Vagabond (Create a [[Tarot Cards|{{hl|purple|Tarot}}]] card if hand is played with {{Money|4}} or less Rare Effect Independent Vagabond.png):
- Uncommon -> Rare
- Costs $6 -> costs $8
- Applied when you have $3 or less -> applies when you have $4 or less
- Changed
Cloud 9 (Earn {{Money|1}} for each {{hl|orange|9}} in your {{hl|orange|full deck}} at end of round <br> {{Currently|{{Money|4}}}} Uncommon Economy N/A (Passive) Cloud 9.png)
- Changed
Mail-In Rebate (Earn {{Money|5}} for each discarded [[Card Ranks|{{hl|orange|[rank]}}]], rank changes every round Common Economy On Discard Mail-In Rebate.png)
- Changed
Reserved Parking (Each {{hl|orange|face}} card held in hand has a {{hl|green|1 in 2}} chance to give {{Money|1}} Common Economy On Held Reserved Parking.png)
- Changed
Lucky Cat (This Joker gains {{xmult|0.25}} every time a [[Lucky Cards|{{hl|orange|Lucky}}]] card {{hl|green|successfully}} triggers <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Mixed Lucky Cat.png)
- Gained X0.2 Mult per
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png) triggering -> gains X0.25 Mult per
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png) triggering
- Changed
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png)
- Changed
Campfire (This Joker gains {{xmult|0.25}} for each card {{hl|orange|sold}}, resets when [[Blinds|{{hl|orange|Boss Blind}}]] is defeated <br> {{currently|{{xmult|1}}}} Rare Multiplicative Mult Independent Campfire.png)
- Gains X0.5 Mult per card sold -> gains X0.25 Mult per card sold
- Changed
Smiley Face (Played {{hl|orange|face}} cards give {{mult|+5}} when scored Common Additive Mult On Scored Smiley Face.png)
- Changed
Golden Ticket (Played [[Gold Cards|{{hl|orange|Gold}}]] cards earn {{Money|4}} when scored Play a 5 card hand that contains only {{hl|orange|Gold}} cards Common Economy On Scored Golden Ticket.png)
- Pays out $3 per
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) played -> pays out $4 per
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png) played
- Changed
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png)
- 1 in 3 chance of triggering -> 1 in 2 chance of triggering
- Changed
Onyx Agate (Played cards with {{Suit|Club}} suit give {{mult|+7}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Club}} suit in your deck Uncommon Additive Mult On Scored Onyx Agate.png)
- Changed
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)
- Gains X0.5 Mult per
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) destroyed -> gains X0.75 Mult per
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png) destroyed
- Changed
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png)
- Changed
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png):
- Sell after 3 rounds -> sell after 2 rounds
- Cost $10 -> costs $8
- Changed
Burnt Joker (Upgrade the level of the first {{hl|orange|discarded}} poker hand each round Sell 50 cards. Rare Effect On Discard Burnt Joker.png)
- Uncommon -> Rare
- [Undocumented] Costs $6 -> costs $8
- Changed description of
Shortcut (Allows {{ph|Straights}} to be made with gaps of {{hl|orange|1 rank}} <br> {{hl|gray|(ex: {{hl|orange|10 8 6 5 3}})}} Uncommon Effect N/A (Passive) Shortcut.png) to include a more apt example (10 8 6 5 3)
- Changed description of
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png) to include current mult bonus
- Changed wording on most scaling jokers to refer to 'this joker'
Bugfixes
- Fixed bug where opening a Booster Pack with hand size of 0 was unskippable
- Fixed bug where the card generated by
Certificate (When round begins, add a random {{hl|orange|playing card}} with a random [[Seal|{{hl|orange|seal}}]] to your hand Have a [[Gold_Cards|Gold playing card]] with a [[Gold_Seal|{{hl|orange|Gold Seal}}]] Uncommon Effect N/A (Passive) Certificate.png) was not being debuffed by boss blinds
Source
Reddit repost of Discord post by developer LocalThunk.