Card Modifiers

Modifiers are upgrades that can be applied to cards that provide various benefits, such as improved scoring capability, creating consumables, money generation, or card manipulation. There are 4 types of Modifiers: Editions, Enhancements, Seals, and Stickers.

Playing cards may each have one Enhancement, one Edition, and one Seal. When copied using DNA, Cryptid, or Death, the duplicate will retain all the modifiers from the original card.
Jokers may have one Edition and multiple Stickers. Some stakes and some Challenge Decks enable stickers to be applied to jokers like the Eternal, the Perishable and/or the Rental stickers, providing some in-run changes. A Sticker cannot be changed or removed. When copied with Invisible Joker or Ankh, it will copy both the Edition (except for Negative) and Sticker of the original Joker.
Consumables (Tarot Cards, Planet Cards and Spectral Cards) normally can't have any modifiers, but can be spawned with a Negative modifier using the Legendary Joker Perkeo.
Vouchers cannot have any modifiers.

Whenever a modifier is applied to a card, it retains the upgrade for the rest of the run. Applying an enhancement or seal to a card that already has that type (for example, applying a Red Seal to a card that already has a Blue Seal) will replace the previous modifier with the new one. Editions are permanent and cannot be overwritten.

In general, modifiers are applied to Jokers and playing cards by Tarot or Spectral cards. Modified playing cards can also be found in Booster Packs, or purchased directly from the Shop by having the Illusion voucher.

Debuffed cards and Jokers (from Boss Blinds or Challenge Decks) have all modifier effects disabled except for Negative (+1 slot) and Stone Cards (no rank and suit). Debuffed Wild Cards revert back into their original suit.

Enhancements

Enhanced Cards as shown from the Collection.

There are 8 types of enhanced cards:

Appearance Enhancement Effect
Bonus Cards Enhanced card gives an additional +30 Chips when scored
Mult Cards Enhanced card gives +4 Mult when scored
Wild Cards Enhanced card is considered to be every suit simultaneously
Glass Cards

Enhanced card gives X2 Mult when scored

1 in 4 chance to destroy card after all scoring is finished

Steel Cards Enhanced card gives X1.5 Mult while held in hand
Stone Cards

Enhanced card's value is set to +50 Chips

Enhanced card has no rank or suit

Enhanced card always scores

Gold Cards Enhanced card gives $3 if held in hand at end of round
Lucky Cards

Enhanced card has a 1 in 5 chance to give +20 Mult

Enhanced card has a 1 in 15 chance to give $20

(Both effects are rolled separately, and both can trigger on the same turn)

Seals

Seals as shown from the Collection.

There are 4 types of seals:

Appearance Seal Effect
Gold Seal Earn $3 when this card is played and scores
Red Seal

Retrigger this card 1 time

In addition to when being scored in a poker hand, this also includes in-hand effects such as lowest-value card for Raised Fist, in-hand Kings from Baron, Steel card multipliers, or money earned from Reserved Parking.

Blue Seal Creates the Planet card for final played poker hand of round if held in hand (Must have room)
Purple Seal

Creates a Tarot card when discarded (Must have room)

Can be from discards by the player, or from the automatic discard of The Hook boss blind.

Editions

Editions as shown from the Collection.

There are 5 types of editions:

Appearance Edition Effect (Playing Cards) Effect (Jokers) Effect (Consumables)
Base No extra effects No extra effects No extra effects
Foil +50 Chips when scored +50 Chips directly before the Joker is reached during scoring N/A
Holographic +10 Mult when scored +10 Mult directly before the Joker is reached during scoring N/A
Polychrome X1.5 Mult when scored X1.5 Mult directly after the Joker is reached during scoring N/A
Negative N/A +1 Joker slot +1 Consumable slot

(Can only be acquired through Perkeo)

Stickers

See the Stickers page for more information about Eternal, Perishable and Rental modifiers on Jokers.

Appearance Rates

When generating cards at random (through the Shop, Booster Packs, etc.), not all modifiers are equally likely. The chance for a modifier to get applied not only depends on the modifier, but also on the type of card, and on purchased Vouchers.

