This page contains a quick list of bugs that should probably be double-checked every update by contributors to keep this wiki up-to-date. This is meant to be used as internal document, not a public list of bugs currently present in Balatro. The bugs listed under "major bugs not documented on other pages on this wiki" might be outdated, incorrect or missing major bugs.
If you would like to report a bug you found, head over to the Official Discord, search the #bug-reports channel, and if your bug isn't there already, make a post describing your bug (including as much relevant info as possible). On top of this being the best place to post any potential bugs, the Discord server has a vibrant community that is constantly going above and beyond to help out other players.
Also, please keep in mind that Thunk is the sole developer of the game, so even if Thunk doesn't see your bug right away, there is a good chance that another member will see the report and chime in with tips and/or link you to other threads/resources that can help you out.
Assumed to be bugs (and documented on this wiki):
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png)'s does not scale when Spectral Cards that destroy cards such as
Immolate (Destroys {{hl|orange|5}} random cards in hand, gain {{Money|20}} Available from start. Spectral Immolate.png),
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png),
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png), and
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png) are used.
- Multiple copies of
Chicot (Disables effect of every [[Blinds|{{hl|orange|Boss Blind}}]] Find this [[Jokers|Joker]] from the [[Spectral Cards|{{hl|sblue|Soul}}]] card. Legendary Effect On Blind Select Chicot.png) invert some Boss Blinds.
Trading Card (If {{hl|orange|first discard}} of round has only {{hl|orange|1}} card, destroy it and earn {{Money|3}} Uncommon Economy On Discard Trading Card.png) can be used multiple times when fighting
The Hook ( Boss The Hook.png).
Bootstraps ({{Mult|+2}} for every {{Money|5}} you have <br> {{Currently|{{Mult|+0}}}} Have at least {{hl|orange|2}} {{hl|edition|Polychrome}} Jokers at the same time. Uncommon Additive Mult Independent Bootstraps.png)' tooltip preview can go into the negatives, but nothing actually happens (visual bug only).
- Spawning Jokers:
Invisible Joker (After {{hl|orange|2}} rounds, sell this card to {{hl|orange|Duplicate}} a random Joker <br> {{currently|{{hl|orange|0}}/2}} <br> {{hl|gray|(Removes [[Negative|{{hl|edition|Negative}}]] from copy)}} Win a run without ever having more than {{hl|orange|4 Jokers}} Rare Effect N/A (Passive) Invisible Joker.png) when Negative can exceed Joker slot limit.
- Invisible Joker and
Ankh (Create a copy of a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers <br> {{hl|gray|(Removes {{hl|edition|Negative}} from copy)}} Available from start. Spectral Ankh.png) will not use the correct back when copying jokers, instead always defaulting to
Red Deck ( {{hl|red|+1}} discard every round Unlocked from start Red Deck.png)'s back (visual bug only).
- Trying to buy and use
Ankh (Create a copy of a random [[Jokers|{{hl|orange|Joker}}]], destroy all other Jokers <br> {{hl|gray|(Removes {{hl|edition|Negative}} from copy)}} Available from start. Spectral Ankh.png) in the shop (only on
Ghost Deck ( [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear in the shop, start with a {{spectral|Hex}} card Win a run with the {{D|Yellow}} on [[Stakes|any difficulty]] Ghost Deck.png)) while all Joker slots are filled will result the Ankh card become stuck in place for the rest of the run. The player can actually interact and move the bugged Ankh around.
- The
Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png) Voucher cannot actually create cards with Seals, and is unaffected by
Hone ({{hl|edition|Foil}}, {{hl|edition|Holographic}}, and {{hl|edition|Polychrome}} cards appear {{hl|orange|2X}} more often Base Hone.png)/
Glow Up ({{hl|edition|Foil}}, {{hl|edition|Holographic}}, and {{hl|edition|Polychrome}} cards appear {{hl|orange|4X}} more often Have at least 5 Joker cards with Foil, Holographic, or Polychrome (or Negative) effect Upgraded Glow Up.png).
- The
Golden Needle ( ) Challenge, combined with reducing your Hands by 1 using
Troubadour ({{hl|orange|+2}} hand size, <br> {{hl|blue|-1}} hand each round Win {{hl|orange|5}} consecutive rounds by <abbr title="Discards are OK to use.">playing only 1 hand</abbr> Uncommon Effect N/A (Passive) Troubadour.png) or
Hieroglyph ({{hl|orange|-1}} Ante, <br> {{hl|blue|-1}} hand each round Base Hieroglyph.png), then fighting against
The Needle ( Boss The Needle.png), results in having 2 Hands.
