Hands

Hands counter
Play Hand button

Hands can be used to play a certain Poker Hand during a round to gain score and beat blinds. A run will fail if all hands in one round are used while the score requirement is not met.

Most decks start each run with 4 hands per round. Blue Deck has 1 additional hand per round, and the Golden Needle challenge deck has only 1 hand per round.

If the player finishes a round with some hands leftover, by default, they will gain $1 for each remaining hand in the Cash Out screen. In Green Deck, they would gain $2 for each remaining hand instead, while The Omelette and Mad World do not provide money for remaining hands.

Increasing Hands

  • Blue Deck provides +1 hand every round.
  • Burglar provides +3 hands each round.
  • The Grabber and Nacho Tong Vouchers each add 1 hand.

Decreasing Hands

  • Black Deck reduces hands by 1, for a total of 3.
  • Blast Off reduces hands by 2, for a total of 2.
  • Golden Needle reduces hands by 3, for a total of 1.
  • Troubadour reduces hands by 1 each round.
  • The Needle sets hands to 1 for the round.
  • Hieroglyph reduces hands by 1 as a cost for decreasing the ante by 1.

Synergies

  • All Jokers that scale upon hand played, such as Supernova, Ride the Bus, Green Joker, Square Joker, and Wee Joker, scale with more hands played.
  • Space Joker has more opportunities to activate with more hands.
  • Card Sharp can activate more times with more hands.
  • Loyalty Card becomes easier to activate with more hands.

Anti-Synergies

Jokers

  • Jokers that decrease in value when playing hands like Seltzer and Ice Cream will likely be used up faster with more hands per round.