Aura is a Spectral card that allows the player to give 1 selected card a randomly chosen edition.
Usage notes
- The odds of each edition are weighted, with a 50% chance to make a card
Foil ({{chips|+50}} Joker (Foil).png), a 35% chance to make a card
Holographic ({{mult|+10}} Joker (Holographic).png), and a 15% chance to make a card
Polychrome ({{xmult|1.5}} Joker (Polychrome).png). These are the same odds that
The Wheel of Fortune ({{hl|green|1 in 4}} chance to add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] edition to a random [[Jokers|{{hl|orange|Joker}}]] Available from start. Tarot The Wheel of Fortune.png) has when upgrading a Joker when it triggers.
- When playing against
The Pillar ( Boss The Pillar.png), unlike tarot cards that give enhancements, using Aura to add editions to debuffed cards does not make them be considered as not played and recover.
- Aura cannot be used on a playing card that already has an edition.
Strategy
- Aura applies a random Edition on one playing card of the player's selection, be it
Foil ({{chips|+50}} Joker (Foil).png) which gives +50 Chips,
Holographic ({{mult|+10}} Joker (Holographic).png) giving +10 Mult or
Polychrome ({{xmult|1.5}} Joker (Polychrome).png) which is a X1.5 Mult when scored. This effect while being very good early on for easy scoring, needs to be used on specific cards for the best value, and even then rarely provides a large benefit, which may make it not too appealing.
- Any method of duplicating playing cards buffed by Aura like
Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png),
DNA (If {{hl|orange|first hand}} of round has only {{hl|orange|1}} card, add a permanent copy to deck and draw it to {{hl|orange|hand}} Rare Effect On Played DNA.png) or
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png) can help finding them easier, which creates easier scoring opportunities.
- Each Edition has a different usage and thus have different availability and usage across multiple builds. The following can be treated as a 'guide' for choosing whether to use Aura or not:
Foil ({{chips|+50}} Joker (Foil).png) works miraculously on the
Plasma Deck ( Balance [[Chips|{{hl|blue|Chips}}]] and [[Mult|{{hl|red|Mult}}]] when calculating score for played hand <br> {{hl|red|X2}} base Blind size Win a run with any [[Decks|deck]] on the {{Stake|Blue}} difficulty or harder Plasma Deck.png) due to the tendency of Chips-oriented builds on it. A 5-card hand with all Foil gives an extra +250 Chips, equal to
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png), which is an amazing source of scoring that's even retriggerable by certain Jokers. Outside of it, Foil tends to fall off, due to Chips not necessarily being needed when on a build heavily favoring Mult. Still, it can be good in certain builds where the lack of a reliable Chips source can make it shine.
Holographic ({{mult|+10}} Joker (Holographic).png) serves as the middle ground when using Aura. Its effect tends to fall off quite a lot, due to most builds requiring lots of XMult to function, and +10 Mult doesn't bring a massive benefit. Still, this Edition has its uses in the early game, if no reliable + Mult Joker are found, and on some builds extra Mult added can go a long way. Such an example would be on a build that has lots of XMult Jokers, but a small base Mult to begin with.
Polychrome ({{xmult|1.5}} Joker (Polychrome).png) is by far the best edition for almost all builds, being an XMult effect that's comparable to
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png) or
Baseball Card ([[Uncommon Jokers|{{hl|green|Uncommon}}]] Jokers each give {{xmult|1.5}} Rare Multiplicative Mult On Other Jokers Baseball Card.png), provided the player has many of them to play. On the early game where not much access to Planets is available, one might find it a struggle to use Polychrome efficiently, but once a high enough base Mult is reached it fits seamlessly.
- It is generally recommended to use Aura on cards already improved with Enhancements and Seals, and if not at disposal, at least on viable ranks.
- Any kind of retrigger works with Aura, and so the player is incentivized to use it on 2, 3, 4, 5 for
Hack (Retrigger each played {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|4}}, or {{hl|orange|5}} Uncommon Retrigger On Scored Hack.png), face cards for
Sock and Buskin (Retrigger all played {{hl|orange|face}} cards Play a total of {{hl|orange|300}} face cards Uncommon Retrigger On Scored Sock and Buskin.png), or cards with 
Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png).