- When
Crimson Heart ( Showdown Crimson Heart.png) disables a Joker that grants or decreases hand size, the Joker will permanently gain hand size by reloading the run. These include:
Turtle Bean ({{hl|orange|+5}} hand size, reduces by {{hl|red|1}} each round Uncommon Effect N/A (Passive) Turtle Bean.png),
Stuntman ({{Chips|+250}},<br>{{hl|orange|-2}} hand size Earn at least 100 million (100,000,000) Chips in a single hand. Rare Chips Independent Stuntman.png),
Merry Andy ({{hl|red|+3}} discards each round, <br>{{hl|red|-1}} hand size Win a run in {{hl|orange|12}} or fewer rounds Uncommon Effect N/A (Passive) Merry_Andy.png),
Juggler ({{hl|orange|+1}} hand size Common Effect N/A (Passive) Juggler.png) and
Troubadour ({{hl|orange|+2}} hand size, <br> {{hl|blue|-1}} hand each round Win {{hl|orange|5}} consecutive rounds by <abbr title="Discards are OK to use.">playing only 1 hand</abbr> Uncommon Effect N/A (Passive) Troubadour.png).
- Applying the
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) edition to a debuffed Joker does not increase the amount of joker slots. Selling it afterwards will permanently decrease the player's joker slots by 1. This is documented on the Negative Effects page.
- Selling
Luchador (Sell this card to disable the current [[Blinds|{{hl|orange|Boss Blind}}]] Uncommon Effect N/A (Passive) Luchador.png) on the
The Manacle ( Boss The Manacle.png) results in (x+1)/x cards in hand. This is documented on the Hand size page.
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png) does not consider debuffed Wild Cards to have any suit (even base suit) at all, known to be a bug as "Now includes the base suit of debuffed cards when determining if it will trigger" is stated in the 1.0.1f patch notes.
- If the player sells
Showman ([[Jokers|{{hl|orange|Joker}}]], [[Tarot Cards|{{hl|purple|Tarot}}]], [[Planet Cards|{{hl|cyan|Planet}}]], and [[Spectral Cards|{{hl|sblue|Spectral}}]] cards may appear multiple times Reach Ante level {{hl|orange|4}} Uncommon Effect N/A (Passive) Showman.png) and any Joker while the Joker's copy is in The Shop and buys said copy, that Joker can appear in the shop at a later time while the copy occupies a joker slot, allowing the player to get one extra copy of the Joker without having Showman.
Loyalty Card ({{xmult|4}} every {{hl|orange|6}} hands played<br>{{hl|grey|5 remaining}} Uncommon Multiplicative Mult Independent Loyalty Card.png)'s tooltip countdown can get mismatched with the actual countdown when playing "not allowed" hands against some Boss Blinds (visual bug only).
- When opening a Booster Pack obtained from a
Double Tag ( Double tag.png), it is possible to softlock the game by exiting to the main menu and reloading the run.
- Blind information (name, score required, etc.), can disappear when exiting to the main menu and reloading the run (visual bug only).
Could be intended (and documented on this wiki):
Seeing Double ({{xmult|2}} if played hand has a scoring {{suit|Club}} card and a scoring card of any other suit Play a hand that contains {{hl|orange|four}} <abbr title="Other suits that count as clubs (e.g. wild suits) with rank 7 will also count.">{{hl|orange|7 of Clubs}}</abbr> Uncommon Multiplicative Mult Independent Seeing_Double.png) triggers on a High Card with a
Club/
Spade when holding
Smeared Joker ({{suit|Hearts}} and {{suit|Diamonds}} count as the same suit, {{suit|Spades}} and {{suit|Clubs}} count as the same suit Have at least {{hl|orange|3}} [[Wild Cards|{{hl|orange|Wild Card}}]] in your deck Uncommon Effect N/A (Passive) Smeared Joker.png).
Major bugs not documented on other pages on this wiki:
- Spawning Jokers:
- When
Madness (When {{hl|orange|Small Blind}} or {{hl|orange|Big Blind}} is selected, gain {{xmult|0.5}} and {{hl|orange|destroy}} a random Joker <br> {{Currently|{{xmult|1}}}} Uncommon Multiplicative Mult Independent Madness.png) destroys a Joker,
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png) only spawns jokers up to (maximum joker slots - 1)
- When
Ceremonial Dagger (When [[Blinds|{{hl|orange|Blind}}]] is selected, destroy [[Jokers|Joker]] to the right and permanently add {{hl|orange|double}} its sell value to this {{hl|red|Mult}} <br> {{currently|{{mult|+0}}}} Uncommon Additive Mult Independent Ceremonial Dagger.png) destroys a
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png) Joker, Riff-Raff spawns 1 joker too many
- When
Riff-Raff (When [[Blind|{{hl|orange|Blind}}]] is selected, create {{hl|orange|2}} [[Common Jokers|{{hl|blue|Common}} {{hl|orange|Jokers}}]] <br> {{room}} Common Effect On Blind Select Riff-Raff.png) spawns a Negative Joker at the maximum joker slots, a 2nd Joker should spawn but doesn't
- Sticker positioning and card backs are positioned incorrectly when duplicating uniquely sized Jokers such as
Wee Joker (This Joker gains {{Chips|+8}} when each played {{hl|orange|2}} is scored <br> {{Currently|{{chips|+0}}}} Win a run in {{hl|orange|18}} or fewer rounds Rare Chips Mixed Wee Joker.png) (visual bug only).
- Upgrading a hand with a Planet Card while that hand is currently selected will hide the current hand's name and information - gets fixed when selecting/deselecting a card (visual bug only).
This page was last confirmed to be accurate during version 1.0.1f.