Jokers

Vouchers Edition chance Sticker chance
Negative Poly Holo Foil Eternal Perishable Rental
None 0.3% 0.3% 1.4% 2% 30% 30% 30%
Hone 0.9% 2.8% 4%
Glow Up 2.1% 5.6% 8%

See the Stickers page for more information about Stickers.

Playing Cards

Vouchers Edition chance Enhancement chance Seal chance
Poly Holo Foil
None 1.2% 2.8% 4% 40% 20%
Hone 2.4% 5.6% 8%
Glow Up 4.8% 11.2% 16%

The chance of getting each Enhancement/Seal is evenly distributed over their variants. This is for Booster Packs only, as the Illusion Voucher uses a different distribution for Modifiers. Illusion is bugged such that it never spawns seals, and is unaffected by Hone/ Glow Up.

Pricing

Some of the modifiers (such as Editions and the Rental Sticker) can influence a card's buy cost and sell value. See The Shop#Pricing for a full overview.

Usage Notes

  • Tarot Cards like The Chariot, or The Empress can be used to add an enhancement to the current playing cards in the deck.
    • Familiar, Incantation and Grim can add random enhanced cards at the cost of destroying one card from the deck.
    • Midas Mask is the only Joker that can add an enhancement to played scored cards.
  • Vampire can remove enhancements from played scoring cards.
  • Having a large hand size when opening an Arcana pack can make it easier to enhance desired cards.
  • Editions can only be added to existing playing cards using Aura.
  • Seals can be added to playing cards in your deck using Spectral Cards.
    • Talisman adds a Gold Seal, Deja Vu adds a Red Seal, Trance adds a Blue Seal, and Medium adds a Purple Seal.
    • New playing cards with a Seal can be added to your deck through Standard Packs, or Certificate.
  • Gold Seals and Blue Seals can be reactivated using Jokers.
    • For example, Sock and Buskin can reactivate a Gold Seal Queen, and give you an additional $3.
  • Red Seals will not be reactivated a second time with Jokers such as Mime or Hack.
    • For example, after playing a Red Seal 2, it will only activate once for the initial trigger, once for Hack, and once more for the Red Seal. It will be activated three times.
  • Jokers already in the player's possession can only obtain Editions through The Wheel of Fortune, Ectoplasm and Hex.
  • To guarantee that the next editionless Joker in The Shop has an edition, a Blind can be skipped to get a Polychrome Tag, Foil Tag, Negative Tag or Holographic Tag.

Trivia

  • The Wild card enhancement might be inspired by the Wild card from the card game Uno, where it also acts as any color. However, the phrase and concept could be seen in poker variants and other card games, long before Uno's invention.
  • Stone Cards have a suit and rank obscured by the enhancement. This is true of all sources of Stone Cards; The Tower, Marble Joker, Illusion, or Standard Packs. The obscured rank and suit of a Stone Card can be revealed by converting to another enhancement with Tarot Cards, Midas Mask, or by removing the enhancement completely with Vampire.
  • Compared to the demo releases, there have been some significant change to some modifiers:
    • Steel Cards originally gave X1.5 Mult when held in hand in the playtest build. The effect was later changed to give +5 Mult when held in hand during the first demo, and then eventually reverted to X1.5 Mult when held in hand during the second demo and upon release.
    • Gold Seal originally returned cards to hand after played. This effect was later moved to Blue Seal when the second demo was released, but was quickly changed to grant a random planet card when held in hand at the end of the round. As of Patch 1.0.1f, the Blue Seal was buffed again by creating the final hand played in the blind, allowing players to consistently scale their favorite hand type during each run.
  • The Negative Edition not only inverses the colors of each joker, but also hue shifts them a couple degrees to the right.
  • Polychrome effectively takes the distance of a pixel from a randomly determined point, and hue shifts it based on a time variable and what angle the card is looked at (where the mouse cursor is hovering over the playing card).

Update History

This information has been manually compiled. Some updates may not be included yet.
1.0.1f
  • Changed Blue Seal effect:
    • Creates a Planet card if this card is held in hand at end of round -> Creates the Planet card for final played poker hand of round if held in hand