- Since cards with editions cannot be overwritten by other editions, it can sometimes be beneficial to skip Aura if there is only one copy of the desired card in the deck and one of the editions is undesirable.
Trivia
- Aura, when referring to spiritualism, is a form of emanation surrounding the body of a person and acts as the most essential part of the individual.
In other languages
| Language | Name |
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| Chinese (Simplified) | 光环 |
| Chinese (Traditional) | 光環 |
| Dutch | Aura |
| French | Aura |
| German | Aura |
| Indonesian | Aura |
| Italian | Aura |
| Japanese | オーラ |
| Korean | 아우라 |
| Polish | Aura |
| Portuguese (Brazilian) | Aura |
| Russian | Аура |
| Spanish (Spain) | Aura |
| Spanish (Latin America) | Aura |
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| Tarot Cards |
The Fool (Creates the last [[Tarot Cards|{{hl|purple|Tarot}}]] or [[Planet Cards|{{hl|cyan|Planet}}]] card used during this run<br><small>{{hl|purple|The Fool}} excluded</small> Available from start. Tarot The Fool.png)
The Magician (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Lucky Cards}}]] Available from start. Tarot The Magician.png)
The High Priestess (Creates up to {{hl|orange|2}} random [[Planet Cards|{{hl|cyan|Planet}}]] cards<br>{{room}} Available from start. Tarot The High Priestess.png)
The Empress (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Mult Cards}}]] Available from start. Tarot The Empress.png)
The Emperor (Creates up to {{hl|orange|2}} random {{hl|purple|Tarot}} cards<br>{{room}} Available from start. Tarot The Emperor.png)
The Hierophant (Enhances {{hl|orange|2}} selected cards to [[Card Modifiers|{{hl|orange|Bonus Cards}}]] Available from start. Tarot The Hierophant.png)
The Lovers (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Wild Card}}]] Available from start. Tarot The Lovers.png)
The Chariot (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Steel Card}}]] Available from start. Tarot The Chariot.png)
Justice (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Glass Card}}]] Available from start. Tarot Justice.png)
The Hermit (Doubles money<br>{{hl|grey|(Max of {{Money|20}})}} Available from start. Tarot The Hermit.png)
The Wheel of Fortune ({{hl|green|1 in 4}} chance to add [[Foil|{{hl|edition|Foil}}]], [[Holographic|{{hl|edition|Holographic}}]], or [[Polychrome|{{hl|edition|Polychrome}}]] edition to a random [[Jokers|{{hl|orange|Joker}}]] Available from start. Tarot The Wheel of Fortune.png)
Strength (Increases rank of up to {{hl|orange|2}} selected cards by {{hl|orange|1}} Available from start. Tarot Strength.png)
The Hanged Man (Destroys up to {{hl|orange|2}} selected cards Available from start. Tarot The Hanged Man.png)
Death (Select {{hl|orange|2}} cards, convert the {{hl|orange|left}} card into the {{hl|orange|right}} card<br>{{hl|gray|(Drag to rearrange)}} Available from start. Tarot Death.png)
Temperance (Gives the total sell value of all current [[Jokers]]<br>{{hl|grey|(Max of}} {{hl|orange|{{Money|50}}}}{{hl|grey|)}} Available from start. Tarot Temperance.png)
The Devil (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Gold Card}}]] Available from start. Tarot The Devil.png)
The Tower (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Stone Card}}]] Available from start. Tarot The Tower.png)
The Star (Converts up to {{hl|orange|3}} selected cards to {{Suit|Diamonds}} Available from start. Tarot The Star.png)
The Moon (Converts up to {{hl|orange|3}} selected cards to {{Suit|Clubs}} Available from start. Tarot The Moon.png)
The Sun (Converts up to {{hl|orange|3}} selected cards to {{Suit|Hearts}} Available from start. Tarot The Sun.png)
Judgement (Creates a random [[Jokers|{{hl|orange|Joker}}]] card<br>{{room}} Available from start. Tarot Judgement.png)
