Tags

Tags are rewards you can receive for skipping a Small Blind or Big Blind. Depending on the type of tag, it may trigger immediately or it may not trigger until a certain gamestate or condition is met (for example, the next time you visit the Shop). There are 24 different Tags available, with only 15 being available in Ante 1. The player can keep stacking multiple Tags until they're used. The Tags will trigger starting from the oldest tag acquired and the newest one will be the last. In-game, the Tags are displayed with the newest on the top of the stack.
The Diet Cola Joker and the Anaglyph Deck are the only other way to create a tag, specifically, the Double Tag. It is technically also possible to create a Double Tag by using Blueprint or Brainstorm to copy Diet Cola, and then sell them, though this is generally not recommended.
The chance for each Tag to appear is the same. The same Tag can appear multiple times during a single run and even during the same Ante. However, during Ante 1, the Negative Tag, Standard Tag, Meteor Tag, Buffoon Tag, Handy Tag, Garbage Tag, Ethereal Tag, Top-up Tag, and Orbital Tag cannot be encountered.
Five Tags also have a hidden unlock requirement: for the Rare Tag you need to have discovered Blueprint, and for the Negative Tag, Foil Tag, Holographic Tag and Polychrome Tag you need to have discovered their respective editions.
List of Tags
| Image | Name | Description | Ante |
|---|---|---|---|
![]() | Boss Tag | Rerolls the Boss Blind | Any |
![]() | Buffoon Tag | Gives a free Mega Buffoon Pack | 2+ |
![]() | Charm Tag | Gives a free Mega Arcana Pack | Any |
![]() | Coupon Tag | Initial cards and booster packs in next shop are free | Any |
![]() | D6 Tag | Rerolls in next shop start at $0 | Any |
![]() | Double Tag | Gives a copy of the next selected Tag Double Tag excluded | Any |
![]() | Economy Tag | Doubles your money (Max of $40) | Any |
![]() | Ethereal Tag | Gives a free Spectral Pack | 2+ |
![]() | Foil Tag | Next base edition shop Joker is free and becomes Foil | Any |
![]() | Garbage Tag | Gives $1 per unused discard this run (Will give $0) | 2+ |
![]() | Handy Tag | Gives $1 per played hand this run (Will give $0) | 2+ |
![]() | Holographic Tag | Next base edition shop Joker is free and becomes Holographic | Any |
![]() | Investment Tag | Gain $25 after defeating the next Boss Blind. | Any |
![]() | Juggle Tag | +3 hand size next round | Any |
![]() | Meteor Tag | Gives a free Mega Celestial Pack | 2+ |
![]() | Negative Tag | Next base edition shop Joker is free and becomes Negative | 2+ |
![]() | Orbital Tag | Upgrade [poker hand] by 3 levels | 2+ |
![]() | Polychrome Tag | Next base edition shop Joker is free and becomes Polychrome | Any |
![]() | Rare Tag | Shop has a free Rare Joker | Any |
![]() | Speed Tag | Gives $5 per skipped Blind this run (Will give $5) | Any |
![]() | Standard Tag | Gives a free Mega Standard Pack | 2+ |
![]() | Top-up Tag | Create up to 2 Common Jokers (Must have room) | 2+ |
![]() | Uncommon Tag | Shop has a free Uncommon Joker | Any |
![]() | Voucher Tag | Adds one Voucher to the next shop | Any |
Strategies
- Although skipping for certain tags may add significant value to your run (especially when the player has multiple double tags), it is generally not worth it to skip multiple blinds in a run. There is immense value in playing each round: seeing an extra shop, cashing out an extra time and scaling up your jokers usually has more value than most skip tags would provide. Skipping blinds should only be done if the player believes that the value from the skip tag exceeds the value from playing the round.
- Skipping Small Blinds and Big Blinds to acquire Tags works well with Throwback, since that joker gains X0.25 Mult for each skipped blind. Even if the player does not have throwback when skipping, Throwback will still scale when blinds are skipped, allowing the player to pick up Throwback later and have it already be scaled.
- Jokers that benefit from fewer hands and/or rounds played can benefit from skipping as well.
- This includes Jokers that can have diminishing returns as the run goes on like: Popcorn, Turtle Bean, Ice Cream, etc.
- Jokers that have Perishable stickers that are key to a build can be preserved longer by skipping more blinds.
Tags (demo version)
- See also: Unused content in Balatro
These Tags were only present in various demo versions of the game.
| Tag | Name | Benefit |
|---|---|---|
|
Gold Seal |
The next shop will have a Gold Seal card. |
|
Enhanced | The next shop will have a Enhanced card. |
Trivia
- Before Tags were introduced (in 0.8.7), the rewards for skipping Blind were simply called "skip rewards", many of which later became Tags.[1]
- In the first demo, the Rare Joker Tag and all Edition Tags ( Foil Tag, Holographic Tag, Polychrome Tag, Negative Tag) only had a chance to trigger, with failure resulting in the tag popping with the same "Nope!" sound effect as when The Wheel of Fortune fails. This design was proven to be very unpopular as skipped Tags rarely ever hit, meaning players had pretty much no incentive to take them. By the time the second demo was released, these Tags have been overhauled to be guaranteed, making them much more effective and sometimes worth taking.
- If there are no Tags available, Handy Tag will be generated by default. However, this is impossible in normal games.
- Before Update 0.9.3i, the effects of Handy Tag / Garbage Tag were starting round with an extra 2 Hands/2 Discards. This is changed in later versions.
Update history
- This information has been manually compiled. Some updates may not be included yet.
- Changed Uncommon Tag - Now makes the uncommon joker free
- Changed Rare tag - Now makes the rare joker free
- Changed Negative tag - Now makes the negative joker free
- Changed Polychrome tag - Now makes the polychrome joker free
- Changed Holographic tag - Now makes the holographic joker free
- Changed Foil tag - Now makes the foil joker free
- Changed Investment tag - Gives $15 -> gives $25
- Changed Handy Tag: start round with an extra 3 hands -> gain $1 for each hand played this run
- Changed Garbage Tag: start round with an extra 3 discards -> gain $1 for each unused discard this run
0.9.3b-DEMO[verify]
- Changed Rare tag - Removed 1/3 chance, is now guaranteed
- Changed Negative tag - Removed 1/5 chance, is now guaranteed
- Changed Polychrome tag - Removed 1/4 chance, is now guaranteed
- Changed Holographic tag - Removed 1/3 chance, is now guaranteed
- Changed Foil tag - Removed 1/2 chance, is now guaranteed
- Changed Negative, Standard, Meteor, Buffoon, Handy, Garbage, Ethereal, Top-up, and Orbital Tags to not show up on Ante 1.
- Increased odds of Negative, Foil, Holographic, Polychrome Tags by 1
- Increased Handy Tag from 2 to 3 hands
- Increased Garbage Tag from 2 to 3 discards
- Gold Seal Tag and Enhanced Tag both now create $1 cards in shop
- "Tags" were added to the game. This included 15 Tags: Uncommon Tag, Rare Tag, Negative Tag, Foil Tag, Holographic Tag, Polychrome Tag, Investment Tag, Voucher Tag, Boss Tag, Gold Seal, Charm Tag, Meteor Tag, Enhanced Tag, Handy Tag, and Garbage Tag.
References
- ↑ Localthunk's demonstration in discord:https://discord.com/channels/1116389027176787968/1117847236899000361/1121615207169523772






































