Wild Cards are playing cards that are Enhanced to count as all Suits simultaneously. This enhancement can be obtained or added to cards a few different ways, including:
The Lovers (Enhances {{hl|orange|1}} selected card into a [[Card Modifiers|{{hl|orange|Wild Card}}]] Available from start. Tarot The Lovers.png) adds the Wild enhancement to 1 card in your hand.
Incantation (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|4}} random [[Card_Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Number cards|{{hl|orange|numbered cards}}]] to your hand Available from start. Spectral Incantation.png),
Familiar (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|3}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Face cards|{{hl|orange|face cards}}]] to your hand Available from start. Spectral Familiar.png), and
Grim (Destroy {{hl|orange|1}} random card in your hand, add {{hl|orange|2}} random [[Card Modifiers#Enhancements|{{hl|orange|Enhanced}}]] [[Card Ranks#Aces|{{hl|orange|Aces}}]] to your hand Available from start. Spectral Grim.png) can add Wild
Number,
Face, and
Ace cards, respectively.
- Standard Packs can contain Wild Cards.
Illusion ({{hl|orange|Playing cards}} in shop may have an [[Card Modifiers#Enhancements|{{hl|sblue|Enhancement}}]], [[Card Modifiers#Edition|{{hl|edition|Edition}}]], and/or a [[Card Modifiers#Seal|{{hl|orange|Seal}}]] Buy a total of 20 Playing cards from the shop Upgraded Illusion.png) allows for Wild Cards to be purchased in The Shop.
Usage notes
- Wild Cards will result in the highest tier hand type possible:
- When a Wild Card is debuffed, it reverts back to its base suit. For example: a hand contains 4
Club Cards and a debuffed Wild
Diamond Card does not count as Flush.
Synergies
Since Wild Cards count as all suits, any Joker that grants a bonus based on the suit of card, including, but not limited to:
Ancient Joker (Each played card with [[Card Suits|{{hl|orange|[suit]}}]] gives {{xmult|1.5}} when scored, <br> <small>suit changes at end of round</small> Rare Multiplicative Mult On Scored Ancient Joker.png).
Castle (This Joker gains {{Chips|+3}} per discarded [[Card Suits|{{hl|orange|[suit]}}]] card, suit changes every round <br> {{currently|{{chips|+0}}}} Uncommon Chips Mixed Castle.png).
Seeing Double ({{xmult|2}} if played hand has a scoring {{suit|Club}} card and a scoring card of any other suit Play a hand that contains {{hl|orange|four}} <abbr title="Other suits that count as clubs (e.g. wild suits) with rank 7 will also count.">{{hl|orange|7 of Clubs}}</abbr> Uncommon Multiplicative Mult Independent Seeing_Double.png).
Flower Pot ({{xmult|3}} if poker hand contains a {{Suit|Diamond}} card, {{Suit|Club}} card, {{Suit|Heart}} card, and {{Suit|Spade}} card Reach Ante level {{hl|orange|8}} Uncommon Multiplicative Mult Independent Flower_Pot.png).
Blackboard ({{xmult|3}} if all cards held in hand are {{suit|Spades}} or {{suit|Clubs}} Uncommon Multiplicative Mult Independent Blackboard.png).
- All Sinful Jokers like
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png), etc.
- All Suit-Oriented Jokers like
Rough Gem (Played cards with {{suit|Diamond}} suit earn {{Money|1}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Diamond}} suit in your deck Uncommon Economy On Scored Rough Gem.png), etc.
all benefit from them.
Anti-Synergies
The Head ( Boss The Head.png),
The Window ( Boss The Window.png),
The Club ( Boss The Club.png), and
The Goad ( Boss The Goad.png) all debuff Wild Cards, making them useless.
In other languages
| Language | Name | Notes |
|---|
| Chinese (Simplified) | 万能牌 | |
| Chinese (Traditional) | 萬能牌 | |
| Dutch | Wildkaart | In Dutch, the concept of the wildcard is often referred to as 'the joker'. For obvious reasons, this wasn't done here. |
| French | Carte Sauvage | |
| German | Wildcard | |
| Indonesian | Wild Card | |
| Italian | Carta multiuso | |
| Japanese | ワイルドカード | |
| Korean | 와일드 카드 | |
| Polish | Karta Dzika | |
| Portuguese (Brazilian) | Carta Naipe Curinga | |
| Russian | Дикая карта | |
| Spanish (Spain) | Carta versátil | |
| Spanish (Latin America) | Carta versátil | |
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|---|
| Enhanced Cards |
Bonus Cards ({{hl|blue|+30}} extra chips Bonus Card.png)
Mult Cards ({{mult|+4}} Mult Card.png)
Wild Cards ()
Glass Cards ({{xmult|2}}<br>{{hl|green|1 in 4}} chance to destroy card Glass Card.png)
Steel Cards ({{xmult|1.5}} while this card stays in hand Steel Card.png)
Stone Cards ({{chips|+50}}<br>no rank or suit Stone Card.png)
Gold Cards ({{money|3}} if this card is held in hand at end of round Gold Card.png)
Lucky Cards ({{hl|green|1 in 5}} chance for {{mult|+20}}<br>{{hl|green|1 in 15}} chance to win {{money|20}} Lucky Card.png)
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| Seals |
 Gold Seal (Earn {{money|3}} when this card is played and scores Gold Seal.png)
 Red Seal (Retrigger this card {{hl|orange|1}} time Red Seal.png)
 Blue Seal (Creates the {{Planet|}} card for final played [[Poker Hands|{{hl|orange|poker hand}}]] of round if {{hl|orange|held}} in hand<br>{{room}} Blue Seal.png)
 Purple Seal (Creates a {{Tarot|}} card when {{hl|orange|discarded}}<br>{{room}} Purple Seal.png)
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| Editions |
Base (No extra effects Joker (Base).png)
Foil ({{chips|+50}} Joker (Foil).png)
Holographic ({{mult|+10}} Joker (Holographic).png)
Polychrome ({{xmult|1.5}} Joker (Polychrome).png)
Negative ({{hl|edition|+1}} Joker or Consumable slot Joker (Negative).png)
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| Stickers |
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