The World (Converts up to {{hl|orange|3}} selected cards to {{Suit|Spades}} Available from start. Tarot The World.png)
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| Planet Cards |
Pluto (Increases {{ph|High Card}} hand value by {{mult|+1}} and {{chips|+10}} Available from start. Planet Pluto.png)
Mercury (Increases {{ph|Pair}} hand value by {{mult|+1}} and {{chips|+15}} Available from start. Planet Mercury.png)
Uranus (Increases {{ph|Two Pair}} hand value by {{mult|+1}} and {{chips|+20}} Available from start. Planet Uranus.png)
Venus (Increases {{ph|Three of a Kind}} hand value by {{mult|+2}} and {{chips|+20}} Available from start. Planet Venus.png)
Saturn (Increases {{ph|Straight}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Saturn.png)
Jupiter (Increases {{ph|Flush}} hand value by {{mult|+2}} and {{chips|+15}} Available from start. Planet Jupiter.png)
Earth (Increases {{ph|Full House}} hand value by {{mult|+2}} and {{chips|+25}} Available from start. Planet Earth.png)
Mars (Increases {{ph|Four of a Kind}} hand value by {{mult|+3}} and {{chips|+30}} Available from start. Planet Mars.png)
Neptune (Increases {{ph|Straight Flush}} hand value by {{mult|+4}} and {{chips|+40}} Available from start. Planet Neptune.png)
Planet X (Increases {{ph|Five of a Kind}} hand value by {{mult|+3}} and {{chips|+35}} Play {{ph|Five of a Kind}} during the current run Planet Planet X.png)
Ceres (Increases {{ph|Flush House}} hand value by {{mult|+4}} and {{chips|+40}} Play {{ph|Flush House}} during the current run Planet Ceres.png)
Eris (Increases {{ph|Flush Five}} hand value by {{mult|+3}} and {{chips|+50}} Play {{ph|Flush Five}} during the current run Planet Eris.png)
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| Spectral Cards |
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png)
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png)
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png)
Talisman (Add a [[Gold Seal|{{hl|orange|Gold Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Talisman.png)
Aura ()
Wraith (Creates a random [[Rare Jokers|{{hl|red|Rare}} {{hl|orange|Joker}}]], sets money to {{$|0}} Available from start. Spectral Wraith.png)
Sigil (Converts all cards in hand to a single random [[Card Suits|{{hl|orange|suit}}]] Available from start. Spectral Sigil.png)
Ouija (Converts all cards in hand to a single random [[Card Ranks|{{hl|orange|rank}}]]<br>{{hl|red|-1}} hand size Available from start. Spectral Ouija.png)
Ectoplasm (Add [[Card Modifiers#Editions|{{hl|edition|Negative}}]] to a random {{hl|orange|Joker,}} {{hl|red|-1}} hand size Available from start. Spectral Ectoplasm.png)
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png)
Ankh (Create a copy of a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers <br> {{hl|gray|(Removes {{hl|edition|Negative}} from copy)}} Available from start. Spectral Ankh.png)
Deja Vu (Add a [[Red Seal|{{hl|red|Red Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Deja Vu.png)
Hex (Add [[Card Modifiers#Editions|{{hl|edition|Polychrome}}]] to a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers Available from start. Spectral Hex.png)
Trance (Add a [[Blue Seal|{{hl|blue|Blue Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Trance.png)
Medium (Add a [[Purple Seal|{{hl|purple|Purple Seal}}]] to {{hl|orange|1}} selected card in your hand Available from start. Spectral Medium.png)
Cryptid (Create {{hl|orange|2}} copies of {{hl|orange|1}} selected card in your hand Available from start. Spectral Cryptid.png)
The Soul (Creates a [[Legendary Jokers|{{hl|purple|Legendary}}]] Joker <br> {{room}} Available from start. Spectral The Soul.png)
Black Hole (Upgrade every [[Poker Hands|{{hl|purple|poker hand}}]] by {{hl|orange|1}} level Available from start. Spectral Black Hole.png)
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