Bugs

This page contains a quick list of bugs that should probably be double-checked every update by contributors to keep this wiki up-to-date. This is meant to be used as internal document, not a public list of bugs currently present in Balatro. The bugs listed under "major bugs not documented on other pages on this wiki" might be outdated, incorrect or missing major bugs.

If you would like to report a bug you found, head over to the Official Discord, search the #bug-reports channel, and if your bug isn't there already, make a post describing your bug (including as much relevant info as possible). On top of this being the best place to post any potential bugs, the Discord server has a vibrant community that is constantly going above and beyond to help out other players.

Also, please keep in mind that Thunk is the sole developer of the game, so even if Thunk doesn't see your bug right away, there is a good chance that another member will see the report and chime in with tips and/or link you to other threads/resources that can help you out.

Assumed to be bugs (and documented on this wiki):

  • Glass Joker's does not scale when Spectral Cards that destroy cards such as Immolate, Familiar, Grim, and Incantation are used.
  • Multiple copies of Chicot invert some Boss Blinds.
  • Trading Card can be used multiple times when fighting The Hook.
  • Bootstraps' tooltip preview can go into the negatives, but nothing actually happens (visual bug only).
  • Spawning Jokers:
    • Invisible Joker when Negative can exceed Joker slot limit.
    • Invisible Joker and Ankh will not use the correct back when copying jokers, instead always defaulting to Red Deck's back (visual bug only).
  • Trying to buy and use Ankh in the shop (only on Ghost Deck) while all Joker slots are filled will result the Ankh card become stuck in place for the rest of the run. The player can actually interact and move the bugged Ankh around.
  • The Illusion Voucher cannot actually create cards with Seals, and is unaffected by Hone/ Glow Up.
  • The Golden Needle Challenge, combined with reducing your Hands by 1 using Troubadour or Hieroglyph, then fighting against The Needle, results in having 2 Hands.
  • When Crimson Heart disables a Joker that grants or decreases hand size, the Joker will permanently gain hand size by reloading the run. These include: Turtle Bean, Stuntman, Merry Andy, Juggler and Troubadour.
  • Applying the Negative edition to a debuffed Joker does not increase the amount of joker slots. Selling it afterwards will permanently decrease the player's joker slots by 1. This is documented on the Negative Effects page.
  • Selling Luchador on the The Manacle results in (x+1)/x cards in hand. This is documented on the Hand size page.
  • Flower Pot does not consider debuffed Wild Cards to have any suit (even base suit) at all, known to be a bug as "Now includes the base suit of debuffed cards when determining if it will trigger" is stated in the 1.0.1f patch notes.
  • If the player sells Showman and any Joker while the Joker's copy is in The Shop and buys said copy, that Joker can appear in the shop at a later time while the copy occupies a joker slot, allowing the player to get one extra copy of the Joker without having Showman.
  • Loyalty Card's tooltip countdown can get mismatched with the actual countdown when playing "not allowed" hands against some Boss Blinds (visual bug only).
  • When opening a Booster Pack obtained from a Double Tag, it is possible to softlock the game by exiting to the main menu and reloading the run.
  • Blind information (name, score required, etc.), can disappear when exiting to the main menu and reloading the run (visual bug only).

Could be intended (and documented on this wiki):

  • Seeing Double triggers on a High Card with a  Club/ Spade when holding Smeared Joker.

Major bugs not documented on other pages on this wiki:

  • Spawning Jokers:
    • When Madness destroys a Joker, Riff-Raff only spawns jokers up to (maximum joker slots - 1)
    • When Ceremonial Dagger destroys a Negative Joker, Riff-Raff spawns 1 joker too many
    • When Riff-Raff spawns a Negative Joker at the maximum joker slots, a 2nd Joker should spawn but doesn't
  • Sticker positioning and card backs are positioned incorrectly when duplicating uniquely sized Jokers such as Wee Joker (visual bug only).
  • Upgrading a hand with a Planet Card while that hand is currently selected will hide the current hand's name and information - gets fixed when selecting/deselecting a card (visual bug only).

This page was last confirmed to be accurate during version 1.0.1f.