Update 0.8.7c
Changes
- Increased
Jolly Joker ({{Mult|+8}} if played hand contains a {{ph|Pair}} Common Additive Mult Independent Jolly Joker.png) mult from +5 Mult to +8 Mult
- Increased
Zany Joker ({{Mult|+12}} if played hand contains a {{ph|Three of a Kind}} Common Additive Mult Independent Zany Joker.png) mult from +7 Mult to +10 Mult
- Increased
Mad Joker ({{Mult|+10}} if played hand contains a {{ph|Two Pair}} Common Additive Mult Independent Mad Joker.png) mult from +10 Mult to +15 Mult
- Increased
Crazy Joker ({{Mult|+12}} if played hand contains a {{ph|Straight}} Common Additive Mult Independent Crazy Joker.png) mult from +7 Mult to +10 Mult
- Increased
Droll Joker ({{Mult|+10}} if played hand contains a {{ph|Flush}} Common Additive Mult Independent Droll Joker.png) mult from +7 Mult to +10 Mult
- Increased all suit multiplier cards (
Greedy Joker (Played cards with {{Suit|Diamond}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Greedy Joker.png),
Lusty Joker (Played cards with {{Suit|Heart}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Lusty Joker.png),
Wrathful Joker (Played cards with {{Suit|Spade}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Wrathful Joker.png), and
Gluttonous Joker (Played cards with {{Suit|Club}} suit give {{Mult|+3}} when scored Common Additive Mult On Scored Gluttonous Joker.png)) from +2 Mult to +4 Mult per card of that suit
- Modified range of payouts for
Misprint ({{Mult|+0-23}} Common Additive Mult Independent Misprint.png) from 0,12 to -3,20
- Increased
Fibonacci (Each played {{hl|orange|Ace}}, {{hl|orange|2}}, {{hl|orange|3}}, {{hl|orange|5}}, or {{hl|orange|8}} gives {{Mult|+8}} when scored Uncommon Additive Mult On Scored Fibonacci.png) payout from +2 Mult to +4 Mult
- Increased
Glass Joker (This Joker gains {{xmult|0.75}} for every [[Glass_Cards|{{hl|orange|Glass Card}}]] that is destroyed <br> {{currently|{{xmult|1}}}} Have at least {{hl|orange|5}} [[Glass_Cards|{{hl|orange|Glass Cards}}]] in your deck Uncommon Multiplicative Mult Independent Glass Joker.png) bonus mult to +10 Mult
- Increased
Even Steven (Played cards with [[Card Ranks|{{hl|orange|even}}]] rank give {{Mult|+4}} when scored <br> {{hl|gray|(10, 8, 6, 4, 2)}} Common Additive Mult On Scored Even Steven.png) payout from +2 Mult to +4 Mult
- Increased
Scholar (Played {{hl|orange|Aces}} give {{chips|+20}} and {{mult|+4}} when scored Common Chips and Additive Mult On Scored Scholar.png) payout from +1 Mult to +4 Mult
- Increased
Ride the Bus (This Joker gains {{Mult|+1}} per {{hl|orange|consecutive}} hand played without a scoring {{hl|orange|face}} card <br> {{Currently|{{Mult|+0}}}} Common Additive Mult Mixed Ride the Bus.png) payout from +1 Mult to +2 Mult per consecutive hand without face cards
- Increased
Bloodstone ({{hl|green|1 in 2}} chance for played cards with {{suit|Heart}} suit to give {{xmult|1.5}} when scored Have at least {{hl|orange|30}} cards with {{hl|orange|Heart}} suit in your deck Uncommon Multiplicative Mult On Scored Bloodstone.png) from +4 Mult to +8 Mult per heart card
- Increased
Satellite (Earn {{Money|1}} at end of round per unique {{hl|cyan|Planet}} card used this run Have at least {{Money|400}}. Uncommon Economy N/A (Passive) Satellite.png) from $2 to $4 per unique planet
- Increased
Holographic ({{mult|+10}} Joker (Holographic).png) payout from +5 Mult to +10 Mult
- Decreased
Foil ({{chips|+50}} Joker (Foil).png) payout from +50 Chips to +30 Chips
- Decreased
Polychrome ({{xmult|1.5}} Joker (Polychrome).png) payout from X2 Mult to X1.5 Mult
Bugfixes
- Fixed bug where cards could be repeatedly used/sold/redeemed
- Fixed bug where enhanced cards in shop could only be purchased with joker room
References